The Experts below are selected from a list of 48084 Experts worldwide ranked by ideXlab platform
Junghwan Sung - One of the best experts on this subject based on the ideXlab platform.
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dynamic projection mapping system for an augmented character in Performing Art
International Conference on Computer Graphics and Interactive Techniques, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
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SIGGRAPH ASIA Posters - Dynamic projection mapping system for an augmented character in Performing Art
SIGGRAPH Asia 2012 Posters on - SA '12, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
Semi Kim - One of the best experts on this subject based on the ideXlab platform.
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dynamic projection mapping system for an augmented character in Performing Art
International Conference on Computer Graphics and Interactive Techniques, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
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SIGGRAPH ASIA Posters - Dynamic projection mapping system for an augmented character in Performing Art
SIGGRAPH Asia 2012 Posters on - SA '12, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
Bonhwa Choi - One of the best experts on this subject based on the ideXlab platform.
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dynamic projection mapping system for an augmented character in Performing Art
International Conference on Computer Graphics and Interactive Techniques, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
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SIGGRAPH ASIA Posters - Dynamic projection mapping system for an augmented character in Performing Art
SIGGRAPH Asia 2012 Posters on - SA '12, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
Jaeyoung Kim - One of the best experts on this subject based on the ideXlab platform.
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dynamic projection mapping system for an augmented character in Performing Art
International Conference on Computer Graphics and Interactive Techniques, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
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SIGGRAPH ASIA Posters - Dynamic projection mapping system for an augmented character in Performing Art
SIGGRAPH Asia 2012 Posters on - SA '12, 2012Co-Authors: Semi Kim, Jaeyoung Kim, Bonhwa Choi, Junghwan SungAbstract:We designed dynamic projection mapping system for augmented character in Performing Art. Motion data collection in coordinate space should be acquired to track shape and movement of a character and project on the character in real time. Also, interactive and three-dimensional contents need to be identical precisely to the character. Previous studies have shown augmented character with shape recognition technology using infrared cameras/Kinect. In this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and Game engine, Unity3D for projection mapping on real character with interactive and three dimensional contents.
Julie Valero - One of the best experts on this subject based on the ideXlab platform.
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KinoAI et le carnet audiovisuel : une solution plurielle pour l’étude des répétitions
European Journal of Theatre and Performance, 2020Co-Authors: Rémi Ronfard, Julie ValeroAbstract:KinoAI et le carnet audiovisuel : une solution plurielle pour l'étude des répétitions The ever-growing production of video traces of theatrical work, is both an opportunity and a challenge for researchers in Performing Art studies. In this communication, we report on the work of an interdisciplinary team of computer scientists, Performing Art researchers and stage and video Artists, towards the common goal of transforming raw video recordings of theatre rehearsals into meaningful movie narratives. Our prototype system, KinoAI, combines sophisticated Artificial intelligence techniques with a careful dramaturgic analysis of the rehearsals. We present extensive field experiments and propose new research directions.