The Experts below are selected from a list of 63 Experts worldwide ranked by ideXlab platform
Aura Ganz - One of the best experts on this subject based on the ideXlab platform.
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MiRTE: Mixed Reality Triage and Evacuation game for Mass Casualty Information Systems design, testing and training
2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011Co-Authors: Xunyi Yu, Aura GanzAbstract:In this paper we introduce a Mixed Reality Triage and Evacuation game, MiRTE, that is used in the development, testing and training of Mass Casualty Incident (MCI) Information Systems for first responders. Using the Source game engine from Valve software, MiRTE creates immersive virtual environments to simulate various incident scenarios, and enables interactions between multiple players/first responders. What distinguishes it from a pure computer simulation game is that it can interface with external mass casualty incident management Systems, such as DIORAMA. The game will enable System developers to specify technical requirements of underlying technology, and test different alternatives of design. After the Information System Hardware and software are completed, the game can simulate various algorithms such as localization technologies, and interface with an actual user interface on PCs and Smartphones. We implemented and tested the game with the DIORAMA System.
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EMBC - MiRTE: Mixed Reality Triage and Evacuation game for Mass Casualty Information Systems design, testing and training
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Inte, 2011Co-Authors: Aura GanzAbstract:In this paper we introduce a Mixed Reality Triage and Evacuation game, MiRTE, that is used in the development, testing and training of Mass Casualty Incident (MCI) Information Systems for first responders. Using the Source game engine from Valve software, MiRTE creates immersive virtual environments to simulate various incident scenarios, and enables interactions between multiple players/first responders. What distinguishes it from a pure computer simulation game is that it can interface with external mass casualty incident management Systems, such as DIORAMA. The game will enable System developers to specify technical requirements of underlying technology, and test different alternatives of design. After the Information System Hardware and software are completed, the game can simulate various algorithms such as localization technologies, and interface with an actual user interface on PCs and Smartphones. We implemented and tested the game with the DIORAMA System.
Xunyi Yu - One of the best experts on this subject based on the ideXlab platform.
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MiRTE: Mixed Reality Triage and Evacuation game for Mass Casualty Information Systems design, testing and training
2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011Co-Authors: Xunyi Yu, Aura GanzAbstract:In this paper we introduce a Mixed Reality Triage and Evacuation game, MiRTE, that is used in the development, testing and training of Mass Casualty Incident (MCI) Information Systems for first responders. Using the Source game engine from Valve software, MiRTE creates immersive virtual environments to simulate various incident scenarios, and enables interactions between multiple players/first responders. What distinguishes it from a pure computer simulation game is that it can interface with external mass casualty incident management Systems, such as DIORAMA. The game will enable System developers to specify technical requirements of underlying technology, and test different alternatives of design. After the Information System Hardware and software are completed, the game can simulate various algorithms such as localization technologies, and interface with an actual user interface on PCs and Smartphones. We implemented and tested the game with the DIORAMA System.
Sanghoon Bae - One of the best experts on this subject based on the ideXlab platform.
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An Advanced Public Transportation Systems Application: in the town of Blacksburg ility Study of Bus Passenger Information Systems Operational Test
1995Co-Authors: Sanghoon BaeAbstract:The main goal of this paper is a feasibility study of bus passenger Information System operational test in a rural area, the town of Blacksburg, Virginia. Currently, passenger ~nforma~~on Systems are in place and operational in some ~e~ropol~tan areas throughout the nation. However, the passengers' needs on transit Systems vary from place to place, e.g., the Information needs vary depending on the size of the urban area, the characteristics of the transit Systems, and the physical layout of the city. Hence, the requirements for an automated passenger Information System may differ §~gn~~can~ly from one city to another, especially for travelers in the rural areas. Four objectives have been identified to fulfill the feasibility study of the passenger Information Systems in Blacksburg: 1) Survey the rider's characteristics and Information needs; 2) Study Information System Hardware alternatives and human factors to meet the needs; 3) Design a user-friendly computer model; and 4) Design a passenger Information System. The survey revealed that 84 percent of the Blacksburg Transit riders do not refer to the current Information brochure for various reasons, and 75 percent of the riders prefer Information signs at the bus stop and the automated Information System as modes of Information aids. Due to cost effectiveness, the touch screen with cable TV was found to be suitable for the System in the Hardware alternatives study. Major bus stops at Burruss Hall (center of the university), the library, and student center are highly recommended for System installatior. for on campus riders. According to the survey results, interactive computer model for passenger interface was designed. The total cost for a System is estimated at $7,000/unit. From the high survey return rate as well as survey results, it is apparent that riders in Blacksburg want the improved and advanced Information System for their community. Therefore, if this System is implemented for operational test, it will improve not only the operational concept of current passenger Information Systems and introduce a more user-friendly and advanced System to the town of Blacksburg, but it will also dramatically increase the level of service. BACKGROUND
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An advanced public transportation Systems application: feasibility study of bus passenger Information Systems operational test in the town of Blacksburg
Pacific Rim TransTech Conference. 1995 Vehicle Navigation and Information Systems Conference Proceedings. 6th International VNIS. A Ride into the Futu, 1Co-Authors: Sanghoon BaeAbstract:The paper discusses a feasibility study of a bus passenger Information System operational test in a rural area-Blacksburg, Virginia. Four objectives have been identified to fulfil the feasibility study of the passenger Information Systems in Blacksburg: (1) survey the rider's characteristics and Information needs; (2) study Information System Hardware alternatives and human factors to meet the needs; (3) design a user-friendly computer model; and (4) design a passenger Information System. The survey revealed that 84 percent of the Blacksburg Transit riders do not refer to the Information brochure for various reasons, and 75 percent of the riders prefer Information signs at the bus stop, and the automated Information System as modes of Information aids. Due to cost effectiveness, the touch screen with cable TV was found to be suitable for the System in the Hardware alternatives study. Major bus stops at Burruss Hall (center of the university), the library, and student center are highly recommended for System installation for on campus riders. According to the survey results, an interactive computer model for the passenger interface was designed. The total cost for a System is estimated at $7000/unit. From the high survey return rate as well as survey results, it is apparent that riders in Blacksburg want the improved and advanced Information System for their community. Therefore, if this System is implemented for operational test, it will improve the operational concept of current passenger Information Systems and increase the level of service.
Kang Chen - One of the best experts on this subject based on the ideXlab platform.
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Smart Building Applications and Information System Hardware Co-Design
Big Data Analytics for Sensor-Network Collected Intelligence, 2017Co-Authors: Qian Huang, Chao Lu, Kang ChenAbstract:Nowadays, there are emerging applications in building operation and management to advance the idea of “smart building.” Examples are demand-driven HVAC operation management and indoor localization-based smart building service. These smart building applications are based on new Information System Hardware. Despite the increasing interests of smart buildings, current research efforts has mainly been made at one particular level such as application, while ignoring the interactive relationship among different levels. Designing an efficient smart building application requires a comprehensive understanding of Information System Hardware. It is imperative to investigate the design trade-offs and considerations when architecting smart buildings. We envision the necessity and importance of application and Hardware co-design. Through a case study, we show it is absolutely necessary to optimize the smart building design from a System perspective by leveraging the benefits of application and Hardware co-design.
Nasa - One of the best experts on this subject based on the ideXlab platform.
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Executive overview and introduction to the SMAP Information System life-cycle and documentation standards
2019Co-Authors: NasaAbstract:An overview of the five volume set of Information System Life-Cycle and Documentation Standards is provided with Information on its use. The overview covers description, objectives, key definitions, structure and application of the standards, and document structure decisions. These standards were created to provide consistent NASA-wide structures for coordinating, controlling, and documenting the engineering of an Information System (Hardware, software, and operational procedures components) phase by phase.