Application Protocol

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Mary Tate - One of the best experts on this subject based on the ideXlab platform.

  • mobile entertainment services in new zealand an examination of consumer perceptions towards games delivered via the wireless Application Protocol
    Pacific Asia Conference on Information Systems, 2004
    Co-Authors: Clarry Shchiglik, Stuart J Barnes, Eusebio Scornavacca, Mary Tate
    Abstract:

    The rapid uptake and increased sophistication of mobile phones has provided an unprecedented platform for the penetration of mobile services. Among these, mobile entertainment is composed of a variety of services such as ringing tones, games, gambling and so on. Games are predicted to replace ringing tones as the main driver of mobile entertainment. This paper aims to contribute to the development of a better understanding of consumer perceptions towards WAP games. A series of focus groups were conducted to gain in-depth qualitative insight of perceptions towards WAP game services. The results indicate number of clear areas for the delivery of successful WAP game services. WAP games were perceived as lacking sophistication, but at the same time, were also seen as possessing several beneficial qualities. The paper concludes with some recommendations and predictions regarding the future of WAP games.

James Wonki Hong - One of the best experts on this subject based on the ideXlab platform.

  • towards automated Application signature generation for traffic identification
    Network Operations and Management Symposium, 2008
    Co-Authors: Byungchul Park, Young J Won, Myungsup Kim, James Wonki Hong
    Abstract:

    Traditionally, Internet Applications have been identified by using predefined well-known ports with questionable accuracy. An alternative approach, Application-layer signature mapping, involves the exhaustive search of reliable signatures but with more promising accuracy. With a prior Protocol knowledge, the signature generation can guarantee a high accuracy. As more Applications use proprietary Protocols, it becomes increasingly difficult to obtain an accurate signature while avoiding time-consuming and manual signature generation process. This paper proposes an automated approach for generating Application-level signature, the LASER algorithm, that does not need to be preceded by an analysis of Application Protocols. We show that our approach is as accurate and efficient as the approach that uses preceding Application Protocol analysis.

Clarry Shchiglik - One of the best experts on this subject based on the ideXlab platform.

  • mobile entertainment services a study of consumer perceptions towards games delivered via the wireless Application Protocol
    International Journal of Services and Standards, 2004
    Co-Authors: Clarry Shchiglik, Stuart J Barnes, Eusebio Scornavacca
    Abstract:

    The rapid uptake and increased sophistication of mobile phones has provided an unprecedented platform for the penetration of mobile services. Among these, mobile entertainment is composed of a variety of services such as ringing tones, games, gambling and so on. Games are predicted to replace ringing tones as the main driver of mobile entertainment. This paper aims to contribute to the development of a better understanding of consumer perceptions towards WAP games. A series of focus groups were conducted to gain in-depth qualitative insight of perceptions towards WAP game services. The results indicate a number of clear areas for the delivery of successful WAP game services. WAP games were perceived as lacking sophistication, but at the same time, were also seen as possessing several beneficial qualities. The paper concludes with some recommendations and predictions regarding the future of WAP games.

  • mobile entertainment services in new zealand an examination of consumer perceptions towards games delivered via the wireless Application Protocol
    Pacific Asia Conference on Information Systems, 2004
    Co-Authors: Clarry Shchiglik, Stuart J Barnes, Eusebio Scornavacca, Mary Tate
    Abstract:

    The rapid uptake and increased sophistication of mobile phones has provided an unprecedented platform for the penetration of mobile services. Among these, mobile entertainment is composed of a variety of services such as ringing tones, games, gambling and so on. Games are predicted to replace ringing tones as the main driver of mobile entertainment. This paper aims to contribute to the development of a better understanding of consumer perceptions towards WAP games. A series of focus groups were conducted to gain in-depth qualitative insight of perceptions towards WAP game services. The results indicate number of clear areas for the delivery of successful WAP game services. WAP games were perceived as lacking sophistication, but at the same time, were also seen as possessing several beneficial qualities. The paper concludes with some recommendations and predictions regarding the future of WAP games.

D Pascuzzi - One of the best experts on this subject based on the ideXlab platform.

  • a component based architecture for the development and deployment of wap compliant transactional services
    Hawaii International Conference on System Sciences, 2001
    Co-Authors: Mario Cannataro, D Pascuzzi
    Abstract:

    The Wireless Application Protocol (WAP) is an open, global specification that empowers mobile users with wireless devices (such as mobile phones) to easily access and interact with information and services on the Internet. Although some components of the WAP suite have been developed, it lacks a complete general architecture integrating software components of both the Internet and wireless contexts in a transparent way. This paper presents a general architectural framework to develop and deploy portable Applications and services accessible by WAP-compliant mobile terminals, extending end-to-end services between terminal and business Applications. Different implementation strategies for the Application logic are presented, allowing either fast prototyping or the realisation of robust, portable, complex Applications and transactional services. Moreover, a technique to handle terminal disconnection is presented.

Jinsong Ouyang - One of the best experts on this subject based on the ideXlab platform.

  • Application Protocol adapted to health awareness for smart healthcare service
    Multimedia 2013, 2013
    Co-Authors: Byung Mun Lee, Jinsong Ouyang
    Abstract:

    Previous UHD only holds a simple function of indicating the measurement data or sending it to the server. However, if another type of UHD can exchange mutual disease information and bring about a comprehensive assessment, then an accurate feedback can be provided on the condition of the patient. Therefore, this study enabled for UHD which based on IOT to recognize the relationship and risk factors between mutual diseases and suggested a smart UHealth service model that can provide intellectualized feedback to the patient. Additionally, collaboration Protocol and intellectualized processing method which exchange risk factors between IOT was suggested.