The Experts below are selected from a list of 4749 Experts worldwide ranked by ideXlab platform
Anasthasiou Kartas - One of the best experts on this subject based on the ideXlab platform.
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exploring software piracy as a factor of video Game Console adoption
Behaviour & Information Technology, 2012Co-Authors: Sigi Goode, Anasthasiou KartasAbstract:The market for video Game Consoles is substantial and competition is heated. At the same time, software piracy has seen substantial literature coverage. The hardware controls that ordinarily prevent illegally modified software can be bypassed. As part of an ongoing research project, this paper explores the role of software piracy in the decision to adopt a video Game Console. This work presents a new research direction, observing software piracy as a previously unforeseen driver of system adoption. This study explores a set of consumers with low disposable incomes, who must make a moral choice with regard to consumption for entertainment. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behaviour. These factors were operationalised in a survey of 150 young adults. Analysis was conducted on the basis of adoption level and gender. In contrast to much prior information systems research, the ability to pirate Console software was significant for adopters and both genders, but not non-adopters. Cost was not a significant factor.
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use perceived deterrence and the role of software piracy in video Game Console adoption
Information Systems Frontiers, 2012Co-Authors: Anasthasiou Kartas, Sigi GoodeAbstract:This paper is an exploratory study into the role of software piracy in the decision to adopt a video Game Console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video Game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behavior. The resulting factors were operationalized in an online survey of 285 subjects of a variety of ages and incomes. The ability to pirate Console software was significant for adopters but not non-adopters. Perceived deterrence was associated with greater system use, as measured by hours of Console use per week.
Brendan Driscoll - One of the best experts on this subject based on the ideXlab platform.
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LibGuides. Video Game Console History. Web Resources.
2014Co-Authors: Brendan DriscollAbstract:A small guide to help those that are looking for a descriptive history of early home video Game Consoles from the year 1970 to 2000.
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LibGuides. Video Game Console History. Consoles Released 1985-89.
2014Co-Authors: Brendan DriscollAbstract:A small guide to help those that are looking for a descriptive history of early home video Game Consoles from the year 1970 to 2000.
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LibGuides Sandbox for Library Schools. Video Game Console History. Home.
2014Co-Authors: Brendan DriscollAbstract:A small guide to help those that are looking for a descriptive history of early home video Game Consoles from the year 1970 to 2000.
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LibGuides Sandbox for Library Schools. Video Game Console History. Consoles Released 1994-99.
2014Co-Authors: Brendan DriscollAbstract:A small guide to help those that are looking for a descriptive history of early home video Game Consoles from the year 1970 to 2000.
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LibGuides Sandbox for Library Schools. Video Game Console History. Consoles Released 1981-84.
2014Co-Authors: Brendan DriscollAbstract:A small guide to help those that are looking for a descriptive history of early home video Game Consoles from the year 1970 to 2000.
Sigi Goode - One of the best experts on this subject based on the ideXlab platform.
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exploring software piracy as a factor of video Game Console adoption
Behaviour & Information Technology, 2012Co-Authors: Sigi Goode, Anasthasiou KartasAbstract:The market for video Game Consoles is substantial and competition is heated. At the same time, software piracy has seen substantial literature coverage. The hardware controls that ordinarily prevent illegally modified software can be bypassed. As part of an ongoing research project, this paper explores the role of software piracy in the decision to adopt a video Game Console. This work presents a new research direction, observing software piracy as a previously unforeseen driver of system adoption. This study explores a set of consumers with low disposable incomes, who must make a moral choice with regard to consumption for entertainment. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behaviour. These factors were operationalised in a survey of 150 young adults. Analysis was conducted on the basis of adoption level and gender. In contrast to much prior information systems research, the ability to pirate Console software was significant for adopters and both genders, but not non-adopters. Cost was not a significant factor.
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use perceived deterrence and the role of software piracy in video Game Console adoption
Information Systems Frontiers, 2012Co-Authors: Anasthasiou Kartas, Sigi GoodeAbstract:This paper is an exploratory study into the role of software piracy in the decision to adopt a video Game Console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video Game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behavior. The resulting factors were operationalized in an online survey of 285 subjects of a variety of ages and incomes. The ability to pirate Console software was significant for adopters but not non-adopters. Perceived deterrence was associated with greater system use, as measured by hours of Console use per week.
Price Champs - One of the best experts on this subject based on the ideXlab platform.
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Coolboy RS-8 8Bit 2.5inch Screen Built-in 260 Different Classic Games Handheld Game Consoles with AV Cable - Price Champs
2018Co-Authors: Price ChampsAbstract:Features: 1. Can connect to the TV screen. 2. Displayed on the television screen. 3. With Rechargeable batteries. Specifications : Brand: Coolboy Model: RS-8 Support language: English Built-in Game: 260 Games Color: Blue / Green / Orange / Dark Blue Package includeds : 1 x Coolboy RS-8 Game Console ( Dark Blue / Green
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Kong Feng Game Player 16 Bit MD2 Supprot NTSC/PAL System Video Game Console - Price Champs
2018Co-Authors: Price ChampsAbstract:Features: The Mega Drive 2 is the state-of-the-art 16 bit Game Console. It has been designed to bring you the best in Game play action. Classic video Game Console This Game Console is PAL System, if your TV system is NTSC only, it may not work, we did not have chance to test under NTSC system. Specifications: Model:
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Tetris Game Console Classical Game Players Portable Handheld Video Gaming for Kids Children - Price Champs
2018Co-Authors: Price ChampsAbstract:Description : Tetris Game Console Classical Game Players Portable Handheld Video Gaming for Kids Children Features : Power by 4pcs AAA batteries(Not included). Good for children Game Console. The most interesting toys for children. Specification : Material: Plastic Color: Black / Blue Size: 15.5 x 6.5 x 2.5cm Package
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PandoraBox Key 6s 1388 in 1 Retro Games Double Stick Arcade Game Console LED Light - Price Champs
2018Co-Authors: Price ChampsAbstract:Features: Pandorabox Key 6s is the latest version of two-person interactive Console Game Console. Just plug it and play. with English manual. VGA+HDMI+USB can connect to various screen (TV Device with VGA HDMI Output required). Built-in 1388 retro Games, connected to a device with monitor(TV, PC, Projector, etc)
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Classic 22 Built-in Games With 2 Player Controller Home TV Video Game Console - Price Champs
2018Co-Authors: Price ChampsAbstract:Features: Family TV video Game Consoles Can double play Adults and children can play AV cable to connect the Console to your TV and play Games on the big screen Built-in 22 Games TV-out function, plug and play Extremely sensitive operation, no delay Insert Game card(NOT included) to enjoy more Games Super slim design
T. Darrell - One of the best experts on this subject based on the ideXlab platform.
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Gesture + Play Exploring Full-Body Navigation for Virtual Environments
2003 Conference on Computer Vision and Pattern Recognition Workshop, 2003Co-Authors: K. Tollmar, D. Demirdjian, T. DarrellAbstract:Navigating virtual environments usually requires a wired interface, Game Console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual Game worlds.