The Experts below are selected from a list of 17007 Experts worldwide ranked by ideXlab platform

Noor Dina Wahid - One of the best experts on this subject based on the ideXlab platform.

  • engineering m learning using agile user centered Design
    Next Generation Mobile Applications Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

  • NGMAST - Engineering M-Learning Using Agile User-Centered Design
    2014 Eighth International Conference on Next Generation Mobile Apps Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Wan Abdul Rahim Wan Mohd Isa, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

Wan Abdul Rahim - One of the best experts on this subject based on the ideXlab platform.

  • engineering m learning using agile user centered Design
    Next Generation Mobile Applications Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

  • NGMAST - Engineering M-Learning Using Agile User-Centered Design
    2014 Eighth International Conference on Next Generation Mobile Apps Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Wan Abdul Rahim Wan Mohd Isa, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

Anitawati Mohd Lokman - One of the best experts on this subject based on the ideXlab platform.

  • engineering m learning using agile user centered Design
    Next Generation Mobile Applications Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

  • NGMAST - Engineering M-Learning Using Agile User-Centered Design
    2014 Eighth International Conference on Next Generation Mobile Apps Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Wan Abdul Rahim Wan Mohd Isa, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

Nurwahida Faradila Taharim - One of the best experts on this subject based on the ideXlab platform.

  • engineering m learning using agile user centered Design
    Next Generation Mobile Applications Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

  • NGMAST - Engineering M-Learning Using Agile User-Centered Design
    2014 Eighth International Conference on Next Generation Mobile Apps Services and Technologies, 2014
    Co-Authors: Wan Abdul Rahim, Anitawati Mohd Lokman, Nurwahida Faradila Taharim, Wan Abdul Rahim Wan Mohd Isa, Noor Dina Wahid
    Abstract:

    There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to Design Halal-Checker Mobile Application by using agile user centered Design. Agile user centered Design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) Contextual Design Model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered Design methodology to improve the quality of the digital mobile artifacts.

Virginia Westwood - One of the best experts on this subject based on the ideXlab platform.

  • Critical Design for Indigenous language learning: A critical qualitative study of CALL Design in an Australian Aboriginal language
    2017
    Co-Authors: Virginia Westwood
    Abstract:

    Over 30 years of Indigenous language continuation efforts around the globe have not halted or reversed the escalating decline in usage of Indigenous languages. Despite the success of computer-assisted language learning (CALL) in commonly spoken languages, there have been few implementations in Indigenous language contexts. The research aimed to gain an understanding of this situation by problematising CALL and CALL Design. The investigation was carried out in north-west Western Australia, with Nyikina co-researchers, through a collegiate participatory Design – development process. The study employed Design-based research (DBR) as critical qualitative inquiry, resulting in both theoretical and practical outcomes. Grounded theory as a guide to data collection and analysis led to the exposure of linguistic colonisation of Indigenous languages and language learning Design. This explanatory theory underpinned the research problem. It also shaped the DBR outcomes of a practical artefact (Nyikina nganka Yimardoowarra), participant benefits, formulation of a critical Contextual Design Model (CCDM) for language learning Design and consequent Design guidelines for CALL in an Indigenous language. The study confirmed the use of critical qualitative DBR as a powerful and effective research methodology for investigating Design and development of educational materials. The CCDM is a broad concept for Design, consisting of five levels. Language learning Design starts with the language community and origins, and form and usage of the language. These foundations inform language learning theory and thence pedagogy. Finally, development of the product is a situated activity and CALL is only one mode of delivery. The research identifies an urgent need for international collaborative research with Indigenous communities using the CCDM to develop appropriate learning theory, pedagogy and delivery for oral Indigenous languages.