The Experts below are selected from a list of 52128 Experts worldwide ranked by ideXlab platform
Nathan Altice - One of the best experts on this subject based on the ideXlab platform.
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i am error the nintendo Family Computer entertainment system platform
2015Co-Authors: Nathan AlticeAbstract:In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Christopher Lehman - One of the best experts on this subject based on the ideXlab platform.
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i am error the nintendo Family Computer entertainment system platform by nathan altice
The Information Society, 2016Co-Authors: Nicholas J Rowland, Frank Joseph, Jeffrey A Knapp, Christopher LehmanAbstract:Prior to I Am Error, author Nathan Altice published an article in the online journal Analog Game Studies (2014b), an outlet with a curatorial review process; he also penned a combination videogame ...
Altice Nathan - One of the best experts on this subject based on the ideXlab platform.
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I Am Error
VCU Scholars Compass, 2012Co-Authors: Altice NathanAbstract:I Am Error is a platform study of the Nintendo Family Computer (or Famicom), a videogame console first released in Japan in July 1983 and later exported to the rest of the world as the Nintendo Entertainment System (or NES). The book investigates the underlying computational architecture of the console and its effects on the creative works (e.g. videogames) produced for the platform. I Am Error advances the concept of platform as a shifting configuration of hardware and software that extends even beyond its ‘native’ material construction. The book provides a deep technical understanding of how the platform was programmed and engineered, from code to silicon, including the design decisions that shaped both the expressive capabilities of the machine and the perception of videogames in general. The book also considers the platform beyond the console proper, including cartridges, controllers, peripherals, packaging, marketing, licensing, and play environments. Likewise, it analyzes the NES’s extension and afterlife in emulation and hacking, birthing new genres of creative expression such as ROM hacks and tool-assisted speed runs. I Am Error considers videogames and their platforms to be important objects of cultural expression, alongside cinema, dance, painting, theater and other media. It joins the discussion taking place in similar burgeoning disciplines—code studies, game studies, computational theory—that engage digital media with critical rigor and descriptive depth. But platform studies is not simply a technical discussion—it also keeps a keen eye on the cultural, social, and economic forces that influence videogames. No platform exists in a vacuum: circuits, code, and console alike are shaped by the currents of history, politics, economics, and culture—just as those currents are shaped in kind
Nicholas J Rowland - One of the best experts on this subject based on the ideXlab platform.
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i am error the nintendo Family Computer entertainment system platform by nathan altice
The Information Society, 2016Co-Authors: Nicholas J Rowland, Frank Joseph, Jeffrey A Knapp, Christopher LehmanAbstract:Prior to I Am Error, author Nathan Altice published an article in the online journal Analog Game Studies (2014b), an outlet with a curatorial review process; he also penned a combination videogame ...
Jeffrey A Knapp - One of the best experts on this subject based on the ideXlab platform.
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i am error the nintendo Family Computer entertainment system platform by nathan altice
The Information Society, 2016Co-Authors: Nicholas J Rowland, Frank Joseph, Jeffrey A Knapp, Christopher LehmanAbstract:Prior to I Am Error, author Nathan Altice published an article in the online journal Analog Game Studies (2014b), an outlet with a curatorial review process; he also penned a combination videogame ...