The Experts below are selected from a list of 4422 Experts worldwide ranked by ideXlab platform
Brad J Bushman - One of the best experts on this subject based on the ideXlab platform.
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interactive effect of moral Disengagement and violent video games on self control cheating and aggression
Social Psychological and Personality Science, 2014Co-Authors: Alessandro Gabbiadini, Paolo Riva, Luca Andrighetto, Chiara Volpato, Brad J BushmanAbstract:Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral Disengagement Theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral Disengagement. High school students (N ¼ 172) who had completed a measure of moral Disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral Disengagement.
Alessandro Gabbiadini - One of the best experts on this subject based on the ideXlab platform.
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interactive effect of moral Disengagement and violent video games on self control cheating and aggression
Social Psychological and Personality Science, 2014Co-Authors: Alessandro Gabbiadini, Paolo Riva, Luca Andrighetto, Chiara Volpato, Brad J BushmanAbstract:Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral Disengagement Theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral Disengagement. High school students (N ¼ 172) who had completed a measure of moral Disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral Disengagement.
Chiara Volpato - One of the best experts on this subject based on the ideXlab platform.
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interactive effect of moral Disengagement and violent video games on self control cheating and aggression
Social Psychological and Personality Science, 2014Co-Authors: Alessandro Gabbiadini, Paolo Riva, Luca Andrighetto, Chiara Volpato, Brad J BushmanAbstract:Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral Disengagement Theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral Disengagement. High school students (N ¼ 172) who had completed a measure of moral Disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral Disengagement.
Luca Andrighetto - One of the best experts on this subject based on the ideXlab platform.
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interactive effect of moral Disengagement and violent video games on self control cheating and aggression
Social Psychological and Personality Science, 2014Co-Authors: Alessandro Gabbiadini, Paolo Riva, Luca Andrighetto, Chiara Volpato, Brad J BushmanAbstract:Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral Disengagement Theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral Disengagement. High school students (N ¼ 172) who had completed a measure of moral Disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral Disengagement.
Paolo Riva - One of the best experts on this subject based on the ideXlab platform.
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interactive effect of moral Disengagement and violent video games on self control cheating and aggression
Social Psychological and Personality Science, 2014Co-Authors: Alessandro Gabbiadini, Paolo Riva, Luca Andrighetto, Chiara Volpato, Brad J BushmanAbstract:Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral Disengagement Theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral Disengagement. High school students (N ¼ 172) who had completed a measure of moral Disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral Disengagement.