The Experts below are selected from a list of 693 Experts worldwide ranked by ideXlab platform
F. Tortosa - One of the best experts on this subject based on the ideXlab platform.
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The implementation of a FPGA Hardware Debugger system with minimal system overhead
Lecture Notes in Computer Science, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
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FPL - The Implementation of a FPGA Hardware Debugger System with Minimal System Overhead
Field Programmable Logic and Application, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
J. Tombs - One of the best experts on this subject based on the ideXlab platform.
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The implementation of a FPGA Hardware Debugger system with minimal system overhead
Lecture Notes in Computer Science, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
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FPL - The Implementation of a FPGA Hardware Debugger System with Minimal System Overhead
Field Programmable Logic and Application, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
A. Fernandez-leon - One of the best experts on this subject based on the ideXlab platform.
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The implementation of a FPGA Hardware Debugger system with minimal system overhead
Lecture Notes in Computer Science, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
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FPL - The Implementation of a FPGA Hardware Debugger System with Minimal System Overhead
Field Programmable Logic and Application, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
Antonio Torralba - One of the best experts on this subject based on the ideXlab platform.
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The implementation of a FPGA Hardware Debugger system with minimal system overhead
Lecture Notes in Computer Science, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
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FPL - The Implementation of a FPGA Hardware Debugger System with Minimal System Overhead
Field Programmable Logic and Application, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
V. Baena - One of the best experts on this subject based on the ideXlab platform.
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The implementation of a FPGA Hardware Debugger system with minimal system overhead
Lecture Notes in Computer Science, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.
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FPL - The Implementation of a FPGA Hardware Debugger System with Minimal System Overhead
Field Programmable Logic and Application, 2004Co-Authors: J. Tombs, M. A. Aguirre Echanove, F. Munoz, V. Baena, Antonio Torralba, A. Fernandez-leon, F. TortosaAbstract:FPGAs provide powerful Hardware emulation platforms for rapid prototyping of digital designs. This potential is usually restricted to overall system level emulation, with interactive debugging possibilities limited to the real-time observation of external signals. This article describes the most recent advances made in the UNSHADES[1] system, where unlike most commercial packages, signals need not be previously selected, nor are limited in number or size by the internal memory available. This system, which adds a small debug controller to the design to be inspected, provides many new design debugging features such as single stepping, state modification or register inspection over the entire design. The debug controller provides these powerful debugging operations without the need for large design modification whilst occupying itself very little FPGA resources. A minimal debug controller implemented in a virtex-II FPGA requires the occupation of just 3 IO pins and 43 logic slices; over half of these logic slices are dedicated to an optional 32-bit cycle counter.