Javascript Library

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Katashi Nagao - One of the best experts on this subject based on the ideXlab platform.

  • ACE - Picognizer: A Javascript Library for Detecting and Recognizing Synthesized Sounds
    Advances in Computer Entertainment Technology, 2018
    Co-Authors: Kazutaka Kurihara, Tetsuro Kitahara, Akari Itaya, Aiko Uemura, Katashi Nagao
    Abstract:

    In this paper, we describe and evaluate Picognizer, a Javascript Library that detects and recognizes user-specified synthesized sounds using a template-matching approach. In their daily lives, people are surrounded by various synthesized sounds, so it is valuable to establish a way to recognize such sounds as triggers for invoking information systems. However, it is not easy to enable end-user programmers to create custom-built recognizers for each usage scenario through supervised learning. Thus, by focusing on a feature of synthesized sounds whose auditory deviation is small for each replay, we implemented a Javascript Library that detects and recognizes sounds using traditional pattern-matching algorithms. We evaluated its performance quantitatively and show its effectiveness by proposing various usage scenarios such as an autoplay system of digital games, and the augmentation of digital games including a gamification.

  • Picognizer: A Javascript Library for Detecting and Recognizing Synthesized Sounds
    Advances in Computer Entertainment Technology, 2018
    Co-Authors: Kazutaka Kurihara, Tetsuro Kitahara, Akari Itaya, Aiko Uemura, Katashi Nagao
    Abstract:

    In this paper, we describe and evaluate Picognizer, a Javascript Library that detects and recognizes user-specified synthesized sounds using a template-matching approach. In their daily lives, people are surrounded by various synthesized sounds, so it is valuable to establish a way to recognize such sounds as triggers for invoking information systems. However, it is not easy to enable end-user programmers to create custom-built recognizers for each usage scenario through supervised learning. Thus, by focusing on a feature of synthesized sounds whose auditory deviation is small for each replay, we implemented a Javascript Library that detects and recognizes sounds using traditional pattern-matching algorithms. We evaluated its performance quantitatively and show its effectiveness by proposing various usage scenarios such as an autoplay system of digital games, and the augmentation of digital games including a gamification.

Kazutaka Kurihara - One of the best experts on this subject based on the ideXlab platform.

  • ACE - Picognizer: A Javascript Library for Detecting and Recognizing Synthesized Sounds
    Advances in Computer Entertainment Technology, 2018
    Co-Authors: Kazutaka Kurihara, Tetsuro Kitahara, Akari Itaya, Aiko Uemura, Katashi Nagao
    Abstract:

    In this paper, we describe and evaluate Picognizer, a Javascript Library that detects and recognizes user-specified synthesized sounds using a template-matching approach. In their daily lives, people are surrounded by various synthesized sounds, so it is valuable to establish a way to recognize such sounds as triggers for invoking information systems. However, it is not easy to enable end-user programmers to create custom-built recognizers for each usage scenario through supervised learning. Thus, by focusing on a feature of synthesized sounds whose auditory deviation is small for each replay, we implemented a Javascript Library that detects and recognizes sounds using traditional pattern-matching algorithms. We evaluated its performance quantitatively and show its effectiveness by proposing various usage scenarios such as an autoplay system of digital games, and the augmentation of digital games including a gamification.

  • Picognizer: A Javascript Library for Detecting and Recognizing Synthesized Sounds
    Advances in Computer Entertainment Technology, 2018
    Co-Authors: Kazutaka Kurihara, Tetsuro Kitahara, Akari Itaya, Aiko Uemura, Katashi Nagao
    Abstract:

    In this paper, we describe and evaluate Picognizer, a Javascript Library that detects and recognizes user-specified synthesized sounds using a template-matching approach. In their daily lives, people are surrounded by various synthesized sounds, so it is valuable to establish a way to recognize such sounds as triggers for invoking information systems. However, it is not easy to enable end-user programmers to create custom-built recognizers for each usage scenario through supervised learning. Thus, by focusing on a feature of synthesized sounds whose auditory deviation is small for each replay, we implemented a Javascript Library that detects and recognizes sounds using traditional pattern-matching algorithms. We evaluated its performance quantitatively and show its effectiveness by proposing various usage scenarios such as an autoplay system of digital games, and the augmentation of digital games including a gamification.

Cécile Roisin - One of the best experts on this subject based on the ideXlab platform.

  • Authoring XML all the Time, Everywhere and by Everyone
    2016
    Co-Authors: Stéphane Sire, Vincent Quint, Christine Vanoirbeek, Cécile Roisin
    Abstract:

    This article presents a framework for editing, publishing and sharing XML content directly from within the browser. It comes in two parts: XTiger XML and AXEL. XTiger XML is a document template specification language for creating document models. AXEL is a client-side Javascript Library that turns the document template into a document editing application running in the browser. This framework is targeted at non XML speaking end users, since it preserves end users from XML syntax during editing. Its current implementation proposes a pseudo-WYSIWYG user interface where the document template provides a document-oriented editing metaphor, or a more form-oriented metaphor, depending on the template.

  • From templates to schemas: bridging the gap between free editing and safe data processing
    2016
    Co-Authors: Vincent Quint, Cécile Roisin, Stéphane Sire, Christine Vanoirbeek
    Abstract:

    In this paper we present tools that provide an easy way to edit XML content directly on the web, with the usual benefit of valid XML content. These tools make it possible to create content targeted for lightweight web applications. Our approach uses (1) the XTiger template language, (2) the AXEL Javascript Library for authoring structured XML content and (3) XSLT transformations for generating XML schemas against which the XML content can be validated. Template-driven editing allows any web user to easily enter content while schemas make sure applications can safely process this content.

  • Timesheets.js: Tools for Web Multimedia
    2011
    Co-Authors: Fabien Cazenave, Vincent Quint, Cécile Roisin
    Abstract:

    Timesheets.js is a Javascript Library for publishing multimedia web documents that take advantage of the new features of HTML5 and CSS3. The Library allows web developers to extend their skills to synchronized multimedia contents. This technology has been experimented in a class where students had to implement an XSLT transformation for converting OpenOffice Impress presentations into web formats. The resulting slideshows run in web browsers thanks to the timesheets.js Library.

  • ACM Multimedia - Timesheets.js: tools for web multimedia
    Proceedings of the 19th ACM international conference on Multimedia - MM '11, 2011
    Co-Authors: Fabien Cazenave, Vincent Quint, Cécile Roisin
    Abstract:

    Timesheets.js is a Javascript Library for publishing multimedia web documents that take advantage of the new features of HTML5 and CSS3. The Library allows web developers to extend their skills to synchronized multimedia contents. This technology has been experimented in a class where students had to implement an XSLT transformation for converting OpenOffice Impress presentations into web formats. The resulting slideshows run in web browsers thanks to the timesheets.js Library.

Cleber C Ouverney - One of the best experts on this subject based on the ideXlab platform.

  • jsphylosvg a Javascript Library for visualizing interactive and vector based phylogenetic trees on the web
    PLOS ONE, 2010
    Co-Authors: Samuel A Smits, Cleber C Ouverney
    Abstract:

    Background: Many software packages have been developed to address the need for generating phylogenetic trees intended for print. With an increased use of the web to disseminate scientific literature, there is a need for phylogenetic trees to be viewable across many types of devices and feature some of the interactive elements that are integral to the browsing experience. We propose a novel approach for publishing interactive phylogenetic trees. Methods/Principal Findings: We present a Javascript Library, jsPhyloSVG, which facilitates constructing interactive phylogenetic trees from raw Newick or phyloXML formats directly within the browser in Scalable Vector Graphics (SVG) format. It is designed to work across all major browsers and renders an alternative format for those browsers that do not support SVG. The Library provides tools for building rectangular and circular phylograms with integrated charting. Interactive features may be integrated and made to respond to events such as clicks on any element of the tree, including labels. Conclusions/Significance: jsPhyloSVG is an open-source solution for rendering dynamic phylogenetic trees. It is capable of generating complex and interactive phylogenetic trees across all major browsers without the need for plugins. It is novel in supporting the ability to interpret the tree inference formats directly, exposing the underlying markup to data-mining services. The Library source code, extensive documentation and live examples are freely accessible at www.jsphylosvg.com.

Samuel Goldszmidt - One of the best experts on this subject based on the ideXlab platform.

  • Javascript Library for audio/video timeline representation
    2012
    Co-Authors: Samuel Goldszmidt
    Abstract:

    This short paper is a description of a Javascript Library developed for t emporal media (audio or video) navigation and segmentation representation, using the HMTL5 specification.

  • Javascript Library for audio video timeline representation
    2012
    Co-Authors: Samuel Goldszmidt
    Abstract:

    After a partial state of the art about temporal media navigation, synchronization, annotation and segmentation, we will describe a Javascript Library, named timeline-js and available on github [1] which can build in any web page an interactive timeline for HTML5 media element inside a canvas element, based on previously named specifications. 2. STATE OF THE ART 2.1 Players Since and tags has been proposed by W3C inside HMTL5 working draft, a lot of Javascript libraries have been released in order to build custom media players: mediaelement.js (mediaelementjs.com), jplayer (jplayer.org), videojs (videojs.com), sublimevideo (sublimevideo.net). These applications provide a way to have more control about the player graphical aspect. They often offer Flash fallback for browsers that don’t support HTML5 media elements. But these libraries propose more or less just a timeline with a cursor, and play/pause buttons combined with some playlist possibilities.