The Experts below are selected from a list of 15468 Experts worldwide ranked by ideXlab platform
H. Taki - One of the best experts on this subject based on the ideXlab platform.
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Constructing virtual air hockey game through the network
20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
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Constructing real time simulation using by familiar PC
11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
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Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
Edward Witten - One of the best experts on this subject based on the ideXlab platform.
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Physical Law and the quest for mathematical understanding
Bulletin of the American Mathematical Society, 2002Co-Authors: Edward WittenAbstract:The theoretical physics of the first quarter of the twentieth century -centering around relativity theory and nonrelativistic quantum mechanics-has had a broad influence mathematically. The main achievement of theoretical physics in the following half-century was the development of quantum field theory or QFT. Yet the mathematical influence of QFT still belongs largely to the 21st century, because its mathematical foundations are still not well-understood.
H. Matsuura - One of the best experts on this subject based on the ideXlab platform.
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Constructing virtual air hockey game through the network
20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
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Constructing real time simulation using by familiar PC
11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
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Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
Huimin Xu - One of the best experts on this subject based on the ideXlab platform.
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Analyzing Path Dynamics in Mobile Ad Hoc Networks Using a Smooth Mobility Model
2009 IEEE Wireless Communications and Networking Conference, 2009Co-Authors: Khaled Harfoush, Huimin XuAbstract:The characteristics of node-pair paths are a primary consideration in the design of routing protocols in mobile ad-hoc networks (MANETs). Existing research studies on MANET paths focus on their dynamics in the presence of node mobility and ignore the impact of network configuration such as node density and node transmission range. In this paper, we study MANET paths using a smooth mobility model, which complies with the Physical Law of smooth motion and is sensitive to the change of node velocity over small timescales. Our study reveals that for paths connecting nodes with slow mobility through a small number of hops, path stability and availability are dominated by network configuration; whereas, for paths connecting nodes with moderate/fast mobility through a large number of hops, they are dominated by node mobility.
K. Tanaka - One of the best experts on this subject based on the ideXlab platform.
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Constructing virtual air hockey game through the network
20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system
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Constructing real time simulation using by familiar PC
11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations
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Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004Co-Authors: H. Matsuura, K. Tanaka, H. TakiAbstract:Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations