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Varsovia Hernandez - One of the best experts on this subject based on the ideXlab platform.

  • implementation of the good behavior game in classrooms for children with delinquent behavior
    Acta de Investigación Psicológica, 2014
    Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia Hernandez
    Abstract:

    The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.

Raymond P Joslyn - One of the best experts on this subject based on the ideXlab platform.

  • implementation of the good behavior game in classrooms for children with delinquent behavior
    Acta de Investigación Psicológica, 2014
    Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia Hernandez
    Abstract:

    The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.

T S Watson - One of the best experts on this subject based on the ideXlab platform.

  • a prompt plus delayed Contingency Procedure for reducing bathroom graffiti
    Journal of Applied Behavior Analysis, 1996
    Co-Authors: T S Watson
    Abstract:

    This study assessed the effectiveness of posting signs for reducing graffiti in three men's restrooms on a college campus using a multiple baseline across settings design. During baseline, graffiti increased almost daily in each of the three settings. Immediately following the intervention, no marks were made on any of the three walls. Results were maintained at 3-month follow-up. A possible explanation for the results is that the signs specified an altruistic Contingency.

Timothy R Vollmer - One of the best experts on this subject based on the ideXlab platform.

  • implementation of the good behavior game in classrooms for children with delinquent behavior
    Acta de Investigación Psicológica, 2014
    Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia Hernandez
    Abstract:

    The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.

Chen Ken - One of the best experts on this subject based on the ideXlab platform.