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J T Doswell - One of the best experts on this subject based on the ideXlab platform.

  • augmented Learning Context aware mobile augmented reality architecture for Learning
    International Conference on Advanced Learning Technologies, 2006
    Co-Authors: J T Doswell
    Abstract:

    Mobile Augmented Reality System (MARS) based eLearning environments equip a learner with a mobile wearable see-through display that interacts with training/Learning software. MARS has the potential to adapmt to individual learner needs and dynamically distribute tailored instruction to improve Learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual Augmented Reality (AR) "heads-up displays" while, at the same time, capable of delivering personalized instruction to the learner.

  • ICALT - Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
    Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06), 2006
    Co-Authors: J T Doswell
    Abstract:

    Mobile Augmented Reality System (MARS) based eLearning environments equip a learner with a mobile wearable see-through display that interacts with training/Learning software. MARS has the potential to adapmt to individual learner needs and dynamically distribute tailored instruction to improve Learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual Augmented Reality (AR) "heads-up displays" while, at the same time, capable of delivering personalized instruction to the learner.

Ravi Verma - One of the best experts on this subject based on the ideXlab platform.

  • CHASE - Scrum to support mobile application development projects in a just-in-time Learning Context
    Proceedings of the 2010 ICSE Workshop on Cooperative and Human Aspects of Software Engineering - CHASE '10, 2010
    Co-Authors: Christelle Scharff, Ravi Verma
    Abstract:

    Developing mobile applications is a challenging endeavor where technology and creativity are essential. Agile methodologies seem to be particularly adapted to the development of mobile applications; mobile applications have a limited scope and user interaction and time to market are particularly important. In this paper, we describe a study that evaluates the use of Scrum for software success in mobile application development. We defined an innovative model of working with Scrum in a class setting at Pace University involving a professional Scrum Master of the New York software industry and a real product owner. The mobile application that was developed targeted the growing mobile market in Africa. We explored the overall experience, adoption of Scrum and difficulties encountered by teams using Scrum for the first time. The paper reports on our findings and summarizes guidelines for instructors interested in replicating our work.

  • scrum to support mobile application development projects in a just in time Learning Context
    Cooperative and Human Aspects of Software Engineering, 2010
    Co-Authors: Christelle Scharff, Ravi Verma
    Abstract:

    Developing mobile applications is a challenging endeavor where technology and creativity are essential. Agile methodologies seem to be particularly adapted to the development of mobile applications; mobile applications have a limited scope and user interaction and time to market are particularly important. In this paper, we describe a study that evaluates the use of Scrum for software success in mobile application development. We defined an innovative model of working with Scrum in a class setting at Pace University involving a professional Scrum Master of the New York software industry and a real product owner. The mobile application that was developed targeted the growing mobile market in Africa. We explored the overall experience, adoption of Scrum and difficulties encountered by teams using Scrum for the first time. The paper reports on our findings and summarizes guidelines for instructors interested in replicating our work.

Stephanie Levitt Shaulskiy - One of the best experts on this subject based on the ideXlab platform.

Christelle Scharff - One of the best experts on this subject based on the ideXlab platform.

  • CHASE - Scrum to support mobile application development projects in a just-in-time Learning Context
    Proceedings of the 2010 ICSE Workshop on Cooperative and Human Aspects of Software Engineering - CHASE '10, 2010
    Co-Authors: Christelle Scharff, Ravi Verma
    Abstract:

    Developing mobile applications is a challenging endeavor where technology and creativity are essential. Agile methodologies seem to be particularly adapted to the development of mobile applications; mobile applications have a limited scope and user interaction and time to market are particularly important. In this paper, we describe a study that evaluates the use of Scrum for software success in mobile application development. We defined an innovative model of working with Scrum in a class setting at Pace University involving a professional Scrum Master of the New York software industry and a real product owner. The mobile application that was developed targeted the growing mobile market in Africa. We explored the overall experience, adoption of Scrum and difficulties encountered by teams using Scrum for the first time. The paper reports on our findings and summarizes guidelines for instructors interested in replicating our work.

  • scrum to support mobile application development projects in a just in time Learning Context
    Cooperative and Human Aspects of Software Engineering, 2010
    Co-Authors: Christelle Scharff, Ravi Verma
    Abstract:

    Developing mobile applications is a challenging endeavor where technology and creativity are essential. Agile methodologies seem to be particularly adapted to the development of mobile applications; mobile applications have a limited scope and user interaction and time to market are particularly important. In this paper, we describe a study that evaluates the use of Scrum for software success in mobile application development. We defined an innovative model of working with Scrum in a class setting at Pace University involving a professional Scrum Master of the New York software industry and a real product owner. The mobile application that was developed targeted the growing mobile market in Africa. We explored the overall experience, adoption of Scrum and difficulties encountered by teams using Scrum for the first time. The paper reports on our findings and summarizes guidelines for instructors interested in replicating our work.

Lydia F Bell - One of the best experts on this subject based on the ideXlab platform.