Cultural Production

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Anthony Pellicone - One of the best experts on this subject based on the ideXlab platform.

  • the game of performing play understanding streaming as Cultural Production
    Human Factors in Computing Systems, 2017
    Co-Authors: Anthony Pellicone, June Ahn
    Abstract:

    Live streaming has become pervasive in digital game culture. Previous work has focused largely on technological considerations in streaming platforms. However, little is known about how streamers enter the practice, gain skills, and operate as content producers. We present a qualitative study of an online forum dedicated to streaming. By observing the conversations between veterans and newcomers to the practice, we develop an understanding of how streamers must tie together technological, social, and gameplay-based skills to craft an appealing performance of play. We find that a key skill in streaming is the development of a unique attitude and persona as a gamer, which permeates into every element of a streamer's performance. As individual identity becomes important in streaming practice, design considerations for platform features such as community moderation and stream metrics may help improve equitable participation in this increasingly important aspect of game culture.

  • Performing Play: Cultural Production on Twitch.tv
    Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16, 2016
    Co-Authors: Anthony Pellicone
    Abstract:

    Digital games are a major part of the global economy, and participation in gaming cultures can lead to informal learning in computer science and technology. However, recent news stories highlight the often toxic attitudes that gamers have towards marginalized populations participating in, and having a voice regarding game culture. A valuable lens into game culture that may help us to understand its operations is in an increasingly popular practice: streaming gameplay for others on platforms like Twitch.tv. My dissertation aims to understand the performance of play using mixed methodologies, informed by a sociological approach called field analysis. The proposed research aims to understand the performance of play in terms of the individual, the spaces that support the practice, and the relations of power within the wider economic field of digital games.

Manuel Arriaga - One of the best experts on this subject based on the ideXlab platform.

  • distinction and status Production on user generated content platforms using bourdieu s theory of Cultural Production to understand social dynamics in online fields
    2014
    Co-Authors: Natalia Levina, Manuel Arriaga
    Abstract:

    In this paper, we propose an analytical lens for studying social status Production processes across a wide variety of User-Generated Content (UGC) platforms. Various streams of research, including those focused on social network analysis in social media, online communities, reputation systems, blogs, and multiplayer games, have discussed social status Production online in ways that are diverse and incompatible. Drawing on Bourdieu's theory of fields of Cultural Production, we introduce the notion of an online field and associated sociological concepts to help explain how diverse types of producers and consumers of content jointly generate unique power relations online. We elaborate on what role external resources and status markers may play in shaping social dynamics in online fields. Using this unifying theory we are able to integrate previous research findings and propose an explanation of social processes behind both the similarity across UGC platforms, which all offer multiple ways of pursuing distinction through content Production, as well as the differences across such platforms in terms of which distinctions matter. We elaborate what role platform design choices play in shaping which forms of distinction count and how they are pursued as well as implications these has for status gaining strategies. We conclude the paper by suggesting how our theory can be used in future qualitative and quantitate research studies.

  • distinction and status Production on user generated content platforms using bourdieu s theory of Cultural Production to understand social dynamics in online fields
    Information Systems Research, 2014
    Co-Authors: Natalia Levina, Manuel Arriaga
    Abstract:

    In this paper, we propose an analytical lens for studying social status Production processes across a wide variety of user-generated content UGC platforms. Various streams of research, including those focused on social network analysis in social media, online communities, reputation systems, blogs, and multiplayer games, have discussed social status Production online in ways that are diverse and incompatible. Drawing on Bourdieu's theory of fields of Cultural Production, we introduce the notion of an online field and associated sociological concepts to help explain how diverse types of producers and consumers of content jointly generate unique power relations online. We elaborate on what role external resources and status markers may play in shaping social dynamics in online fields. Using this unifying theory we are able to integrate previous research findings and propose an explanation of social processes behind both the similarity across UGC platforms, which all offer multiple ways of pursuing distinction through content Production, as well as the differences across such platforms in terms of which distinctions matter. We elaborate what role platform design choices play in shaping which forms of distinction count and how they are pursued as well as implications these have for status gaining strategies. We conclude the paper by suggesting how our theory can be used in future qualitative and quantitative research studies.

Eve Tuck - One of the best experts on this subject based on the ideXlab platform.

Natalia Levina - One of the best experts on this subject based on the ideXlab platform.

  • distinction and status Production on user generated content platforms using bourdieu s theory of Cultural Production to understand social dynamics in online fields
    2014
    Co-Authors: Natalia Levina, Manuel Arriaga
    Abstract:

    In this paper, we propose an analytical lens for studying social status Production processes across a wide variety of User-Generated Content (UGC) platforms. Various streams of research, including those focused on social network analysis in social media, online communities, reputation systems, blogs, and multiplayer games, have discussed social status Production online in ways that are diverse and incompatible. Drawing on Bourdieu's theory of fields of Cultural Production, we introduce the notion of an online field and associated sociological concepts to help explain how diverse types of producers and consumers of content jointly generate unique power relations online. We elaborate on what role external resources and status markers may play in shaping social dynamics in online fields. Using this unifying theory we are able to integrate previous research findings and propose an explanation of social processes behind both the similarity across UGC platforms, which all offer multiple ways of pursuing distinction through content Production, as well as the differences across such platforms in terms of which distinctions matter. We elaborate what role platform design choices play in shaping which forms of distinction count and how they are pursued as well as implications these has for status gaining strategies. We conclude the paper by suggesting how our theory can be used in future qualitative and quantitate research studies.

  • distinction and status Production on user generated content platforms using bourdieu s theory of Cultural Production to understand social dynamics in online fields
    Information Systems Research, 2014
    Co-Authors: Natalia Levina, Manuel Arriaga
    Abstract:

    In this paper, we propose an analytical lens for studying social status Production processes across a wide variety of user-generated content UGC platforms. Various streams of research, including those focused on social network analysis in social media, online communities, reputation systems, blogs, and multiplayer games, have discussed social status Production online in ways that are diverse and incompatible. Drawing on Bourdieu's theory of fields of Cultural Production, we introduce the notion of an online field and associated sociological concepts to help explain how diverse types of producers and consumers of content jointly generate unique power relations online. We elaborate on what role external resources and status markers may play in shaping social dynamics in online fields. Using this unifying theory we are able to integrate previous research findings and propose an explanation of social processes behind both the similarity across UGC platforms, which all offer multiple ways of pursuing distinction through content Production, as well as the differences across such platforms in terms of which distinctions matter. We elaborate what role platform design choices play in shaping which forms of distinction count and how they are pursued as well as implications these have for status gaining strategies. We conclude the paper by suggesting how our theory can be used in future qualitative and quantitative research studies.

Thomas Poell - One of the best experts on this subject based on the ideXlab platform.