The Experts below are selected from a list of 4791 Experts worldwide ranked by ideXlab platform
Varsovia Hernandez - One of the best experts on this subject based on the ideXlab platform.
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implementation of the good behavior game in classrooms for children with delinquent behavior
Acta de Investigación Psicológica, 2014Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia HernandezAbstract:The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.
Raymond P Joslyn - One of the best experts on this subject based on the ideXlab platform.
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implementation of the good behavior game in classrooms for children with delinquent behavior
Acta de Investigación Psicológica, 2014Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia HernandezAbstract:The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.
T S Watson - One of the best experts on this subject based on the ideXlab platform.
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a prompt plus delayed Contingency Procedure for reducing bathroom graffiti
Journal of Applied Behavior Analysis, 1996Co-Authors: T S WatsonAbstract:This study assessed the effectiveness of posting signs for reducing graffiti in three men's restrooms on a college campus using a multiple baseline across settings design. During baseline, graffiti increased almost daily in each of the three settings. Immediately following the intervention, no marks were made on any of the three walls. Results were maintained at 3-month follow-up. A possible explanation for the results is that the signs specified an altruistic Contingency.
Timothy R Vollmer - One of the best experts on this subject based on the ideXlab platform.
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implementation of the good behavior game in classrooms for children with delinquent behavior
Acta de Investigación Psicológica, 2014Co-Authors: Raymond P Joslyn, Timothy R Vollmer, Varsovia HernandezAbstract:The good behavior game (GBG) is an interdependent group Contingency Procedure designed to reduce disruptive behavior in classroom settings. In the GBG, a class is divided into groups, simple rules are made, and contingencies are placed on the students’ rule-following behavior. This Procedure has been proven effective across various student ages, and its simplicity and long-term effects have contributed to its popularity in school settings. Although it has been systematically evaluated across a wide range of student ages, research on the GBG is lacking in the area of population- and setting-specific assessments. In this evaluation, the GBG was implemented in three classrooms (student ages 7-12) at a school for children with severe problem behavior; in particular, these students had already displayed behavior that might be described as “delinquent” or “predelinquent.” Disruptive behavior substantially decreased across all three classrooms as a result of the intervention. This application extends the current literature by systematically replicating the results of the GBG with a different population. Implementation of the GBG, population-specific obstacles, results, and future directions are discussed.
Chen Ken - One of the best experts on this subject based on the ideXlab platform.
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application of interval multiple attribute decision making method to optimal selection of Contingency Procedure schemes for single engine failure of aircraft
China Safety Science Journal, 2010Co-Authors: Chen KenAbstract:There are many quantitative factors involved in selecting the optimal scheme of the Contingency Procedure schemes for aircraft's single-engine failure (CPSFASEF); those factors are difficult to be precisely quantified. In this article, the optimal decision problem of CPSFASEF is studied, and an evaluation index system for optimal scheme selection is constructed by using interval number and Technique for Order Preference by Similarity to an Ideal Solution (TOPSIS). The evaluation index system employs a method to select the optimal scheme for CPSFASEF based on the ideal solution for the interval number of multi-attribute decision-making and its relative membership degree (RMD). The method selects the optimal scheme by finding the greatest value of RMD of available schemes. Finally, a numerical example is presented to demonstrate the computational process of the method.