The Experts below are selected from a list of 93987 Experts worldwide ranked by ideXlab platform
Carsten Röcker - One of the best experts on this subject based on the ideXlab platform.
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The smart dice cup : A radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
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ICEC - The smart dice cup: a radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
Jun Rekimoto - One of the best experts on this subject based on the ideXlab platform.
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traxion a tactile Interaction Device with virtual force sensation
International Conference on Computer Graphics and Interactive Techniques, 2014Co-Authors: Jun RekimotoAbstract:Several systems have been proposed for incorporating haptic feedback into Human-Computer Interactions. There are two types of haptic feedback. In one type, which we call "force-feedback," a real-world physical force is created. In the second type, called "tactile-display," physical sensations, such as vibrations, are created as an additional feedback method.
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traxion a tactile Interaction Device with virtual force sensation
User Interface Software and Technology, 2013Co-Authors: Jun RekimotoAbstract:This paper introduces a new mechanism to induce a virtual force based on human illusory sensations. An asymmetric signal is applied to a tactile actuator consisting of an electromagnetic coil, a metal weight, and a spring, such that the user feels that the Device is being pulled (or pushed) in a particular direction, although it is not supported by any mechanical connection to other objects or the ground. The proposed tactile Device is smaller (35.0 mm x 5.0 mm x 7.5 mm) and lighter (5.2 g) than any previous force-feedback Devices, which have to be connected to the ground with mechanical links. This small form factor allows the Device to be implemented in several novel interactive applications, such as a pedestrian navigation system that includes a finger-mounted tactile Device or an (untethered) input Device that features virtual force. Our experimental results indicate that this illusory sensation actually exists and the proposed Device can switch the virtual force direction within a short period. We combined this new technology with visible light transmission via a digital micromirror Device (DMD) projector and developed a position guiding input Device with force perception.
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UIST - Traxion: a tactile Interaction Device with virtual force sensation
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013Co-Authors: Jun RekimotoAbstract:This paper introduces a new mechanism to induce a virtual force based on human illusory sensations. An asymmetric signal is applied to a tactile actuator consisting of an electromagnetic coil, a metal weight, and a spring, such that the user feels that the Device is being pulled (or pushed) in a particular direction, although it is not supported by any mechanical connection to other objects or the ground. The proposed tactile Device is smaller (35.0 mm x 5.0 mm x 7.5 mm) and lighter (5.2 g) than any previous force-feedback Devices, which have to be connected to the ground with mechanical links. This small form factor allows the Device to be implemented in several novel interactive applications, such as a pedestrian navigation system that includes a finger-mounted tactile Device or an (untethered) input Device that features virtual force. Our experimental results indicate that this illusory sensation actually exists and the proposed Device can switch the virtual force direction within a short period. We combined this new technology with visible light transmission via a digital micromirror Device (DMD) projector and developed a position guiding input Device with force perception.
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CHI Extended Abstracts - Brainy hand: an ear-worn hand gesture Interaction Device
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09, 2009Co-Authors: Emi Tamaki, Takashi Miyaki, Jun RekimotoAbstract:Existing wearable hand gesture Interaction Devices are very bulky and cannot be worn in everyday life, because of the presence of a large visual feedback Device. In particular, an eyeglass-type head-mounted display is very large for constant usage. To solve this problem, we propose Brainy Hand, which is a simple wearable Device that adopts laser line, or more specifically, a mini-projector as a visual feedback Device. Brainy Hand consists of a color camera, an earphone, and a laser line or mini-projector. This Device uses a camera to detect 3D hand gestures. The earphone is used for receiving audio feedback. In this study, we introduce several user interfaces using Brainy Hand. (e.g., music player, phone)
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hyperpalette a hybrid computing environment for small computing Devices
Human Factors in Computing Systems, 2000Co-Authors: Yuji Ayatsuka, Nobuyuki Matsushita, Jun RekimotoAbstract:A hybrid computing environment is described that uses small computing Devices, such as PDAs (Personal Data Assistants), and a "computerized table". 3D sensors are installed in the environment and also attached to the user's PDA, so that the PDA can act as a flexible Interaction Device for the computerized table. The user can transfer data between the PDA and computerized table by using a specific operation on his/her PDA, and use new Interaction techniques, such as scoop-and-spread. The user can also grab and move an object on the table by using the PDA.
Carsten Magerkurth - One of the best experts on this subject based on the ideXlab platform.
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The smart dice cup : A radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
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ICEC - The smart dice cup: a radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
Timo Engelke - One of the best experts on this subject based on the ideXlab platform.
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The smart dice cup : A radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
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ICEC - The smart dice cup: a radio controlled sentient Interaction Device
Lecture Notes in Computer Science, 2006Co-Authors: Carsten Magerkurth, Timo Engelke, Carsten RöckerAbstract:In this paper, we present the Smart Dice Cup, a novel Interaction Device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the Device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the Device is also capable of communicating with its surrounding environment serving as an input Device for other pervasive gaming applications.
Didier Stricker - One of the best experts on this subject based on the ideXlab platform.
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ISMAR - Continuous natural user interface: Reducing the gap between real and digital world
2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009Co-Authors: Nils Petersen, Didier StrickerAbstract:Augmented reality (AR) presentation enables the creation of natural user interfaces that employ the whole user's environment as Interaction Device. Additionally, by using hand based 3D Interaction with gestures that have a physical meaning like grabbing, dragging, and dropping this leads to a user experience that is intuitive, since close to the real world's behavior. We propose a novel approach to an AR-based natural user interface, that goes one step further by enabling the contents of the interface to switch domains from a virtual instance in AR to a physical instance in the real-world. All instances stay associated and changes made to the physical instance will be reflected on the virtual one. Because the behavior of our interface in AR is in key aspects consistent with the real-world, the gap between those domains is made less salient. To demonstrate our concept, we have implemented an exemplary industrial use case. Our main contribution is the methodology for an intuitive interface we call continuous natural user interface (CNUI). Additionaly, we conducted a user study to investigate the acceptance of this kind of interface. Results indicate an ergonomic ease and after a training period also an increased performance when using our system.