Military Campaign

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J A Golightly - One of the best experts on this subject based on the ideXlab platform.

  • representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

  • Campaign analysis representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval-air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

Nagy Mariano - One of the best experts on this subject based on the ideXlab platform.

  • Circulación e incorporación en la frontera: Trayectorias indígenas tras la “Conquista del desierto”
    Nuevo mundo mundos nuevos, 2012
    Co-Authors: Nagy Mariano
    Abstract:

    En este artículo se abordarán las políticas de avance sobre el territorio indígena por parte del estado nación argentino en consolidación, enfocando en el sometimiento, las deportaciones, los confinamientos y los procesos de incorporación subordinada de los pueblos indígenas de la “última frontera” bonaerense. Ésta refiere a la línea de frontera diagramada por el Ministro de Guerra Adolfo Alsina, trazada parcialmente a partir de 1876, bajo la presidencia de Nicolás Avellaneda y que ha sido señalada como el "último límite” con las sociedades indígenas y paso inmediato anterior al sometimiento final que implicaría la Conquista del Desierto. El objetivo es narrar los episodios de las campañas militares y sus consecuencias pero echando luz sobre su impacto en las comunidades indígenas, de modo de poder recuperar acontecimientos que se han convertido en “no eventos”. Desarrollamos y analizamos las trayectorias indígenas en el actual oeste bonaerense, con especial énfasis en Trenque Lauquen comandancia devenida ciudad, donde se han asentado diversas familias indígenas, en su mayoría vinculada a la gente del cacique Pincén.This article will approach the policies of progress on the indigenous territory by the Argentine, during its consolidation as nation state, focusing on the submission, deportation, confinement and processes of subordinate incorporation of indigenous peoples of the "last frontier" of Buenos Aires. This refers to the boundary plotted by the War Minister Adolfo Alsina, partly drawn from 1876 under the presidency of Nicolás Avellaneda, and which has been designated as the "ultimate limit" with indigenous societies and the step immediately prior to the final submission which would involve the "Conquest of the Desert". The objective is to retell the stages of the Military Campaign and its consequences, but by throwing light on its impact on the indigenous communities so that we can recover events that have become "non-events". We are going to develop and analyze the indigenous trails in the present west of Buenos Aires, with special emphasis on the Trenque Lauquen, command which turned into a city, where indigenous families have settled down, mostly linked to the cacique Pincén's  people

J Herington - One of the best experts on this subject based on the ideXlab platform.

  • representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

  • Campaign analysis representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval-air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

A Lane - One of the best experts on this subject based on the ideXlab platform.

  • Development of a novel family of Military Campaign simulation models
    Journal of the Operational Research Society, 2004
    Co-Authors: B Taylor, A Lane
    Abstract:

    Dstl has sponsored the development and use of a family of Campaign level models of Military operations. The models are required to provide an insight into force structure assessment, procurement decisions and doctrinal developments. The family comprises CLARION (land/air war-fighting), COMAND (maritime/air war-fighting) and DIAMOND (non-war-fighting). The two key features of the family are the core role played by the representation of C3I (command, control, communications and information) and the classification of combat units by their interactions with one another at an aggregated level rather than by treating them as a collection of specific combat platforms.

  • representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

  • Campaign analysis representation of historical events in a Military Campaign simulation model
    Winter Simulation Conference, 2002
    Co-Authors: J Herington, A Lane, N Corrigan, J A Golightly
    Abstract:

    Dstl has sponsored the development and use of several Campaign level models of Military operations. The models are required to provide insight into force assessment, procurement decisions of future concepts and for investigations into potential doctrinal developments. COMAND is a theatre level representation of the naval-air (maritime) Campaign. COMAND also contains a simple representation of the joint force influence on the land Campaign. COMAND is a stochastic model, and runs on a desktop PC under Windows NT. The key to COMAND is the representation of command and control aspects of the Campaign, with representation of sensor and communication systems, information flows, command decision making, combat and perception of the battlefield. As part of the process to establish the validation status of COMAND, an attempt was made to replicate the 1982 Falkland Islands Campaign. This attempt was largely successful, and provided much information on the strengths and weaknesses of the model.

Mariano Nagy - One of the best experts on this subject based on the ideXlab platform.

  • Circulación e incorporación en la frontera: Trayectorias indígenas tras la “Conquista del desierto”
    Centre de Recherches sur les Mondes Américains, 2012
    Co-Authors: Mariano Nagy
    Abstract:

    This article will approach the policies of progress on the indigenous territory by the Argentine, during its consolidation as nation state, focusing on the submission, deportation, confinement and processes of subordinate incorporation of indigenous peoples of the "last frontier" of Buenos Aires. This refers to the boundary plotted by the War Minister Adolfo Alsina, partly drawn from 1876 under the presidency of Nicolás Avellaneda, and which has been designated as the "ultimate limit" with indigenous societies and the step immediately prior to the final submission which would involve the "Conquest of the Desert". The objective is to retell the stages of the Military Campaign and its consequences, but by throwing light on its impact on the indigenous communities so that we can recover events that have become "non-events". We are going to develop and analyze the indigenous trails in the present west of Buenos Aires, with special emphasis on the Trenque Lauquen, command which turned into a city, where indigenous families have settled down, mostly linked to the cacique Pincén's  people