The Experts below are selected from a list of 13728 Experts worldwide ranked by ideXlab platform
Min Chen - One of the best experts on this subject based on the ideXlab platform.
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from video to animated 3d reconstruction a Computer Graphics Application for snooker skills training
Eurographics, 2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.
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EuroGraphics (Posters) - From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training
2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.
Philip A Legg - One of the best experts on this subject based on the ideXlab platform.
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from video to animated 3d reconstruction a Computer Graphics Application for snooker skills training
Eurographics, 2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.
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EuroGraphics (Posters) - From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training
2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.
Jens P. Brage - One of the best experts on this subject based on the ideXlab platform.
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Codesign analysis of a Computer Graphics Application
Design Automation for Embedded Systems, 1996Co-Authors: Jan Madsen, Jens P. BrageAbstract:This paper describes a codesign case study where a Computer Graphics Application is examined with the intention to speed up its execution. The Application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based on information obtained from software profiling and the resulting design is validated through cosimulation. The achieved speed-up is estimated based on an analysis of profiling information from different sets of input data and various architectural options.
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CODES - A codesign case study in Computer Graphics
Third International Workshop on Hardware Software Codesign, 1Co-Authors: Jens P. Brage, Jan MadsenAbstract:The paper describes a codesign case study where a Computer Graphics Application is examined with the intention to speed up its execution. The Application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based on information obtained from software profiling and the resulting design is validated through cosimulation. A locally developed interface model, Merlin, is used as the basis for co-simulation. The achieved speed-up is estimated based on an analysis of profile information. >
Kazuki Nagamura - One of the best experts on this subject based on the ideXlab platform.
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HCI (12) - Basic Research on the Factors Influencing Perception of Texture from Images
Lecture Notes in Computer Science, 2014Co-Authors: Kimihiro Yamanaka, Kazuki NagamuraAbstract:We conduct a subjective evaluation experiment by using the semantic differential method to examine the relation between the shape, color and size of an object in an image and the emergence of texture perception. The experiment consists of an evaluation survey on the perceived texture of a visual stimulus displayed on a monitor. The stimulus is a simple shape (ball, cylinder or box) created using a Computer Graphics Application; ach shape appears in one of three colors (red, blue or green) and at one of two sizes (large or small) for a total of 18 distinct stimuli. The factors were extracted from the data by principal factor analysis, and the factor loadings were calculated by promax rotation. Furthermore, the relations between each factor and texture perception were examined through Hayashi’s first quantification method, a kind of regression analysis.
Iwan W Griffiths - One of the best experts on this subject based on the ideXlab platform.
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from video to animated 3d reconstruction a Computer Graphics Application for snooker skills training
Eurographics, 2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.
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EuroGraphics (Posters) - From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training
2011Co-Authors: Philip A Legg, Matthew L Parry, David H S Chung, M R Jiang, A Morris, Iwan W Griffiths, David Marshall, Min ChenAbstract:This poster will present a Computer Graphics Application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated Graphics as training aids. The reconstruction of 3D models relies only on a single camera view.