The Experts below are selected from a list of 5979 Experts worldwide ranked by ideXlab platform
Ramon Apariciopardo - One of the best experts on this subject based on the ideXlab platform.
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snap changes a dynamic editing strategy for directing viewer s attention in streaming virtual reality videos
Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Annemarie Pinnadery, Ramon ApariciopardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
Lucile Sassatelli - One of the best experts on this subject based on the ideXlab platform.
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AVI - Snap-changes: a dynamic editing strategy for directing viewer's attention in streaming virtual reality videos
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Anne-marie Pinna-déry, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Ramon Aparicio-pardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
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snap changes a dynamic editing strategy for directing viewer s attention in streaming virtual reality videos
Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Annemarie Pinnadery, Ramon ApariciopardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
Andreas Mauthe - One of the best experts on this subject based on the ideXlab platform.
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User Attention and Behaviour in Virtual Reality Art Encounter.
arXiv: Human-Computer Interaction, 2020Co-Authors: Murtada Dohan, Alison Goodyear, Gary Hill, Cleyon Johns, Andreas MautheAbstract:With the proliferation of consumer virtual reality (VR) headsets and creative tools, Content Creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and behaviours in virtual environment can greatly inform creative processes in VR. We developed an abstract VR painting and an experimentation system to study audience encounters through eye gaze and movement tracking. The data from a user experiment with 35 participants reveal a range of user activity patterns in art exploration. Deep learning models are used to study the connections between behavioural data and audience background. New integrated methods to visualise user attention as part of the artwork are also developed as a feedback loop to the Content Creator.
Romaric Pighetti - One of the best experts on this subject based on the ideXlab platform.
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AVI - Snap-changes: a dynamic editing strategy for directing viewer's attention in streaming virtual reality videos
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Anne-marie Pinna-déry, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Ramon Aparicio-pardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
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snap changes a dynamic editing strategy for directing viewer s attention in streaming virtual reality videos
Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Annemarie Pinnadery, Ramon ApariciopardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
Giuseppe Samela - One of the best experts on this subject based on the ideXlab platform.
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AVI - Snap-changes: a dynamic editing strategy for directing viewer's attention in streaming virtual reality videos
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Anne-marie Pinna-déry, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Ramon Aparicio-pardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.
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snap changes a dynamic editing strategy for directing viewer s attention in streaming virtual reality videos
Advanced Visual Interfaces, 2018Co-Authors: Lucile Sassatelli, Marco Winckler, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Annemarie Pinnadery, Ramon ApariciopardoAbstract:Cinematic Virtual Reality (VR) has the potential of touching the masses with new exciting experiences, but faces two main hurdles: one is the ability to stream these videos, another is their design and creation. Indeed, rates are much higher and in addition to discomfort and sickness that might arise in fully immersive experience with a headset, users might get lost when exploring a 360° videos and miss main elements required to understand the underlying plot. We take an innovative approach by addressing jointly the creation and streaming problems. We introduce a technique called snap-changes, aimed at directing viewers to points of interest pre-defined by the Content producer. We design a VR editing tool and a custom 360° video player, to provide the Content Creator with the ability to drive the user's attention, and report results from two sets of user experiments that indicate that snap-changes indeed help reduce user's head motion.