Engineering Process

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Ralf Reussner - One of the best experts on this subject based on the ideXlab platform.

  • specification and evaluation of safety properties in a component based software Engineering Process
    Lecture Notes in Computer Science, 2005
    Co-Authors: Lars Grunske, Bernhard Kaiser, Ralf Reussner
    Abstract:

    Over the past years, component-based software Engineering has become an established paradigm in the area of complex software intensive systems. However, many techniques for analyzing these systems for critical properties currently do not make use of the component orientation. In particular, safety analysis of component-based systems is an open field of research. In this chapter we investigate the problems arising and define a set of requirements that apply when adapting the analysis of safety properties to a component-based software Engineering Process. Based on these requirements some important component-oriented safety evaluation approaches are examined and compared.

Faheem Ahmed - One of the best experts on this subject based on the ideXlab platform.

  • game development software Engineering Process life cycle a systematic review
    arXiv: Software Engineering, 2017
    Co-Authors: Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
    Abstract:

    Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development Process differs from the traditional software development Process because it involves interdisciplinary activities. Software Engineering techniques are still important for game development because they can help the developer to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software Engineering Process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software Engineering Process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software Engineering Process has many aspects that need further attention from researchers; that especially includes the postproduction phase.

  • Game development software Engineering Process life cycle: a systematic review
    Journal of Software Engineering Research and Development, 2016
    Co-Authors: Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
    Abstract:

    Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Multidisciplinary nature of the game development Processes that combine sound, art, control systems, artificial intelligence (AI), and human factors, makes the software game development practice different from traditional software development. However, the underline software Engineering techniques help game development to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software Engineering Process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software Engineering Process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software Engineering Process has many aspects that need further attention from researchers; that especially includes the postproduction phase.

Lars Grunske - One of the best experts on this subject based on the ideXlab platform.

  • specification and evaluation of safety properties in a component based software Engineering Process
    Lecture Notes in Computer Science, 2005
    Co-Authors: Lars Grunske, Bernhard Kaiser, Ralf Reussner
    Abstract:

    Over the past years, component-based software Engineering has become an established paradigm in the area of complex software intensive systems. However, many techniques for analyzing these systems for critical properties currently do not make use of the component orientation. In particular, safety analysis of component-based systems is an open field of research. In this chapter we investigate the problems arising and define a set of requirements that apply when adapting the analysis of safety properties to a component-based software Engineering Process. Based on these requirements some important component-oriented safety evaluation approaches are examined and compared.

Bernhard Kaiser - One of the best experts on this subject based on the ideXlab platform.

  • specification and evaluation of safety properties in a component based software Engineering Process
    Lecture Notes in Computer Science, 2005
    Co-Authors: Lars Grunske, Bernhard Kaiser, Ralf Reussner
    Abstract:

    Over the past years, component-based software Engineering has become an established paradigm in the area of complex software intensive systems. However, many techniques for analyzing these systems for critical properties currently do not make use of the component orientation. In particular, safety analysis of component-based systems is an open field of research. In this chapter we investigate the problems arising and define a set of requirements that apply when adapting the analysis of safety properties to a component-based software Engineering Process. Based on these requirements some important component-oriented safety evaluation approaches are examined and compared.

Saiqa Aleem - One of the best experts on this subject based on the ideXlab platform.

  • game development software Engineering Process life cycle a systematic review
    arXiv: Software Engineering, 2017
    Co-Authors: Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
    Abstract:

    Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development Process differs from the traditional software development Process because it involves interdisciplinary activities. Software Engineering techniques are still important for game development because they can help the developer to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software Engineering Process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software Engineering Process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software Engineering Process has many aspects that need further attention from researchers; that especially includes the postproduction phase.

  • Game development software Engineering Process life cycle: a systematic review
    Journal of Software Engineering Research and Development, 2016
    Co-Authors: Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
    Abstract:

    Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Multidisciplinary nature of the game development Processes that combine sound, art, control systems, artificial intelligence (AI), and human factors, makes the software game development practice different from traditional software development. However, the underline software Engineering techniques help game development to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software Engineering Process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software Engineering Process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software Engineering Process has many aspects that need further attention from researchers; that especially includes the postproduction phase.