The Experts below are selected from a list of 5352 Experts worldwide ranked by ideXlab platform

Derek Johns - One of the best experts on this subject based on the ideXlab platform.

  • paper windows interaction techniques for digital paper
    Human Factors in Computing Systems, 2005
    Co-Authors: David Holman, Mark Altosaar, Roel Vertegaal, Nikolaus F. Troje, Derek Johns
    Abstract:

    In this paper, we present Paper Windows, a prototype windowing environment that simulates the use of digital paper displays. By projecting windows on Physical paper, Paper Windows allows the capturing of Physical Affordances of paper in a digital world. The system uses paper as an input device by tracking its motion and shape with a Vicon Motion Capturing System. We discuss the design of a number of interaction techniques for manipulating information on paper displays.

Vesna Popovic - One of the best experts on this subject based on the ideXlab platform.

  • Children's embodied intuitive interaction - Design aspects of embodiment
    International Journal of Child-Computer Interaction, 2019
    Co-Authors: Shital Desai, Alethea Blackler, Vesna Popovic
    Abstract:

    Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of products and interfaces. This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with Physical Jenga and the other half played with a virtual Jenga. The Physical Jenga demonstrated more intuitive interactions than the equivalent virtual interface. Physical affordance is the prime contributor to children’s intuitive interaction with Physical products while perceived affordance is the prime contributor to children’s intuitive interaction with virtual interfaces. Embodied interactions can be achieved through the following design aspects of embodiment - Physical Affordances, perceived Affordances, scaffolding, emergence and cooperative activity. The study has further provided recommendations to make interfaces embodied and intuitive through the Enhanced Framework for Intuitive Interaction. These findings are significant as they provide insights into children’s embodied and intuitive interactions, which contribute to the broader context of children’s interaction with Physical products and virtual interfaces.

Albrecht Schmidt - One of the best experts on this subject based on the ideXlab platform.

  • a cube to learn a tangible user interface for the design of a learning appliance
    Ubiquitous Computing, 2006
    Co-Authors: Lucia Terrenghi, Matthias Kranz, Paul Holleis, Albrecht Schmidt
    Abstract:

    In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answers can be text or image based. Exploiting the Physical Affordances of the cube and augmenting it with embedded sensors and LCD displays placed on each face, we present different learning appliances as playful learning interfaces for children. Based on the initial observations of the experience with children, we argue that breaking conventions about how a computer has to look like, and providing children with a playful interface is a promising approach to embed and integrate technology into children’s everyday context and activities.

David Holman - One of the best experts on this subject based on the ideXlab platform.

  • paper windows interaction techniques for digital paper
    Human Factors in Computing Systems, 2005
    Co-Authors: David Holman, Mark Altosaar, Roel Vertegaal, Nikolaus F. Troje, Derek Johns
    Abstract:

    In this paper, we present Paper Windows, a prototype windowing environment that simulates the use of digital paper displays. By projecting windows on Physical paper, Paper Windows allows the capturing of Physical Affordances of paper in a digital world. The system uses paper as an input device by tracking its motion and shape with a Vicon Motion Capturing System. We discuss the design of a number of interaction techniques for manipulating information on paper displays.

Shital Desai - One of the best experts on this subject based on the ideXlab platform.

  • Children's embodied intuitive interaction - Design aspects of embodiment
    International Journal of Child-Computer Interaction, 2019
    Co-Authors: Shital Desai, Alethea Blackler, Vesna Popovic
    Abstract:

    Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of products and interfaces. This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with Physical Jenga and the other half played with a virtual Jenga. The Physical Jenga demonstrated more intuitive interactions than the equivalent virtual interface. Physical affordance is the prime contributor to children’s intuitive interaction with Physical products while perceived affordance is the prime contributor to children’s intuitive interaction with virtual interfaces. Embodied interactions can be achieved through the following design aspects of embodiment - Physical Affordances, perceived Affordances, scaffolding, emergence and cooperative activity. The study has further provided recommendations to make interfaces embodied and intuitive through the Enhanced Framework for Intuitive Interaction. These findings are significant as they provide insights into children’s embodied and intuitive interactions, which contribute to the broader context of children’s interaction with Physical products and virtual interfaces.