The Experts below are selected from a list of 23043 Experts worldwide ranked by ideXlab platform
Kerry Masteller - One of the best experts on this subject based on the ideXlab platform.
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Research Guides: Musical Theater Research Guide: Home
2010Co-Authors: Kerry MastellerAbstract:Quick access to the best resources in the Harvard Library to help you research Musical Theater.
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Research Guides: Musical Theater: History and Performance: Find Recordings
2010Co-Authors: Kerry MastellerAbstract:This guide was created to help you conduct research on music and Musical Theater in the Harvard Library.
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Research Guides: Musical Theater: History and Performance: Special Collections Libraries at Harvard
2010Co-Authors: Kerry MastellerAbstract:This guide was created to help you conduct research on music and Musical Theater in the Harvard Library.
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Research Guides: Musical Theater: History and Performance: Find Songs in Collections
2010Co-Authors: Kerry MastellerAbstract:This guide was created to help you conduct research on music and Musical Theater in the Harvard Library.
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Research Guides: Musical Theater Research Guide: Collections at Harvard and Beyond
2010Co-Authors: Kerry MastellerAbstract:Quick access to the best resources in the Harvard Library to help you research Musical Theater.
Morwaread Farbood - One of the best experts on this subject based on the ideXlab platform.
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syncing pre recorded audio description to a live Musical Theater performance using a reference audio recording
Conference on Computers and Accessibility, 2019Co-Authors: Dirk Vander Wilt, Morwaread FarboodAbstract:Audio description, an accessibility service used by blind or visually impaired individuals, provides spoken descriptions of visual content. This accommodation allows those with low or no vision the ability to access information that sighted people obtain visually. A method for deploying pre-recorded audio description in a live Musical Theater environment is presented here. This method uses a reference audio recording and an online time warping algorithm to automatically align audio description with repeated live performances of a theatrical production. This system is used in two evaluation experiments that show the method successfully aligns multiple recordings of works of Musical Theater in order to automatically trigger pre-recorded, descriptive audio in real time.
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ASSETS - Syncing Pre-Recorded Audio Description to a Live Musical Theater Performance Using a Reference Audio Recording
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019Co-Authors: Dirk Vander Wilt, Morwaread FarboodAbstract:Audio description, an accessibility service used by blind or visually impaired individuals, provides spoken descriptions of visual content. This accommodation allows those with low or no vision the ability to access information that sighted people obtain visually. A method for deploying pre-recorded audio description in a live Musical Theater environment is presented here. This method uses a reference audio recording and an online time warping algorithm to automatically align audio description with repeated live performances of a theatrical production. This system is used in two evaluation experiments that show the method successfully aligns multiple recordings of works of Musical Theater in order to automatically trigger pre-recorded, descriptive audio in real time.
Myounghoon Jeon - One of the best experts on this subject based on the ideXlab platform.
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informal steam education case study child robot Musical Theater
Human Factors in Computing Systems, 2019Co-Authors: Jaclyn Barnes, Maryam S Fakhrhosseini, Eric Vasey, Chung Hyuk Park, Myounghoon JeonAbstract:STEAM education fuses arts with traditional STEM fields so that the diverse disciplines can broaden and inform each other. Our eight-week STEAM after school program exposed elementary school children to social robotics and Musical Theater. Approximately 25 children grades K-5 participated over the course of the program with an average of 12 children attending each week. The program covered acting, dancing, music, and drawing with the robots in two-week modules based around the fairy tale, "Beauty and the Beast". The modular design enabled children who could come to only a few sessions to participate actively. The children demonstrated enthusiasm for both the robots and the Musical Theater activities and were engaged in the program. Efforts such as this can provide meaningful opportunities for children to explore a variety of arts and STEM fields in an enjoyable manner. The program components and lessons learned are discussed with recommendations for future research.
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CHI Extended Abstracts - Informal STEAM Education Case Study: Child-Robot Musical Theater
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019Co-Authors: Jaclyn Barnes, Eric Vasey, Chung Hyuk Park, S. Maryam Fakhrhosseini, Myounghoon JeonAbstract:STEAM education fuses arts with traditional STEM fields so that the diverse disciplines can broaden and inform each other. Our eight-week STEAM after school program exposed elementary school children to social robotics and Musical Theater. Approximately 25 children grades K-5 participated over the course of the program with an average of 12 children attending each week. The program covered acting, dancing, music, and drawing with the robots in two-week modules based around the fairy tale, "Beauty and the Beast". The modular design enabled children who could come to only a few sessions to participate actively. The children demonstrated enthusiasm for both the robots and the Musical Theater activities and were engaged in the program. Efforts such as this can provide meaningful opportunities for children to explore a variety of arts and STEM fields in an enjoyable manner. The program components and lessons learned are discussed with recommendations for future research.
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promoting steam education with child robot Musical Theater
Human-Robot Interaction, 2019Co-Authors: Jaclyn Barnes, Maryam S Fakhrhosseini, Eric Vasey, Chung Hyuk Park, Joseph Ryan, Myounghoon JeonAbstract:In an eight-week STEAM education program for elementary school children, kids worked on Musical Theater projects with a variety of robots. The program included 4 modules about acting, dancing, music & sounds, and drawing. Twenty-five children grades K-5 participated in this program. Children were excited by the program and they demonstrated collaboration and peer-to-peer interactive learning. In the future, we plan to add more robust interaction and more science and engineering experiences to the program. This program is expected to promote STEM education in the informal learning environment by combining it with arts and design.
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HRI - Promoting STEAM education with child-robot Musical Theater
2019 14th ACM IEEE International Conference on Human-Robot Interaction (HRI), 2019Co-Authors: Jaclyn Barnes, Eric Vasey, Chung Hyuk Park, S. Maryam Fakhrhosseini, Joseph Ryan, Myounghoon JeonAbstract:In an eight-week STEAM education program for elementary school children, kids worked on Musical Theater projects with a variety of robots. The program included 4 modules about acting, dancing, music & sounds, and drawing. Twenty-five children grades K-5 participated in this program. Children were excited by the program and they demonstrated collaboration and peer-to-peer interactive learning. In the future, we plan to add more robust interaction and more science and engineering experiences to the program. This program is expected to promote STEM education in the informal learning environment by combining it with arts and design.
Dirk Vander Wilt - One of the best experts on this subject based on the ideXlab platform.
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syncing pre recorded audio description to a live Musical Theater performance using a reference audio recording
Conference on Computers and Accessibility, 2019Co-Authors: Dirk Vander Wilt, Morwaread FarboodAbstract:Audio description, an accessibility service used by blind or visually impaired individuals, provides spoken descriptions of visual content. This accommodation allows those with low or no vision the ability to access information that sighted people obtain visually. A method for deploying pre-recorded audio description in a live Musical Theater environment is presented here. This method uses a reference audio recording and an online time warping algorithm to automatically align audio description with repeated live performances of a theatrical production. This system is used in two evaluation experiments that show the method successfully aligns multiple recordings of works of Musical Theater in order to automatically trigger pre-recorded, descriptive audio in real time.
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ASSETS - Syncing Pre-Recorded Audio Description to a Live Musical Theater Performance Using a Reference Audio Recording
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019Co-Authors: Dirk Vander Wilt, Morwaread FarboodAbstract:Audio description, an accessibility service used by blind or visually impaired individuals, provides spoken descriptions of visual content. This accommodation allows those with low or no vision the ability to access information that sighted people obtain visually. A method for deploying pre-recorded audio description in a live Musical Theater environment is presented here. This method uses a reference audio recording and an online time warping algorithm to automatically align audio description with repeated live performances of a theatrical production. This system is used in two evaluation experiments that show the method successfully aligns multiple recordings of works of Musical Theater in order to automatically trigger pre-recorded, descriptive audio in real time.
Jaclyn Barnes - One of the best experts on this subject based on the ideXlab platform.
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informal steam education case study child robot Musical Theater
Human Factors in Computing Systems, 2019Co-Authors: Jaclyn Barnes, Maryam S Fakhrhosseini, Eric Vasey, Chung Hyuk Park, Myounghoon JeonAbstract:STEAM education fuses arts with traditional STEM fields so that the diverse disciplines can broaden and inform each other. Our eight-week STEAM after school program exposed elementary school children to social robotics and Musical Theater. Approximately 25 children grades K-5 participated over the course of the program with an average of 12 children attending each week. The program covered acting, dancing, music, and drawing with the robots in two-week modules based around the fairy tale, "Beauty and the Beast". The modular design enabled children who could come to only a few sessions to participate actively. The children demonstrated enthusiasm for both the robots and the Musical Theater activities and were engaged in the program. Efforts such as this can provide meaningful opportunities for children to explore a variety of arts and STEM fields in an enjoyable manner. The program components and lessons learned are discussed with recommendations for future research.
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CHI Extended Abstracts - Informal STEAM Education Case Study: Child-Robot Musical Theater
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019Co-Authors: Jaclyn Barnes, Eric Vasey, Chung Hyuk Park, S. Maryam Fakhrhosseini, Myounghoon JeonAbstract:STEAM education fuses arts with traditional STEM fields so that the diverse disciplines can broaden and inform each other. Our eight-week STEAM after school program exposed elementary school children to social robotics and Musical Theater. Approximately 25 children grades K-5 participated over the course of the program with an average of 12 children attending each week. The program covered acting, dancing, music, and drawing with the robots in two-week modules based around the fairy tale, "Beauty and the Beast". The modular design enabled children who could come to only a few sessions to participate actively. The children demonstrated enthusiasm for both the robots and the Musical Theater activities and were engaged in the program. Efforts such as this can provide meaningful opportunities for children to explore a variety of arts and STEM fields in an enjoyable manner. The program components and lessons learned are discussed with recommendations for future research.
-
promoting steam education with child robot Musical Theater
Human-Robot Interaction, 2019Co-Authors: Jaclyn Barnes, Maryam S Fakhrhosseini, Eric Vasey, Chung Hyuk Park, Joseph Ryan, Myounghoon JeonAbstract:In an eight-week STEAM education program for elementary school children, kids worked on Musical Theater projects with a variety of robots. The program included 4 modules about acting, dancing, music & sounds, and drawing. Twenty-five children grades K-5 participated in this program. Children were excited by the program and they demonstrated collaboration and peer-to-peer interactive learning. In the future, we plan to add more robust interaction and more science and engineering experiences to the program. This program is expected to promote STEM education in the informal learning environment by combining it with arts and design.
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HRI - Promoting STEAM education with child-robot Musical Theater
2019 14th ACM IEEE International Conference on Human-Robot Interaction (HRI), 2019Co-Authors: Jaclyn Barnes, Eric Vasey, Chung Hyuk Park, S. Maryam Fakhrhosseini, Joseph Ryan, Myounghoon JeonAbstract:In an eight-week STEAM education program for elementary school children, kids worked on Musical Theater projects with a variety of robots. The program included 4 modules about acting, dancing, music & sounds, and drawing. Twenty-five children grades K-5 participated in this program. Children were excited by the program and they demonstrated collaboration and peer-to-peer interactive learning. In the future, we plan to add more robust interaction and more science and engineering experiences to the program. This program is expected to promote STEM education in the informal learning environment by combining it with arts and design.