The Experts below are selected from a list of 192 Experts worldwide ranked by ideXlab platform

Margunn Aanestad - One of the best experts on this subject based on the ideXlab platform.

  • The Camera as an Actor Design-in-Use of Telemedicine Infrastructure in Surgery
    Computer Supported Cooperative Work (CSCW), 2003
    Co-Authors: Margunn Aanestad
    Abstract:

    This paper describes the evolvinginterrelationship between a pre-establishedwork practice and a new technology, with anemphasis on how the technology itselfparticipates in the process and introduceschanges, while at the same time being changeditself. The case study concerns theintroduction of multimedia communicationtechnology into a surgical operating theatre.Concepts from Actor-network theory are found toprovide a useful perspective on the descriptionand analysis of the case. The technology andthe work practice are viewed as a newheterogeneous actor-network, whoseconfiguration changed continuously. Thesechanges are conceptualised as alignmentattempts where the different actants' interestsare translated and inscribed into e.g.artefacts, rules or routines. The alignment ofthis heterogeneous network was achieved througha continuous process of Design, test andreDesign of different configurations of people,practices and artefacts. The relevance of thefindings is discussed, related to how we maythink about Design of open and generictechnologies. Viewing Design as Design ofconfigurations ; the creation of a well-workingmix of people, practices and artefacts, may bea helpful and relevant Design Metaphor.

  • The Camera as an Actor Design-in-Use of Telemedicine Infrastructure inSurgery
    Computer Supported Cooperative Work (CSCW), 2003
    Co-Authors: Margunn Aanestad
    Abstract:

    This paper describes the evolving interrelationship between a pre-established work practice and a new technology, with an emphasis on how the technology itself participates in the process and introduces changes, while at the same time being changed itself. The case study concerns the introduction of multimedia communication technology into a surgical operating theatre. Concepts from Actor-network theory are found to provide a useful perspective on the description and analysis of the case. The technology and the work practice are viewed as a new heterogeneous actor-network, whose configuration changed continuously. These changes are conceptualised as alignment attempts where the different actants' interests are translated and inscribed into e.g. artefacts, rules or routines. The alignment of this heterogeneous network was achieved through a continuous process of Design, test and reDesign of different configurations of people, practices and artefacts. The relevance of the findings is discussed, related to how we may think about Design of open and generic technologies. Viewing Design as Design of configurations; the creation of a well-working mix of people, practices and artefacts, may be a helpful and relevant Design Metaphor.

Mario Costa Sousa - One of the best experts on this subject based on the ideXlab platform.

  • poster superhumans a 3dui Design Metaphor
    Symposium on 3D User Interfaces, 2014
    Co-Authors: Ahmed E Mostafa, Ehud Sharlin, Mario Costa Sousa
    Abstract:

    We propose a Design Metaphor we call superhumans in order to empower 3D Interaction Designers to create and implement interactive mixed and virtual reality environments, and to help users familiarize themselves with interactive system's capabilities, behaviour and limitations. We describe how our superhumans Metaphor can help 3DUI Designers explore various sources of inspirations such as narration (storytelling) and transitional environments, when Designing their systems.

  • 3DUI - Poster: Superhumans: A 3DUI Design Metaphor
    2014 IEEE Symposium on 3D User Interfaces (3DUI), 2014
    Co-Authors: Ahmed E Mostafa, Ehud Sharlin, Mario Costa Sousa
    Abstract:

    We propose a Design Metaphor we call superhumans in order to empower 3D Interaction Designers to create and implement interactive mixed and virtual reality environments, and to help users familiarize themselves with interactive system's capabilities, behaviour and limitations. We describe how our superhumans Metaphor can help 3DUI Designers explore various sources of inspirations such as narration (storytelling) and transitional environments, when Designing their systems.

François-xavier De Vaujany - One of the best experts on this subject based on the ideXlab platform.

William A Stubblefield - One of the best experts on this subject based on the ideXlab platform.

  • patterns of change in Design Metaphor a case study
    Human Factors in Computing Systems, 1998
    Co-Authors: William A Stubblefield
    Abstract:

    Design Metaphors play an important role in the development of many software projects. However, the influence of Metaphors on project functionality, Design methodology and the interactions among members of the development team is not well understood. This paper seeks insights into these issues by examining the experiences of a Design team in building a system under the influence of a particularly strong Design Metaphor.

  • CHI - Patterns of change in Design Metaphor: a case study
    Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98, 1998
    Co-Authors: William A Stubblefield
    Abstract:

    Design Metaphors play an important role in the development of many software projects. However, the influence of Metaphors on project functionality, Design methodology and the interactions among members of the development team is not well understood. This paper seeks insights into these issues by examining the experiences of a Design team in building a system under the influence of a particularly strong Design Metaphor.

Ahmed E Mostafa - One of the best experts on this subject based on the ideXlab platform.

  • poster superhumans a 3dui Design Metaphor
    Symposium on 3D User Interfaces, 2014
    Co-Authors: Ahmed E Mostafa, Ehud Sharlin, Mario Costa Sousa
    Abstract:

    We propose a Design Metaphor we call superhumans in order to empower 3D Interaction Designers to create and implement interactive mixed and virtual reality environments, and to help users familiarize themselves with interactive system's capabilities, behaviour and limitations. We describe how our superhumans Metaphor can help 3DUI Designers explore various sources of inspirations such as narration (storytelling) and transitional environments, when Designing their systems.

  • 3DUI - Poster: Superhumans: A 3DUI Design Metaphor
    2014 IEEE Symposium on 3D User Interfaces (3DUI), 2014
    Co-Authors: Ahmed E Mostafa, Ehud Sharlin, Mario Costa Sousa
    Abstract:

    We propose a Design Metaphor we call superhumans in order to empower 3D Interaction Designers to create and implement interactive mixed and virtual reality environments, and to help users familiarize themselves with interactive system's capabilities, behaviour and limitations. We describe how our superhumans Metaphor can help 3DUI Designers explore various sources of inspirations such as narration (storytelling) and transitional environments, when Designing their systems.