The Experts below are selected from a list of 22251 Experts worldwide ranked by ideXlab platform
Walt Cressler - One of the best experts on this subject based on the ideXlab platform.
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LibGuides: Digital Commons @ West Chester University: Introducing Digital Commons @ WCU
2014Co-Authors: Walt CresslerAbstract:A guide for using Digital Commons @ West Chester University from the West Chester University Libraries.
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LibGuides: Digital Commons @ West Chester University: Open Access
2014Co-Authors: Walt CresslerAbstract:A guide for using Digital Commons @ West Chester University from the West Chester University Libraries.
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LibGuides: Digital Commons @ West Chester University: Policies & Procedures
2014Co-Authors: Walt CresslerAbstract:A guide for using Digital Commons @ West Chester University from the West Chester University Libraries.
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LibGuides: Digital Commons @ West Chester University: Creative Commons
2014Co-Authors: Walt CresslerAbstract:A guide for using Digital Commons @ West Chester University from the West Chester University Libraries.
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LibGuides: Digital Commons @ West Chester University: Author's Rights Retention Kit
2014Co-Authors: Walt CresslerAbstract:A guide for using Digital Commons @ West Chester University from the West Chester University Libraries.
Francesca Da Rimini - One of the best experts on this subject based on the ideXlab platform.
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Social Technologies and the Digital Commons
2007Co-Authors: Francesca Da RiminiAbstract:This paper investigates the premise that software is culture. It explores this proposition through the lens of peer production of knowledge-based goods circulating in the electronic space of a Digital Commons, and the material space of free media labs. Highlights from computing history demonstrate that technological development was always influenced by powerful external socio-political forces. However, with the advent of the internet and the significant contributions made by the free software movement, such development is no longer solely shaped by an elite class. Dyne:bolic, Streamtime and the Container Project are three autonomously-managed initiatives that combine social technologies with cultural activism, to create new staging platforms enabling creative expression by marginalised communities, and assisting movements for social change. By speculating that new social relations and shared social imaginaries might be generated by the cooperative communication underpinning open code, the author hopes to broaden the scope of software studies.
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Social Technologies and the Digital Commons
Handbook of Research on Social Interaction Technologies and Collaboration Software, 1Co-Authors: Francesca Da RiminiAbstract:This chapter investigates the premise that software is culture. It explores this proposition through the lens of peer production, of knowledge-based goods circulating in the electronic space of a Digital Commons, and the material space of free media labs. Computing history reveals that technological development has typically been influenced by external sociopolitical forces. However, with the advent of the Internet and the free software movement, such development is no longer solely shaped by an elite class. Dyne; bolic, Streamtime and the Container Project are three autonomously-managed projects that combine social technologies and cooperative labour with cultural activism. Innovative Digital staging platforms enable creative expression by marginalised communities, and assist movements for social change. The author flags new social relations and shared social imaginaries generated in the nexus between open code and democratic media. In so doing the author aims to contribute tangible, inspiring examples to the emerging interdisciplinary field of software studies.
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Social Technologies and the Digital Commons
Handbook of Research on Open Source Software, 1Co-Authors: Francesca Da RiminiAbstract:This chapter investigates the premise that software is culture. It explores this proposition through the lens of peer production, of knowledge-based goods circulating in the electronic space of a Digital Commons, and the material space of free media labs. Computing history reveals that technological development has typically been infl uenced by external sociopolitical forces. However, with the advent of the Internet and the free software movement, such development is no longer solely shaped by an elite class. Dyne:bolic, Streamtime and the Container Project are three autonomously-managed projects that combine social technologies and cooperative labour with cultural activism. Innovative Digital staging platforms enable creative expression by marginalised communities, and assist movements for social change. The author fl ags new social relations and shared social imaginaries generated in the nexus between open code and democratic media. In so doing the author aims to contribute tangible, inspiring examples to the emerging interdisciplinary fi eld of software studies.“Humanity’s capacity to generate new ideas and knowledge is its greatest asset. It is the source of art, science, innovation and economic development. Without it, individuals and societies stagnate. This creative imagination requires access to the ideas, learning and culture of others, past and present” (Boyle, Brindley, Cornish, Correa, Cuplinskas, Deere, et al., 2005)
Sarah Whybrew - One of the best experts on this subject based on the ideXlab platform.
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LibGuides: Digital Commons at Otterbein: Faculty
2016Co-Authors: Sarah WhybrewAbstract:Digital Commons @ Otterbein is an institutional repository of a collection of Digital materials that captures and preserves the intellectual output of the university community.
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LibGuides: Digital Commons at Otterbein: Literature Review & Research on IR's
2016Co-Authors: Sarah WhybrewAbstract:Digital Commons @ Otterbein is an institutional repository of a collection of Digital materials that captures and preserves the intellectual output of the university community.
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LibGuides: Digital Commons at Otterbein: Author Rights & Copyright Permissions
2016Co-Authors: Sarah WhybrewAbstract:Digital Commons @ Otterbein is an institutional repository of a collection of Digital materials that captures and preserves the intellectual output of the university community. An IR would respond to two strategic issues facing our institution: provide
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LibGuides: Digital Commons at Otterbein: Policies/How to Submit
2016Co-Authors: Sarah WhybrewAbstract:Digital Commons @ Otterbein is an institutional repository of a collection of Digital materials that captures and preserves the intellectual output of the university community. An IR would respond to two strategic issues facing our institution: provide
Alyssa Vincent - One of the best experts on this subject based on the ideXlab platform.
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Research Guides: NEIU Digital Commons Guide: About NEIU Digital Commons
2016Co-Authors: Alyssa VincentAbstract:A guide to submitting work to NEIU Digital Commons. A list of IR services provided by the Library
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Research Guides: NEIU Digital Commons: Library Services
2016Co-Authors: Alyssa VincentAbstract:A guide to submitting work to NEIU Digital Commons. A list of IR services provided by the Library
Jones Rick - One of the best experts on this subject based on the ideXlab platform.
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Creating Oral History Collections in Digital Commons
Digital Commons@Georgia Southern, 2020Co-Authors: Allen Christy, Jones RickAbstract:Furman University has seen a boom in the creation of oral histories over the past several years. This presentation will look at two of their oral history collections and discuss how they are built and presented within Digital Commons. The Furman University Oral Histories project contains historical histories digitized nearly a decade ago with limited metadata and poor audio/video quality. The Oral Histories of Columbian Textile Workers in Greenville, South Carolina is a new collection of recent histories which contain videos, Spanish/English translations, transcripts, and robust metadata. The presenters will discuss the benefits and challenges of each collection as they fit into the Digital Commons framework. Their presentation will address: using the book gallery structure to build the Digital collections, options for hosting streaming video, working with audio-only files, captioning, transcriptions, metadata customization, and design. At the end of the presentation, attendees should have a good understanding of one method to successfully build and manage an oral history collection within Digital Commons