The Experts below are selected from a list of 39 Experts worldwide ranked by ideXlab platform
Richard A. Griggs - One of the best experts on this subject based on the ideXlab platform.
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milgram s Obedience Study a contentious classic reinterpreted
Teaching of Psychology, 2017Co-Authors: Richard A. GriggsAbstract:Given the many older criticisms of Milgram’s Obedience Study and the more damning recent criticisms based on analyses of materials available in the Milgram archives at Yale, this Study has become a...
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Milgram’s Obedience Study: A Contentious Classic Reinterpreted
Teaching of Psychology, 2016Co-Authors: Richard A. GriggsAbstract:Given the many older criticisms of Milgram’s Obedience Study and the more damning recent criticisms based on analyses of materials available in the Milgram archives at Yale, this Study has become a...
Mar Gonzalezfranco - One of the best experts on this subject based on the ideXlab platform.
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participant concerns for the learner in a virtual reality replication of the milgram Obedience Study
PLOS ONE, 2018Co-Authors: Mar Gonzalezfranco, Mel Slater, Megan E Birney, David Swapp, Alexander S Haslam, Stephen ReicherAbstract:In Milgram’s seminal Obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this Study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the Study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to Obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that Obedience is a function of relative identification with the science and with the victim in the Study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-Study psychological phenomena.
Stephen Reicher - One of the best experts on this subject based on the ideXlab platform.
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participant concerns for the learner in a virtual reality replication of the milgram Obedience Study
PLOS ONE, 2018Co-Authors: Mar Gonzalezfranco, Mel Slater, Megan E Birney, David Swapp, Alexander S Haslam, Stephen ReicherAbstract:In Milgram’s seminal Obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this Study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the Study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to Obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that Obedience is a function of relative identification with the science and with the victim in the Study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-Study psychological phenomena.
Jean M. Twenge - One of the best experts on this subject based on the ideXlab platform.
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Change over time in Obedience: The jury's still out, but it might be decreasing.
The American psychologist, 2009Co-Authors: Jean M. TwengeAbstract:Jerry M. Burger's partial replication of Stanley Milgram's (1974) Obedience Study shows both the influence of culture and generations on behavior and the power of the situation. In Burger's data, disObedience has nearly doubled among male participants since the 1960s, a shift just as large as the increase in Americans' body mass index that has been labeled the "obesity epidemic." Differences in the ethnic composition of the two studies' samples, particularly the large numbers of Asian Americans in Burger's sample, may have suppressed what might have been an even larger increase in disObedience. Halting the experiment at 150 volts may also have suppressed change. Nevertheless, situations have a strong influence on behavior; thus generational shifts would not be expected to completely eliminate the effect. Burger's results are consistent with documented changes in personality traits over the generations, including increases in nonconformist traits such as assertiveness, self-esteem, and narcissism.
Mel Slater - One of the best experts on this subject based on the ideXlab platform.
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participant concerns for the learner in a virtual reality replication of the milgram Obedience Study
PLOS ONE, 2018Co-Authors: Mar Gonzalezfranco, Mel Slater, Megan E Birney, David Swapp, Alexander S Haslam, Stephen ReicherAbstract:In Milgram’s seminal Obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this Study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the Study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to Obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that Obedience is a function of relative identification with the science and with the victim in the Study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-Study psychological phenomena.