The Experts below are selected from a list of 141 Experts worldwide ranked by ideXlab platform
Keith Michael Goss - One of the best experts on this subject based on the ideXlab platform.
-
VCHCI - 3-Dimensional Visual Representations for Graphical User Interfaces: The Art of User Involvement
Human Computer Interaction, 1993Co-Authors: Peter D. Thomas, Keith Michael GossAbstract:This paper reports on work to develop enhanced visual representations for graphical user Interfaces in the form of three-dimensional icons designed as access points to information spaces. The aim is to enhance the interaction between user and Interface Object by adding ‘information depth’ and ‘information breadth’ to Interface Objects. The paper discusses the approach and describes some issues in the development of 3-dimensional representations.
Hannes Kaufmann - One of the best experts on this subject based on the ideXlab platform.
-
acto a modular actuated tangible user Interface Object
Interactive Tabletops and Surfaces, 2014Co-Authors: Emanuel Vonach, Georg Gerstweiler, Hannes KaufmannAbstract:We introduce a customizable, reusable actuated tangible user Interface Object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the physical configuration interchangeable. Drawing on the resources of well-established maker communities makes prototyping especially quick and easy. This allows the exploration of new concepts without the need to redesign the whole system, which qualifies it as an ideal research and education platform for tangible user Interfaces. We present a detailed description of the hardware and software architecture of our system. Several implemented example configurations and application scenarios demonstrate the capabilities of the platform.
-
ITS - ACTO: A Modular Actuated Tangible User Interface Object
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14, 2014Co-Authors: Emanuel Vonach, Georg Gerstweiler, Hannes KaufmannAbstract:We introduce a customizable, reusable actuated tangible user Interface Object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the physical configuration interchangeable. Drawing on the resources of well-established maker communities makes prototyping especially quick and easy. This allows the exploration of new concepts without the need to redesign the whole system, which qualifies it as an ideal research and education platform for tangible user Interfaces. We present a detailed description of the hardware and software architecture of our system. Several implemented example configurations and application scenarios demonstrate the capabilities of the platform.
Peter D. Thomas - One of the best experts on this subject based on the ideXlab platform.
-
VCHCI - 3-Dimensional Visual Representations for Graphical User Interfaces: The Art of User Involvement
Human Computer Interaction, 1993Co-Authors: Peter D. Thomas, Keith Michael GossAbstract:This paper reports on work to develop enhanced visual representations for graphical user Interfaces in the form of three-dimensional icons designed as access points to information spaces. The aim is to enhance the interaction between user and Interface Object by adding ‘information depth’ and ‘information breadth’ to Interface Objects. The paper discusses the approach and describes some issues in the development of 3-dimensional representations.
Emanuel Vonach - One of the best experts on this subject based on the ideXlab platform.
-
acto a modular actuated tangible user Interface Object
Interactive Tabletops and Surfaces, 2014Co-Authors: Emanuel Vonach, Georg Gerstweiler, Hannes KaufmannAbstract:We introduce a customizable, reusable actuated tangible user Interface Object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the physical configuration interchangeable. Drawing on the resources of well-established maker communities makes prototyping especially quick and easy. This allows the exploration of new concepts without the need to redesign the whole system, which qualifies it as an ideal research and education platform for tangible user Interfaces. We present a detailed description of the hardware and software architecture of our system. Several implemented example configurations and application scenarios demonstrate the capabilities of the platform.
-
ITS - ACTO: A Modular Actuated Tangible User Interface Object
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14, 2014Co-Authors: Emanuel Vonach, Georg Gerstweiler, Hannes KaufmannAbstract:We introduce a customizable, reusable actuated tangible user Interface Object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the physical configuration interchangeable. Drawing on the resources of well-established maker communities makes prototyping especially quick and easy. This allows the exploration of new concepts without the need to redesign the whole system, which qualifies it as an ideal research and education platform for tangible user Interfaces. We present a detailed description of the hardware and software architecture of our system. Several implemented example configurations and application scenarios demonstrate the capabilities of the platform.
Siegfried F Stiemer - One of the best experts on this subject based on the ideXlab platform.
-
development of engineering software within a generic application framework
Computer-aided Civil and Infrastructure Engineering, 2008Co-Authors: Bruce W R Forde, Siegfried F StiemerAbstract:This paper shows that Object-oriented generic application frameworks can be used to improve the design and implementation of interactive engineering software. Enhanced development time, consistency, transparency, flexibility, and quality are achieved by separating programs into generic and domain-specific components. Advantages of Object-oriented programming over conventional procedure-oriented approaches are highlighted for the development of basic interactive software (event-driven architectures, user-Interface standards, etc.). A language-independent model is used to provide the implementation details for a generic application framework called “GenApp.” Programs can be constructed on top of this framework by creating specialized Object classes that selectively mix inherited generic behavior with application-specific tasks. Customized user-Interface, Object management, and support for existing procedures are some of the features offered by GenApp to simplify the development of engineering software. A finite-element analysis program is shown as an example product of this generic application framework.