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Mikael Johnson - One of the best experts on this subject based on the ideXlab platform.

  • virtual Consumerism case habbo hotel
    Information Communication & Society, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in ...

  • virtual Consumerism case habbo hotel
    Social Science Research Network, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in the future.

Vili Lehdonvirta - One of the best experts on this subject based on the ideXlab platform.

  • virtual Consumerism case habbo hotel
    Information Communication & Society, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in ...

  • virtual Consumerism case habbo hotel
    Social Science Research Network, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in the future.

Andrew V Abela - One of the best experts on this subject based on the ideXlab platform.

  • the price of freedom Consumerism and liberty in secular research and catholic teaching
    Social Science Research Network, 2008
    Co-Authors: Andrew V Abela
    Abstract:

    This article contrasts the secular and Catholic literature on Consumerism and its implications for liberty. Three specific questions are considered: Is Consumerism harmful to liberty? Is it a necessary consequence of a market economy? Who is responsible for Consumerism? The article shows that Catholic teaching on Consumerism differs markedly from secular theoretical work but corresponds closely to secular empirical research. The article concludes by offering several suggestions, based on Catholic Social Teaching, for what can be done about Consumerism.

  • the price of freedom Consumerism and liberty in secular research and catholic teaching
    The Journal of Markets and Morality, 2007
    Co-Authors: Andrew V Abela
    Abstract:

    This article contrasts the secular and Catholic literature on Consumerism and its implications for liberty. Three specific questions are considered: Is Consumerism harmful to liberty? Is it a necessary consequence of a market economy? Who is responsible for Consumerism? The article shows that Catholic teaching on Consumerism differs markedly from secular theoretical work but corresponds closely to secular empirical research. The article concludes by offering several suggestions, based on Catholic Social Teaching, for what can be done about Consumerism. Andrew V. Abela, "The Price of Freedom: Consumerism and Liberty in Secular Research and Catholic Teaching," Journal of Markets & Morality 10, no. 1 (Spring 2007): 7-25

Terhianna Wilska - One of the best experts on this subject based on the ideXlab platform.

  • virtual Consumerism case habbo hotel
    Information Communication & Society, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in ...

  • virtual Consumerism case habbo hotel
    Social Science Research Network, 2009
    Co-Authors: Vili Lehdonvirta, Terhianna Wilska, Mikael Johnson
    Abstract:

    Selling virtual items for real money is increasingly being used as a revenue model in games and other online services. To some parents and authorities, this has been a shock: previously innocuous ‘consumption games’ suddenly seem to be enticing players into giving away their money for nothing. In this article, we examine the phenomenon from a sociological perspective, aiming to understand how some media representations come to be perceived as ‘virtual commodities’, what motivations individuals have for spending money on these commodities, and how the resulting ‘virtual Consumerism’ relates to consumer culture at large. The discussion is based on a study of everyday practices and culture in Habbo Hotel, a popular massively-multiuser online environment permeated with virtual items. Our results suggest that virtual commodities can act in essentially the same social roles as material goods, leading us to ask whether ecologically sustainable virtual consumption could be a substitute to material Consumerism in the future.

Bruce Bimber - One of the best experts on this subject based on the ideXlab platform.

  • Political Consumerism: Civic engagement and the social media connection
    New Media and Society, 2014
    Co-Authors: Homero Gil De Zúñiga, Lauren Copeland, Bruce Bimber
    Abstract:

    An ongoing debate concerns the extent to which political Consumerism constitutes political behavior. To address this debate, researchers have examined several predictors of political Consumerism, but have not focused on its communicative dimensions, especially with respect to digital media. In this study we conceptualize political Consumerism as a form of civic engagement, and we theorize that people who use social media are more likely to engage in political Consumerism than those who do not. Using original survey data collected in the US, we find that political Consumerism is more closely related to civic engagement than it is to political participation, and that use of social media mediates the relationship between general Internet use and political Consumerism.