The Experts below are selected from a list of 35178 Experts worldwide ranked by ideXlab platform
Tsungli Wang - One of the best experts on this subject based on the ideXlab platform.
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a pedagogical web service based Interactive Learning Environment for a digital filter design course an evolutionary approach
Computer Applications in Engineering Education, 2010Co-Authors: Weifan Chen, Tsungli WangAbstract:The course of digital filter design in electronic/electrical engineering involves complicated mathematical equations and dynamic waveform variations. It is a consensus among educators that using simulation tools assist in improving students' Learning experiences. Previous studies on system simulation seemed to lack an appropriate approach to design such a course. Few emphasized the design of an Interactive Learning Environment by using an evolutionary approach. This study integrated the design concept of an evolutionary approach and Web service-based technology into a simulation system entitled Pedagogical Web Service-Based Interactive Learning Environment (PEWSILE) was introduced. The PEWSILE system contained two Interactive Learning Environments—a simple system and an advanced system. It offered a total of six pedagogical Web services. The simple Interactive Learning Environment included text/color-based services, and text/color/diagram-based services. The advanced Interactive Learning Environment included batch-based, interval change-based, comparison-based, and scroll bar-based services. The study also assessed the students' performance in six pedagogical Web services covering interaction and overall use, usefulness, and intention to use through a questionnaire survey and subsequent interviews. Three significant findings were reported. For example, in the advanced Interactive Learning Environment, the designs of interval change-based and comparison-based services make it easier to observe differences in the outcome of parameter change, while batch-based services lacks the element of waveform comparison. In sum, the findings in this study provide helpful implications in designing engineering educational software. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 18: 423–433, 2010; View this article online at wileyonlinelibrary.com; DOI 10.1002/cae.20163
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A pedagogical Web service‐based Interactive Learning Environment for a digital filter design course: An evolutionary approach
Computer Applications in Engineering Education, 2010Co-Authors: Weifan Chen, Tsungli WangAbstract:The course of digital filter design in electronic/electrical engineering involves complicated mathematical equations and dynamic waveform variations. It is a consensus among educators that using simulation tools assist in improving students' Learning experiences. Previous studies on system simulation seemed to lack an appropriate approach to design such a course. Few emphasized the design of an Interactive Learning Environment by using an evolutionary approach. This study integrated the design concept of an evolutionary approach and Web service-based technology into a simulation system entitled Pedagogical Web Service-Based Interactive Learning Environment (PEWSILE) was introduced. The PEWSILE system contained two Interactive Learning Environments—a simple system and an advanced system. It offered a total of six pedagogical Web services. The simple Interactive Learning Environment included text/color-based services, and text/color/diagram-based services. The advanced Interactive Learning Environment included batch-based, interval change-based, comparison-based, and scroll bar-based services. The study also assessed the students' performance in six pedagogical Web services covering interaction and overall use, usefulness, and intention to use through a questionnaire survey and subsequent interviews. Three significant findings were reported. For example, in the advanced Interactive Learning Environment, the designs of interval change-based and comparison-based services make it easier to observe differences in the outcome of parameter change, while batch-based services lacks the element of waveform comparison. In sum, the findings in this study provide helpful implications in designing engineering educational software. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 18: 423–433, 2010; View this article online at wileyonlinelibrary.com; DOI 10.1002/cae.20163
Christopher J Terman - One of the best experts on this subject based on the ideXlab platform.
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An Interactive Learning Environment for VLSI design
Proceedings of the IEEE, 2000Co-Authors: J Allen, Christopher J TermanAbstract:The Interactive Learning Environment (ILE) is designed to combine the traditional resources of a textbook with the "hands-on" design experiences that are vital to a real understanding of basic engineering principles. The ILE builds on the technology developed for the World Wide Web to provide a Learning Environment that can be easily accessed from any browser. In addition to browseable text, Java-based computer-aided design (CAD) tools can be accessed through Interactive figures embedded in the text, where students can investigate circuit behavior under the guidance of focused tutorials.
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An Interactive Learning Environment for VLSI design : Electrical and computer engineering education
2000Co-Authors: J Allen, Christopher J TermanAbstract:The Interactive Learning Environment (ILE) is designed to combine the traditional resources of a textbook with the hands-on' design experiences that are vital to a real understanding of basic engineering principles. The ILE builds on the technology developed for the World Wide Web to provide a Learning Environment that can be easily accessed from any browser. In addition to browseable text, JAVA-based computer-aided design (CAD) tools can be accessed through Interactive figures embedded in the text, where students can investigate circuit behavior under the guidance of focused tutorials.
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an Interactive Learning Environment for vlsi design
International Conference on Electronics Circuits and Systems, 1999Co-Authors: J Allen, Christopher J TermanAbstract:The Interactive Learning Environment is designed to combine the traditional resources of a textbook with the "hands on" design experiences that are vital to a real understanding of basic engineering principles. The ILE builds on the technology developed for the World Wide Web to provide a Learning Environment that can be easily accessed from any browser. In addition to browseable text, JAVA-based CAD tools can be accessed through Interactive figures embedded in the text where students can investigate circuit behavior under the guidance of focused tutorials.
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ICECS - An Interactive Learning Environment for VLSI design
ICECS'99. Proceedings of ICECS '99. 6th IEEE International Conference on Electronics Circuits and Systems (Cat. No.99EX357), 1Co-Authors: J Allen, Christopher J TermanAbstract:The Interactive Learning Environment is designed to combine the traditional resources of a textbook with the "hands on" design experiences that are vital to a real understanding of basic engineering principles. The ILE builds on the technology developed for the World Wide Web to provide a Learning Environment that can be easily accessed from any browser. In addition to browseable text, JAVA-based CAD tools can be accessed through Interactive figures embedded in the text where students can investigate circuit behavior under the guidance of focused tutorials.
Tsungyu Liu - One of the best experts on this subject based on the ideXlab platform.
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the mobile based Interactive Learning Environment mobile and a case study for assisting elementary school english Learning
International Conference on Advanced Learning Technologies, 2004Co-Authors: Tanhsu Tan, Tsungyu LiuAbstract:This research develops a mobile-based Interactive Learning Environment (MOBILE) for aiding elementary school English Learning. The MOBILE consists of a mobile Learning server and mobile Learning tools, which is able to support in- or outdoor Learning activities. Several theme-based mobile Learning activities including body parts Learning and creation of species are conducted. Experimental results obtained from posttests and questionnaire indicate that the MOBILE can significantly increase students' interest and effect in Learning English as compared to the traditional manner.
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ICALT - The mobile-based Interactive Learning Environment (MOBILE) and a case study for assisting elementary school English Learning
IEEE International Conference on Advanced Learning Technologies 2004. Proceedings., 1Co-Authors: Tanhsu Tan, Tsungyu LiuAbstract:This research develops a mobile-based Interactive Learning Environment (MOBILE) for aiding elementary school English Learning. The MOBILE consists of a mobile Learning server and mobile Learning tools, which is able to support in- or outdoor Learning activities. Several theme-based mobile Learning activities including body parts Learning and creation of species are conducted. Experimental results obtained from posttests and questionnaire indicate that the MOBILE can significantly increase students' interest and effect in Learning English as compared to the traditional manner.
Jie-chi Yang - One of the best experts on this subject based on the ideXlab platform.
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integrating video capture virtual reality technology into a physically Interactive Learning Environment for english Learning
Computers in Education, 2010Co-Authors: Jie-chi Yang, Chih Hung Chen, Mingchang JengAbstract:The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to be easily established with a minimal amount of equipments that includes a personal computer, a webcam, and a projector. The Learning activities comprise six stages, holding specific tasks and Learning objectives. Each stage is designed with a distinct device. These devices, including a conical cap, a pistol, a searchlight, a magnet, and a spray paint can, are designed to improve the accuracy of detection as well as to increase student enjoyment during the Learning process. Furthermore, the system consists of five functional modules, such as providing an interface for teachers to incorporate appropriate Learning materials according to their specific teaching requirements. An empirical study is conducted to examine the effects of the use of the PILE system by comparing two different types of English Learning methods with 60 second-grade students from two classes at an elementary school in Taiwan. Four different tests are used to assess the different aspects of the system: an English Learning achievement test, a questionnaire assessing students' Learning motivation, a Short Feedback Questionnaire (SFQ), and a teacher interview. The results of students' English Learning achievement tests show that there was a significant difference between the pretest and the posttest in the experimental group, as well as between the two groups in the delayed test. These results demonstrate that the system had a significantly beneficial effect on students' long-term Learning. The results from the questionnaires on students' Learning motivation and the SFQ reveal that the system enhanced the students' Learning motivation. The results gained from the teacher's interview illustrate that the teacher believed this system was beneficial in assisting English Learning. All findings collectively demonstrate that the proposed PILE system effectively assist English Learning in a classroom Environment.
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DIGITEL - Design and Evaluation of a Physical Interactive Learning Environment for English Learning
2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008Co-Authors: Jie-chi Yang, Y.l. Lin, K.h. ChienAbstract:Recently, many researchers believe that Learning motivation and interest can be enhanced by participating in educational games. Video capture virtual reality technologies provide a possibility for designing games. However, it has not been widely used in the field of educational games. A digital game-based Learning system, called PILE (physical Interactive Learning Environment), was developed which utilized video capture virtual reality technologies and was applied in educational setting with Learning activity design. The Learning activity was designed by integrating the PILE system to English Learning materials of the third grade of elementary school along with the phonics in a digital game-based Learning design. An experiment of using the PILE system was conducted for examining English Learning achievement,motivation and attitude with two groups. The experimental group used the PILE system for English Learning. In contrast, the control group used PowerPoint slides for English Learning. The result of the experiment shows that studentspsila English achievement is enhanced by integrating the PILE system into English Learning activity with game-based Learning design. Positive Learning motivation and attitude on English Learning was also found.
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DIGITEL - PILE: Physical Interactive Learning Environment
2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007Co-Authors: Jie-chi Yang, Yi Ho Chen, Chih Hung ChenAbstract:This study aims to design and develop a game-based English Interactive Learning Environment using video-capture virtual reality technology. The system is designed for English teaching course in elementary school by physical body interaction. Two detection methods are used in the system, one is RGB color values detection, the other is gestures detection. There are six stages of Learning activities are designed by integrating into English curriculum with specific tasks and Learning objectives. In addition to operate the system by physical movement, students can also use various properties, such as pistol, x-ray searchlight, magnet, spray paint can, and conical cap. This is designed to improve the accuracy of detection, as well as to increase the fun during the Learning process. The system also provides an interface for teachers to edit the teaching materials when they have different requirement for teaching. A preliminary study was conducted at an elementary school of 30 second grade class students. The data collected from the pre- and post- tests. The result shows that there are significant differences between the pre-test and the post-test (p=.031
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Applying wireless technologies to build a highly Interactive Learning Environment
Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002Co-Authors: Hsue-yie Wang, Jen-kai Liang, Tak-wai Chan, Jie-chi YangAbstract:This study tries to apply wireless technologies to build a highly Interactive Environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, Interactive classroom server, and resource and class management serve to build a highly Interactive Learning Environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the Learning Environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly Interactive Learning Environment can best promote instructor's teaching and students' Learning.
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WMTE - Applying wireless technologies to build a highly Interactive Learning Environment
Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education, 1Co-Authors: Tzu-chien Liu, Hsue-yie Wang, Jen-kai Liang, Tak-wai Chan, Jie-chi YangAbstract:This study tries to apply wireless technologies to build a highly Interactive Environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, Interactive classroom server, and resource and class management serve to build a highly Interactive Learning Environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the Learning Environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly Interactive Learning Environment can best promote instructor's teaching and students' Learning.
Weifan Chen - One of the best experts on this subject based on the ideXlab platform.
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a pedagogical web service based Interactive Learning Environment for a digital filter design course an evolutionary approach
Computer Applications in Engineering Education, 2010Co-Authors: Weifan Chen, Tsungli WangAbstract:The course of digital filter design in electronic/electrical engineering involves complicated mathematical equations and dynamic waveform variations. It is a consensus among educators that using simulation tools assist in improving students' Learning experiences. Previous studies on system simulation seemed to lack an appropriate approach to design such a course. Few emphasized the design of an Interactive Learning Environment by using an evolutionary approach. This study integrated the design concept of an evolutionary approach and Web service-based technology into a simulation system entitled Pedagogical Web Service-Based Interactive Learning Environment (PEWSILE) was introduced. The PEWSILE system contained two Interactive Learning Environments—a simple system and an advanced system. It offered a total of six pedagogical Web services. The simple Interactive Learning Environment included text/color-based services, and text/color/diagram-based services. The advanced Interactive Learning Environment included batch-based, interval change-based, comparison-based, and scroll bar-based services. The study also assessed the students' performance in six pedagogical Web services covering interaction and overall use, usefulness, and intention to use through a questionnaire survey and subsequent interviews. Three significant findings were reported. For example, in the advanced Interactive Learning Environment, the designs of interval change-based and comparison-based services make it easier to observe differences in the outcome of parameter change, while batch-based services lacks the element of waveform comparison. In sum, the findings in this study provide helpful implications in designing engineering educational software. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 18: 423–433, 2010; View this article online at wileyonlinelibrary.com; DOI 10.1002/cae.20163
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A pedagogical Web service‐based Interactive Learning Environment for a digital filter design course: An evolutionary approach
Computer Applications in Engineering Education, 2010Co-Authors: Weifan Chen, Tsungli WangAbstract:The course of digital filter design in electronic/electrical engineering involves complicated mathematical equations and dynamic waveform variations. It is a consensus among educators that using simulation tools assist in improving students' Learning experiences. Previous studies on system simulation seemed to lack an appropriate approach to design such a course. Few emphasized the design of an Interactive Learning Environment by using an evolutionary approach. This study integrated the design concept of an evolutionary approach and Web service-based technology into a simulation system entitled Pedagogical Web Service-Based Interactive Learning Environment (PEWSILE) was introduced. The PEWSILE system contained two Interactive Learning Environments—a simple system and an advanced system. It offered a total of six pedagogical Web services. The simple Interactive Learning Environment included text/color-based services, and text/color/diagram-based services. The advanced Interactive Learning Environment included batch-based, interval change-based, comparison-based, and scroll bar-based services. The study also assessed the students' performance in six pedagogical Web services covering interaction and overall use, usefulness, and intention to use through a questionnaire survey and subsequent interviews. Three significant findings were reported. For example, in the advanced Interactive Learning Environment, the designs of interval change-based and comparison-based services make it easier to observe differences in the outcome of parameter change, while batch-based services lacks the element of waveform comparison. In sum, the findings in this study provide helpful implications in designing engineering educational software. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 18: 423–433, 2010; View this article online at wileyonlinelibrary.com; DOI 10.1002/cae.20163