The Experts below are selected from a list of 51 Experts worldwide ranked by ideXlab platform

Hiroshi Harashima - One of the best experts on this subject based on the ideXlab platform.

  • glare simulation and its application to evaluation of bright lights with spectral power distribution
    International Conference on Computer Graphics and Interactive Techniques, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

  • SIGGRAPH Posters - Glare simulation and its application to evaluation of bright lights with spectral power distribution
    ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

Masanori Kakimoto - One of the best experts on this subject based on the ideXlab platform.

  • glare simulation and its application to evaluation of bright lights with spectral power distribution
    International Conference on Computer Graphics and Interactive Techniques, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

  • SIGGRAPH Posters - Glare simulation and its application to evaluation of bright lights with spectral power distribution
    ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

Tomoyuki Nishita - One of the best experts on this subject based on the ideXlab platform.

  • glare simulation and its application to evaluation of bright lights with spectral power distribution
    International Conference on Computer Graphics and Interactive Techniques, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

  • SIGGRAPH Posters - Glare simulation and its application to evaluation of bright lights with spectral power distribution
    ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

Takeshi Naemura - One of the best experts on this subject based on the ideXlab platform.

  • glare simulation and its application to evaluation of bright lights with spectral power distribution
    International Conference on Computer Graphics and Interactive Techniques, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

  • SIGGRAPH Posters - Glare simulation and its application to evaluation of bright lights with spectral power distribution
    ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

Kaoru Matsuoka - One of the best experts on this subject based on the ideXlab platform.

  • glare simulation and its application to evaluation of bright lights with spectral power distribution
    International Conference on Computer Graphics and Interactive Techniques, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.

  • SIGGRAPH Posters - Glare simulation and its application to evaluation of bright lights with spectral power distribution
    ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
    Co-Authors: Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Abstract:

    Glare effect is widely used as a special effect in computer graphics for entertainment and games. Our goal is to extend the application of glare generation to more practical, simulation-oriented areas like lighting evaluation. We propose a new method of glare generation which takes into account real measured data sets including light source intensity with its spectral power distribution, the silhouette of the objects causing glare, and the Color Matching Function. The method is based on our previous work [Kakimoto et al. 2004] and is extended for use with high dynamic range light sources containing a series of light wavelengths.