Drawing Graphics

14,000,000 Leading Edge Experts on the ideXlab platform

Scan Science and Technology

Contact Leading Edge Experts & Companies

Scan Science and Technology

Contact Leading Edge Experts & Companies

The Experts below are selected from a list of 234 Experts worldwide ranked by ideXlab platform

V. Demczuk - One of the best experts on this subject based on the ideXlab platform.

  • an architecture for outdoor wearable computers to support augmented reality and multimedia applications
    International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

  • KES - An architecture for outdoor wearable computers to support augmented reality and multimedia applications
    1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410), 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

Wayne Piekarski - One of the best experts on this subject based on the ideXlab platform.

  • an architecture for outdoor wearable computers to support augmented reality and multimedia applications
    International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

  • KES - An architecture for outdoor wearable computers to support augmented reality and multimedia applications
    1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410), 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

Theophanis Tsandilas - One of the best experts on this subject based on the ideXlab platform.

  • StructGraphics: Flexible Visualization Design through Data-Agnostic and Reusable Graphical Structures
    IEEE Transactions on Visualization and Computer Graphics, 1
    Co-Authors: Theophanis Tsandilas
    Abstract:

    Information visualization research has developed powerful systems that enable users to author custom data visualizations without textual programming. These systems can support Graphics-driven practices by bridging lazy data-binding mechanisms with vector-Graphics editing tools. Yet, despite their expressive power, visualization authoring systems often assume that users want to generate visual representations that they already have in mind rather than explore designs. They also impose a data-to-Graphics workflow, where binding data dimensions to graphical properties is a necessary step for generating visualization layouts. In this paper, we introduce StructGraphics, an approach for creating data-agnostic and fully reusable visualization designs. StructGraphics enables designers to construct visualization designs by Drawing Graphics on a canvas and then structuring their visual properties without relying on a concrete dataset or data schema. In StructGraphics, tabular data structures are derived directly from the structure of the Graphics. Later, designers can link these structures with real datasets through a spreadsheet user interface. StructGraphics supports the design and reuse of complex data visualizations by combining graphical property sharing, by-example design specification, and persistent layout constraints. We demonstrate the power of the approach through a gallery of visualization examples and reflect on its strengths and limitations in interaction with graphic designers and data visualization experts.

Bruce H. Thomas - One of the best experts on this subject based on the ideXlab platform.

  • an architecture for outdoor wearable computers to support augmented reality and multimedia applications
    International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

  • KES - An architecture for outdoor wearable computers to support augmented reality and multimedia applications
    1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410), 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

David Hepworth - One of the best experts on this subject based on the ideXlab platform.

  • an architecture for outdoor wearable computers to support augmented reality and multimedia applications
    International Conference on Knowledge-Based and Intelligent Information and Engineering Systems, 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

  • KES - An architecture for outdoor wearable computers to support augmented reality and multimedia applications
    1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH8410), 1999
    Co-Authors: Wayne Piekarski, Bernard Gunther, Bruce H. Thomas, David Hepworth, V. Demczuk
    Abstract:

    This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by Drawing Graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.