Physical Law

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H. Taki - One of the best experts on this subject based on the ideXlab platform.

  • Constructing virtual air hockey game through the network
    20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system

  • Constructing real time simulation using by familiar PC
    11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations

  • Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
    IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations

Edward Witten - One of the best experts on this subject based on the ideXlab platform.

H. Matsuura - One of the best experts on this subject based on the ideXlab platform.

  • Constructing virtual air hockey game through the network
    20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system

  • Constructing real time simulation using by familiar PC
    11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations

  • Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
    IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations

Huimin Xu - One of the best experts on this subject based on the ideXlab platform.

  • Analyzing Path Dynamics in Mobile Ad Hoc Networks Using a Smooth Mobility Model
    2009 IEEE Wireless Communications and Networking Conference, 2009
    Co-Authors: Khaled Harfoush, Huimin Xu
    Abstract:

    The characteristics of node-pair paths are a primary consideration in the design of routing protocols in mobile ad-hoc networks (MANETs). Existing research studies on MANET paths focus on their dynamics in the presence of node mobility and ignore the impact of network configuration such as node density and node transmission range. In this paper, we study MANET paths using a smooth mobility model, which complies with the Physical Law of smooth motion and is sensitive to the change of node velocity over small timescales. Our study reveals that for paths connecting nodes with slow mobility through a small number of hops, path stability and availability are dominated by network configuration; whereas, for paths connecting nodes with moderate/fast mobility through a large number of hops, they are dominated by node mobility.

K. Tanaka - One of the best experts on this subject based on the ideXlab platform.

  • Constructing virtual air hockey game through the network
    20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of virtual air hockey game system

  • Constructing real time simulation using by familiar PC
    11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2005
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations

  • Reciprocating vision and auditory sensation through network - constructing virtual air hokkey game
    IEEE Conference on Cybernetics and Intelligent Systems 2004., 2004
    Co-Authors: H. Matsuura, K. Tanaka, H. Taki
    Abstract:

    Recently, the virtual reality has progressed rapidly in the field of the science and technology. The coverage includes extremely various fields such as communication, design, entertainment, etc. Various VR space have been proposed and constructed by present. However, there are no VR system that realizes real time simulation based on the same Physical Law as it works in the real world. Then, we construct a virtual air hockey game based on rigid dynamics in this research. Moreover, to provide the presence with users, two sensations (the visual and auditory sensation) are synchronized. This paper describes various problems and their solutions in construction of the system, and utilities for synchronizing the two sensations