The Experts below are selected from a list of 35904 Experts worldwide ranked by ideXlab platform

Qi Xiao-y - One of the best experts on this subject based on the ideXlab platform.

  • Simulation of Location Map Construction Against Communication Interference Sources for Drones
    Computer Simulation, 2015
    Co-Authors: Qi Xiao-y
    Abstract:

    A Mapping positioning method of interference sources is presented Based on unmanned aerial vehicle( uav) interference Map construction optimization. The classification method of communication interference sources is used to classify the factors of interference sources,the interference factors are processed via crossover and mutation,and the types of communication interference sources are obtained. On the basis of optimization of several positions by using the method of Mapping,the optimal solution of the feature space is computed,the positioning constraints are obtained,and the Composition of Map creation process for many interference sources is simplified. The experimental results show that the improved algorithm can improve the efficiency of Map building.

Ma Chenyan - One of the best experts on this subject based on the ideXlab platform.

Oleg A. Tarlapan - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Construction using Map-based Approach
    2004
    Co-Authors: Vitaly A. Semenov, Elena Alekseeva, Oleg A. Tarlapan
    Abstract:

    The paper presents a general Map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process Mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining Mapping rules, to specify a prototyping scenario as a Composition of Map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility...

Vitaly A. Semenov - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Construction using Map-based Approach
    2004
    Co-Authors: Vitaly A. Semenov, Elena Alekseeva, Oleg A. Tarlapan
    Abstract:

    The paper presents a general Map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process Mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining Mapping rules, to specify a prototyping scenario as a Composition of Map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility...

Elena Alekseeva - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Construction using Map-based Approach
    2004
    Co-Authors: Vitaly A. Semenov, Elena Alekseeva, Oleg A. Tarlapan
    Abstract:

    The paper presents a general Map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process Mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining Mapping rules, to specify a prototyping scenario as a Composition of Map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility...