The Experts below are selected from a list of 15555 Experts worldwide ranked by ideXlab platform

Soyon Park - One of the best experts on this subject based on the ideXlab platform.

  • Lessons learned from designing a virtual heritage Entertainment Application for interactive education
    Lecture Notes in Computer Science, 2006
    Co-Authors: Kyoung Shin Park, Yongjoo Cho, Soyon Park
    Abstract:

    Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.

Lori Weiss - One of the best experts on this subject based on the ideXlab platform.

  • at the virtual frontier introducing gunslinger a multi character mixed reality story driven experience
    Intelligent Virtual Agents, 2009
    Co-Authors: Arno Hartholt, Jonathan Gratch, Lori Weiss
    Abstract:

    Gunslinger isan interactive-Entertainment Application of virtual humans that transforms an iconic Wild West movie scene into a vivid semblance of reality. The project combines virtual humans technology with Hollywood storytelling and set building into an engaging, mixed-reality, story-driven experience, where a single participant can interact verbally and non-verbally with multiple virtual characters that are imbedded in a real, physical saloon. The Gunslinger project pushes the frontier of virtual humans research by combining question-answering dialogue techniques with explicit story representation. It incorporates speech recognition techniques and visual sensing to recognize multimodal user input. It further extends existing behavior generation methods such as SmartBody to drive tightly coupled dialogue amongst characters. These capabilities strive to seek a balance between open ended dialogue interaction and carefully crafted narrative.

Kyoung Shin Park - One of the best experts on this subject based on the ideXlab platform.

  • Lessons learned from designing a virtual heritage Entertainment Application for interactive education
    Lecture Notes in Computer Science, 2006
    Co-Authors: Kyoung Shin Park, Yongjoo Cho, Soyon Park
    Abstract:

    Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.

Arno Hartholt - One of the best experts on this subject based on the ideXlab platform.

  • at the virtual frontier introducing gunslinger a multi character mixed reality story driven experience
    Intelligent Virtual Agents, 2009
    Co-Authors: Arno Hartholt, Jonathan Gratch, Lori Weiss
    Abstract:

    Gunslinger isan interactive-Entertainment Application of virtual humans that transforms an iconic Wild West movie scene into a vivid semblance of reality. The project combines virtual humans technology with Hollywood storytelling and set building into an engaging, mixed-reality, story-driven experience, where a single participant can interact verbally and non-verbally with multiple virtual characters that are imbedded in a real, physical saloon. The Gunslinger project pushes the frontier of virtual humans research by combining question-answering dialogue techniques with explicit story representation. It incorporates speech recognition techniques and visual sensing to recognize multimodal user input. It further extends existing behavior generation methods such as SmartBody to drive tightly coupled dialogue amongst characters. These capabilities strive to seek a balance between open ended dialogue interaction and carefully crafted narrative.

Naoyuki Kubota - One of the best experts on this subject based on the ideXlab platform.

  • fml based intelligent agent for robotic e learning and Entertainment Application
    2019 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), 2019
    Co-Authors: Changshing Lee, Meihui Wang, Yilin Tsai, Rinpin Chang, Noriko Takese, Shion Yamamoto, Naoyuki Kubota
    Abstract:

    This paper proposes a fuzzy markup language (FML)-based intelligent agent for robotic e-learning and Entertainment Application. We develop a robotic partner system with a robot teacher iPhonoid to interact with students in the classroom to collect students’ feedback on the developed iOS app. In this way, the human teachers can make sure that students in their classes whether understand the lesson or not. In addition, we future embed the developed feedback app function to the novel FML-based intelligent agent with the robot Zenbo for music listening Application and edutainment. The developed agent converts human brainwaves into physiological indices and infers subjects’ feeling while they are listening to music based on the constructed knowledge base (KB) and rule base (RB) of FML. Then the human sends real-time feedback to the FML-based intelligent agent. Furthermore, the genetic algorithm is utilized for personalized learning the KB and RB of FML tool. The experimental results show that the proposed approach is feasible for e-learning and music Application. In the future, we will introduce the robot partner system into the teaching field to have more interaction with children to increase their learning simulations.