The Experts below are selected from a list of 14025 Experts worldwide ranked by ideXlab platform
Li-ping Chang - One of the best experts on this subject based on the ideXlab platform.
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Spirits in the Material World: Ecocentrism in Native American Culture and Louise Erdrich’s Chickadee
Children's Literature in Education, 2016Co-Authors: Li-ping ChangAbstract:In the face of the worldwide ecological crisis, ecocriticism, “the study of the relationship between literature and the physical environment” as “an earth-centered approach to literary studies” has become an important part of contemporary literary theory (Glotfelty in The Ecocriticism Reader: Landmarks in Literary Ecology , 1996 , p. xviii). Since many traditional Native American lifestyles were based on ecological or ecocentric thinking—the need to live in harmony with the natural world—scholars have turned to the Native American literature that shares this ecocentric focus, which includes writing by Chickasaw poet Linda Hogan, Acoma Pueblo poet Simon Ortiz, and Laguna Pueblo novelist Paula Gunn Allen, among others. Native American children’s literature has been less examined. Even the acclaimed poet and novelist Louise Erdrich, one of the best-known authors of the second wave of the Native American Renaissance, has received less academic attention for her children’s books. This article aims to explore ecocentrism in Erdrich’s award-winning children’s book Chickadee (2012), the fourth book in her Birchbark House series, consulting discourses on ecocentrism and anthropocentrism, the importance of children’s literature in education, as well as the significance of animals and shamanism in Chickadee , placing the book within the context of traditional Native American Culture.
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Spirits in the Material World: Ecocentrism in Native American Culture and Louise Erdrich's "Chickadee".
Children's Literature in Education, 2015Co-Authors: Li-ping ChangAbstract:In the face of the worldwide ecological crisis, ecocriticism, “the study of the relationship between literature and the physical environment” as “an earth-centered approach to literary studies” has become an important part of contemporary literary theory (Glotfelty in The Ecocriticism Reader: Landmarks in Literary Ecology, 1996, p. xviii). Since many traditional Native American lifestyles were based on ecological or ecocentric thinking—the need to live in harmony with the natural world—scholars have turned to the Native American literature that shares this ecocentric focus, which includes writing by Chickasaw poet Linda Hogan, Acoma Pueblo poet Simon Ortiz, and Laguna Pueblo novelist Paula Gunn Allen, among others. Native American children’s literature has been less examined. Even the acclaimed poet and novelist Louise Erdrich, one of the best-known authors of the second wave of the Native American Renaissance, has received less academic attention for her children’s books. This article aims to explore ecocentrism in Erdrich’s award-winning children’s book Chickadee (2012), the fourth book in her Birchbark House series, consulting discourses on ecocentrism and anthropocentrism, the importance of children’s literature in education, as well as the significance of animals and shamanism in Chickadee, placing the book within the context of traditional Native American Culture.
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(Re)location of Home in Louise Erdrich’s The Game of Silence
Children's Literature in Education, 2011Co-Authors: Li-ping ChangAbstract:Louise Erdrich is one of the most influential writers of the Native American Renaissance. Her contributions to the representation of Native American history have been great, and her masterpieces of children’s literature have won her a prominent reputation. This article explores the (re)location of the concept of home in Erdrich’s The Game of Silence and analyzes the novel’s historical context with reference to various discourses on space/place, including those by Native Americans. Erdrich’s narration reconstructs a space for Native American Culture, religion and tradition, and for the continued survival of Native American people. She represents the silent history of her ancestors’ displacement to the West, as white settlers encroached upon their beloved homeland. As Erdrich’s work so poignantly illustrates, for Native American people, home is nowhere and anywhere.
Guy Hokanson - One of the best experts on this subject based on the ideXlab platform.
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studying Native American Culture in an immersive virtual environment
International Conference on Advanced Learning Technologies, 2008Co-Authors: Guy Hokanson, Otto Borchert, Brian M Slator, Jeff Terpstra, Jeffrey T Clark, L M Daniels, H R Anderson, Aaron Bergstrom, T A Hanson, John ReberAbstract:On-a-slant village was inhabited by the Mandan, a sedentary Native north American tribe, up until the late18th century. The on-a-slant "virtual village" has been constructed by the Worldwide Web Instructional Committee at North Dakota State University using archaeological records and other source materials to authenticallyre-create that space with 3D-rendered graphics. The environment now serves as an exploratory, immersive environment for teaching middle-school students about long-ago society. This paper describes the construction of the virtual village and its earth lodges, the software agent avatars who inhabit the space, and the role-playing game the students play in order to learn about the Mandan and their Culture. Data collected over three years show that significant learning is accomplished through playing the on-a-slant game.
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ICALT - Studying Native American Culture in an Immersive Virtual Environment
2008 Eighth IEEE International Conference on Advanced Learning Technologies, 2008Co-Authors: Guy Hokanson, Otto Borchert, Brian M Slator, Jeff Terpstra, Jeffrey T Clark, L M Daniels, H R Anderson, Aaron Bergstrom, T A Hanson, John C. ReberAbstract:On-a-slant village was inhabited by the Mandan, a sedentary Native north American tribe, up until the late18th century. The on-a-slant "virtual village" has been constructed by the Worldwide Web Instructional Committee at North Dakota State University using archaeological records and other source materials to authenticallyre-create that space with 3D-rendered graphics. The environment now serves as an exploratory, immersive environment for teaching middle-school students about long-ago society. This paper describes the construction of the virtual village and its earth lodges, the software agent avatars who inhabit the space, and the role-playing game the students play in order to learn about the Mandan and their Culture. Data collected over three years show that significant learning is accomplished through playing the on-a-slant game.
Dawn Schmitz - One of the best experts on this subject based on the ideXlab platform.
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Research Guides: AMST 3000-03 - The Catawba : the river of life: Manuscript Collections
2015Co-Authors: Dawn SchmitzAbstract:From the highlands of the Southern Appalachian Mountains, through the rolling Piedmont of the Carolinas, to the flat swamps of the south, the Catawba River has a rich history of Native American Culture and life. This course will study the Catawba River, f
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Research Guides: AMST 3000-03 - The Catawba : the river of life: Welcome
2015Co-Authors: Dawn SchmitzAbstract:From the highlands of the Southern Appalachian Mountains, through the rolling Piedmont of the Carolinas, to the flat swamps of the south, the Catawba River has a rich history of Native American Culture and life. This course will study the Catawba River, f
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Research Guides: AMST 3000-03 - The Catawba : the river of life: Local Documents
2015Co-Authors: Dawn SchmitzAbstract:From the highlands of the Southern Appalachian Mountains, through the rolling Piedmont of the Carolinas, to the flat swamps of the south, the Catawba River has a rich history of Native American Culture and life. This course will study the Catawba River, f
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Research Guides: AMST 3000-03 - The Catawba : the river of life: Rare Books
2015Co-Authors: Dawn SchmitzAbstract:From the highlands of the Southern Appalachian Mountains, through the rolling Piedmont of the Carolinas, to the flat swamps of the south, the Catawba River has a rich history of Native American Culture and life. This course will study the Catawba River, f
John C. Reber - One of the best experts on this subject based on the ideXlab platform.
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ICALT - Studying Native American Culture in an Immersive Virtual Environment
2008 Eighth IEEE International Conference on Advanced Learning Technologies, 2008Co-Authors: Guy Hokanson, Otto Borchert, Brian M Slator, Jeff Terpstra, Jeffrey T Clark, L M Daniels, H R Anderson, Aaron Bergstrom, T A Hanson, John C. ReberAbstract:On-a-slant village was inhabited by the Mandan, a sedentary Native north American tribe, up until the late18th century. The on-a-slant "virtual village" has been constructed by the Worldwide Web Instructional Committee at North Dakota State University using archaeological records and other source materials to authenticallyre-create that space with 3D-rendered graphics. The environment now serves as an exploratory, immersive environment for teaching middle-school students about long-ago society. This paper describes the construction of the virtual village and its earth lodges, the software agent avatars who inhabit the space, and the role-playing game the students play in order to learn about the Mandan and their Culture. Data collected over three years show that significant learning is accomplished through playing the on-a-slant game.
John Reber - One of the best experts on this subject based on the ideXlab platform.
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studying Native American Culture in an immersive virtual environment
International Conference on Advanced Learning Technologies, 2008Co-Authors: Guy Hokanson, Otto Borchert, Brian M Slator, Jeff Terpstra, Jeffrey T Clark, L M Daniels, H R Anderson, Aaron Bergstrom, T A Hanson, John ReberAbstract:On-a-slant village was inhabited by the Mandan, a sedentary Native north American tribe, up until the late18th century. The on-a-slant "virtual village" has been constructed by the Worldwide Web Instructional Committee at North Dakota State University using archaeological records and other source materials to authenticallyre-create that space with 3D-rendered graphics. The environment now serves as an exploratory, immersive environment for teaching middle-school students about long-ago society. This paper describes the construction of the virtual village and its earth lodges, the software agent avatars who inhabit the space, and the role-playing game the students play in order to learn about the Mandan and their Culture. Data collected over three years show that significant learning is accomplished through playing the on-a-slant game.