Game of Thrones

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The Experts below are selected from a list of 1245 Experts worldwide ranked by ideXlab platform

Tyler Mccarthy - One of the best experts on this subject based on the ideXlab platform.

Sven Martin - One of the best experts on this subject based on the ideXlab platform.

  • for the throne the making of Game of Thrones season 8
    International Conference on Computer Graphics and Interactive Techniques, 2019
    Co-Authors: Martin Hill, Thomas Schelesny, Mohsen Mousavi, Sven Martin
    Abstract:

    The eighth and final season of "Game of Thrones" was the most anticipated show in recent television history. The cinematic saga spanned six VFX-heavy episodes, from the spectacular Battle of Winterfell to the destruction of Red Keep, and its aftermath. In this talk, Weta Digital, Image Engine, Pixomondo, and Scanline team up to reveal the VFX they created for the climactic conclusion to "Game of Thrones," and how their collective work on the long-running series created a new standard of cinematic television that has forever changed the landscape of TV viewing. The visual effects supervisor from each facility will delve in to the creation over 3000 VFX shots across every episode, featuring dragons, large-scale environments, and epic battles. They will describe how they used cutting-edge film techniques to produce some of the most complex VFX ever seen on TV, and, in doing so, rewrote the rules of what can be accomplished on the small screen.

Zoe Szathmary - One of the best experts on this subject based on the ideXlab platform.

Thomas Hullin - One of the best experts on this subject based on the ideXlab platform.

  • Game of Thrones season 7 orchestrating sea battles and blowing up a big wall
    International Conference on Computer Graphics and Interactive Techniques, 2018
    Co-Authors: Thomas Hullin, Isabelle Langlois
    Abstract:

    In this production session, we will share our story of working on the legendary show, "Game of Thrones, "since the series' fourth season, detailing the learnings and knowledge we have gained from our multi-season experience on the groundbreaking show. We will go in depth on two of season 7's most intense sequences, starting from the concept art and working through the processes that got us to the final shots.

  • Game of Thrones building and destroying meereen
    International Conference on Computer Graphics and Interactive Techniques, 2017
    Co-Authors: Patrick David, Thomas Hullin
    Abstract:

    The Rodeo FX team will take you through the process behind the creation of the award-winning environment of Meereen in seasons 4 and 5 of "Game of Thrones", then its destruction in season 6. Created in season 4, the impressive city features a giant gilded pyramid crowned by a golden statue. What started out as a 2.5D matte painting evolved into a fully CG city in season 6, threatened to be destroyed when it's under attack by a huge fleet of ships.

Martin Hill - One of the best experts on this subject based on the ideXlab platform.

  • for the throne the making of Game of Thrones season 8
    International Conference on Computer Graphics and Interactive Techniques, 2019
    Co-Authors: Martin Hill, Thomas Schelesny, Mohsen Mousavi, Sven Martin
    Abstract:

    The eighth and final season of "Game of Thrones" was the most anticipated show in recent television history. The cinematic saga spanned six VFX-heavy episodes, from the spectacular Battle of Winterfell to the destruction of Red Keep, and its aftermath. In this talk, Weta Digital, Image Engine, Pixomondo, and Scanline team up to reveal the VFX they created for the climactic conclusion to "Game of Thrones," and how their collective work on the long-running series created a new standard of cinematic television that has forever changed the landscape of TV viewing. The visual effects supervisor from each facility will delve in to the creation over 3000 VFX shots across every episode, featuring dragons, large-scale environments, and epic battles. They will describe how they used cutting-edge film techniques to produce some of the most complex VFX ever seen on TV, and, in doing so, rewrote the rules of what can be accomplished on the small screen.