The Experts below are selected from a list of 360 Experts worldwide ranked by ideXlab platform
Bryant Keith Alexander - One of the best experts on this subject based on the ideXlab platform.
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Iconography of the west autoethnographic representations of the west erns
Cultural Studies Critical Methodologies, 2014Co-Authors: Bryant Keith AlexanderAbstract:This is the introduction to the Special Issue, “Iconography of the West: Autoethnographic Representations of the West(erns)” that engages a writing of variable images invoked in the reference to the West and Westerns, and the exposure of the authors to the movie genre and lived reality of westerns and frontier life.
Thomas B Larsson - One of the best experts on this subject based on the ideXlab platform.
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flemming kaul ships on bronzes a study in bronze age religion and Iconography
Norwegian Archaeological Review, 2000Co-Authors: Thomas B LarssonAbstract:(2000). Flemming Kaul, 'Ships on Bronzes. A Study in Bronze Age Religion and Iconography' Norwegian Archaeological Review: Vol. 33, No. 1, pp. 61-64.
Samuel Mark - One of the best experts on this subject based on the ideXlab platform.
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a different configuration for the quarter rudders on the khufu i vessel c 2566 bc and egyptian methods of mounting quarter rudders and oars in the 4th and 5th dynasties
International Journal of Nautical Archaeology, 2012Co-Authors: Samuel MarkAbstract:A review of the Khufu I vessel (c.2566 BC) and contemporary Egyptian Iconography (c.2613–2345 BC) suggest this vessel was originally fitted with six pairs of quarter-rudders, instead of one pair. Furthermore, quarter-rudders may have been mounted on knob-shaped thole-pins, instead of crossbeams. The Iconography also suggests that each quarter-rudder was fitted with a loom-line and specialized grommet, and rowers may have used a similar system to mount their oars. Finally, a recently published depiction of Sahure sailing a boat may show an anchor secured on the stern deck. © 2011 The Author
Jacob O Wobbrock - One of the best experts on this subject based on the ideXlab platform.
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anachronism by design understanding young adults perceptions of computer Iconography
International Journal of Human-computer Studies \ International Journal of Man-machine Studies, 2021Co-Authors: Abdullah Ali, Erin Mcaweeney, Jacob O WobbrockAbstract:Abstract Computer Iconography in desktop operating systems and applications has evolved in style but, in many cases, not in substance for decades. For example, in many applications, a 3.5" floppy diskette icon still represents the “Save” function. But many of today's young adult computer users grew up without direct physical experience of floppy diskettes and many of the other objects that are represented by enduring legacy icons. In this article, we describe a multi-part study conducted to gain an understanding of young adults’ perceptions of computer Iconography, and to possibly update that Iconography based on young adults’ current mental models. To carry out this work, we gathered a set of 39 icons found on common desktop operating systems and applications and also recruited 30 young adults aged 18–22. In the first part of our study, an end-user elicitation study, we asked participants to propose sketches of icons they deemed most appropriate to trigger the functions associated with our selected icons. We elicited a total of 3,590 individual icon sketches and grouped these into a set of participant-generated icons. In the second part of our study, an end-user identification study, we showed participants the 39 icons from current operating systems and asked them to name the computing functions triggered when those icons were selected. We also asked them to identify the real-world objects, if any, those icons represented, and to tell us about their personal experiences with those objects. Finally, we conducted a second identification study with 60 new participants from Amazon's Mechanical Turk on the set of participant-generated icons we obtained from the first part of our study to see how recognizable our young adults’ sketched icons were. Our study results highlight 20 anachronistic icons currently found on desktop operating systems in need of redesign. Our results also show that with increased icon production, the chances for anachronism significantly decrease, supporting the “production principle” in elicitation studies. Furthermore, our results include an updated set of icons derived from our young adult participants. This work contributes an approach to using end-user elicitation to understand users, user interface design, and specifically, icon design.
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anachronism by design understanding young adults perceptions of computer Iconography
International Journal of Human-computer Studies \ International Journal of Man-machine Studies, 2021Co-Authors: Abdullah Ali, Erin Mcaweeney, Jacob O WobbrockAbstract:Abstract Computer Iconography in desktop operating systems and applications has evolved in style but, in many cases, not in substance for decades. For example, in many applications, a 3.5" floppy diskette icon still represents the “Save” function. But many of today's young adult computer users grew up without direct physical experience of floppy diskettes and many of the other objects that are represented by enduring legacy icons. In this paper, we describe a multi-part study conducted to gain an understanding of young adults’ perceptions of computer Iconography, and to possibly update that Iconography based on young adults’ current mental models. To carry out this work, we gathered a set of 38 icons found on common desktop operating systems and applications and also recruited 30 young adults aged 18–22. In the first part, which was an end-user elicitation study, we asked participants to propose sketches of icons they deemed most appropriate to trigger the functions associated with our selected icons. We elicited a total of 3,590 individual icon sketches and grouped these into a set of participant-generated icons. In the second part, an end-user identification study, we showed participants the 38 icons from current operating systems and asked them to name the computing functions triggered when those icons were clicked. We also asked them to identify the real-world objects, if any, those icons represented, and to tell us about their personal experiences with those objects. Finally, we conducted a second identification study with 60 new participants from Amazon's Mechanical Turk on the set of participant-generated icons we obtained from the first part of our study to see how recognizable our young adults’ sketched icons were. Our study results highlight 20 anachronistic icons currently found on desktop operating systems in need of redesign. Our results also show that with increased icon production, the chances for anachronism significantly decrease, supporting the “production principle” in elicitation studies. Furthermore, our results include an updated set of icons derived from our young adult participants. This work contributes an approach to using end-user elicitation studies to understand users, user interface design, and specifically, icon design. CCS Concepts: • Human-centered computing ∼ HCI design and evaluation methods.
Gianpietro Giusso Del Galdo - One of the best experts on this subject based on the ideXlab platform.
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limonium poimenum plumbaginaceae a new chasmophyte species from sicily
Phytotaxa, 2014Co-Authors: Vincenzo Ilardi, Salvatore Brullo, Dario Cusimano, Gianpietro Giusso Del GaldoAbstract:Limonium poimenum is here proposed as a new species for Science. It is a very peculiar and extremely localized species, growing on a calcareous mountain of NW Sicily (southern Italy), where it grows on rupestrian places together with many other rare chasmophytic endemics. Iconography, morphological features, ecology and conservation status are provided, as well as a morphological comparison with L. todaroanum .