The Experts below are selected from a list of 38937 Experts worldwide ranked by ideXlab platform
Andreas Konstantinidis - One of the best experts on this subject based on the ideXlab platform.
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Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012Co-Authors: Thrasyvoulos Tsiatsos, Andreas KonstantinidisAbstract:The goal of this paper is to determine how the effective design principles of popular video game franchises can be adopted and adapted in order to enhance the students' Educational Experience in 3D virtual Computer Supported Collaborative Learning (CSCL) environments. This paper also analyzes how combining the fundamental characteristics of video games and gamer personalities may allow instructional developers and teachers to explore exciting new opportunities for collaborative learning on the Web and within 3D CSCL environments.
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ICALT - Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012Co-Authors: Thrasyvoulos Tsiatsos, Andreas KonstantinidisAbstract:The goal of this paper is to determine how the effective design principles of popular video game franchises can be adopted and adapted in order to enhance the students' Educational Experience in 3D virtual Computer Supported Collaborative Learning (CSCL) environments. This paper also analyzes how combining the fundamental characteristics of video games and gamer personalities may allow instructional developers and teachers to explore exciting new opportunities for collaborative learning on the Web and within 3D CSCL environments.
Ignacio Aedo - One of the best experts on this subject based on the ideXlab platform.
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Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
2010 10th IEEE International Conference on Advanced Learning Technologies, 2010Co-Authors: Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio AedoAbstract:The aim of this work is to support educators in the design process of computer game based learning Experiences for teaching children about the risks of emergency. As an Educational Experience can be tailored to different student needs, the risk characteristics of emergency at hand, and the Educational purpose of the Experience, the proposed model includes the necessary elements to provide all this information. In this way the teacher can specify the requirements of the Educational Experience, and based on this information to propose possible configurations of the elements of the game.
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ICALT - Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
2010 10th IEEE International Conference on Advanced Learning Technologies, 2010Co-Authors: Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio AedoAbstract:The aim of this work is to support educators in the design process of computer game based learning Experiences for teaching children about the risks of emergency. As an Educational Experience can be tailored to different student needs, the risk characteristics of emergency at hand, and the Educational purpose of the Experience, the proposed model includes the necessary elements to provide all this information. In this way the teacher can specify the requirements of the Educational Experience, and based on this information to propose possible configurations of the elements of the game.
Thrasyvoulos Tsiatsos - One of the best experts on this subject based on the ideXlab platform.
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Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012Co-Authors: Thrasyvoulos Tsiatsos, Andreas KonstantinidisAbstract:The goal of this paper is to determine how the effective design principles of popular video game franchises can be adopted and adapted in order to enhance the students' Educational Experience in 3D virtual Computer Supported Collaborative Learning (CSCL) environments. This paper also analyzes how combining the fundamental characteristics of video games and gamer personalities may allow instructional developers and teachers to explore exciting new opportunities for collaborative learning on the Web and within 3D CSCL environments.
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ICALT - Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012Co-Authors: Thrasyvoulos Tsiatsos, Andreas KonstantinidisAbstract:The goal of this paper is to determine how the effective design principles of popular video game franchises can be adopted and adapted in order to enhance the students' Educational Experience in 3D virtual Computer Supported Collaborative Learning (CSCL) environments. This paper also analyzes how combining the fundamental characteristics of video games and gamer personalities may allow instructional developers and teachers to explore exciting new opportunities for collaborative learning on the Web and within 3D CSCL environments.
Mario Rafael Ruiz Vargas - One of the best experts on this subject based on the ideXlab platform.
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Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
2010 10th IEEE International Conference on Advanced Learning Technologies, 2010Co-Authors: Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio AedoAbstract:The aim of this work is to support educators in the design process of computer game based learning Experiences for teaching children about the risks of emergency. As an Educational Experience can be tailored to different student needs, the risk characteristics of emergency at hand, and the Educational purpose of the Experience, the proposed model includes the necessary elements to provide all this information. In this way the teacher can specify the requirements of the Educational Experience, and based on this information to propose possible configurations of the elements of the game.
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ICALT - Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
2010 10th IEEE International Conference on Advanced Learning Technologies, 2010Co-Authors: Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio AedoAbstract:The aim of this work is to support educators in the design process of computer game based learning Experiences for teaching children about the risks of emergency. As an Educational Experience can be tailored to different student needs, the risk characteristics of emergency at hand, and the Educational purpose of the Experience, the proposed model includes the necessary elements to provide all this information. In this way the teacher can specify the requirements of the Educational Experience, and based on this information to propose possible configurations of the elements of the game.
P. V. Ilavarasan - One of the best experts on this subject based on the ideXlab platform.
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Higher education, reservation and scheduled castes: exploring institutional habitus of professional engineering colleges in Kerala
Higher Education, 2016Co-Authors: C. M. Malish, P. V. IlavarasanAbstract:This paper seeks to unravel the institutional context of the Educational Experience of scheduled caste engineering students in Kerala, a federal state in India. Though much has been debated about equity of access in the domain of reservation policies in higher education while studying the caste question and Educational equity, process and outcome dimensions continue to be understudied. By presenting ethnographic accounts of the Educational Experience of fourteen scheduled caste engineering students, we explain how different institutional cultures result in different Experiences for students of similar Educational and familial backgrounds. Our analysis suggests that the notion of institutional habitus better captures the impact of institutions on marginalised students. The paper concludes with a call for further research to explore the institutional habitus of different higher education institutions. The authors hope that such research would help in formulation of new policies and practices to facilitate institutional transformation and contribute to improved quality and equity of higher education in India.