The Experts below are selected from a list of 17553 Experts worldwide ranked by ideXlab platform
M Narumi - One of the best experts on this subject based on the ideXlab platform.
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immersion in interaction based on Physical World Objects
Active Media Technology, 2005Co-Authors: M Imai, M NarumiAbstract:This paper proposes a new communication strategy based on Physical World Objects. In usual human-robot interaction, a human looks on the robot's behaviors without responding to them and seldom immerses him/herself in the interaction. The communication strategy achieves human's immersion in interaction by generating an affective utterance which stimulates a human's feeling about a Physical World Object. The innovative idea of the strategy is to employ the actual Physical Objects to mediate the human-robot interaction. In particular, since the affective utterance relates directly to a sort of human's sensory perception, it is easy to develop a relationship between a human and a robot.
M Imai - One of the best experts on this subject based on the ideXlab platform.
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immersion in interaction based on Physical World Objects
Active Media Technology, 2005Co-Authors: M Imai, M NarumiAbstract:This paper proposes a new communication strategy based on Physical World Objects. In usual human-robot interaction, a human looks on the robot's behaviors without responding to them and seldom immerses him/herself in the interaction. The communication strategy achieves human's immersion in interaction by generating an affective utterance which stimulates a human's feeling about a Physical World Object. The innovative idea of the strategy is to employ the actual Physical Objects to mediate the human-robot interaction. In particular, since the affective utterance relates directly to a sort of human's sensory perception, it is easy to develop a relationship between a human and a robot.
Wuchieh Tang - One of the best experts on this subject based on the ideXlab platform.
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objcube using Object oriented metaphor to review interaction between Physical Objects
2007Co-Authors: Runghuei Liang, Wuchieh TangAbstract:Designing metaphors in interaction design is to make users understand a system quickly based on their experiences. Object-oriented design principle is a programming style with Objects, instead of data, as its metaphor. Originated from the Physical World, Object-oriented principle has developed into more complex form after these years of hard working by engineers in the digital space. Besides, on Physical Objects, more and more designers seek and apply fabulous metaphors to the attached digital information. However, concerning the foundation of interaction, in this research we tried to take the Object-oriented principles as metaphor for designing interaction between Physical Objects. In addition to the Physical properties of tangible things, digital properties are taken into account to adapt metaphor in virtual space. Presenting by Physical computing, we introduce three basic concepts in Object-oriented language, encapsulation, inheritance, and polymorphism, to the interaction of Physical Objects. To help us understand and think the possibility of redesigning the interaction of these digitally enabled Physical Objects, we demonstrate ObjCube as an example of this paradigm.
Runghuei Liang - One of the best experts on this subject based on the ideXlab platform.
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objcube using Object oriented metaphor to review interaction between Physical Objects
2007Co-Authors: Runghuei Liang, Wuchieh TangAbstract:Designing metaphors in interaction design is to make users understand a system quickly based on their experiences. Object-oriented design principle is a programming style with Objects, instead of data, as its metaphor. Originated from the Physical World, Object-oriented principle has developed into more complex form after these years of hard working by engineers in the digital space. Besides, on Physical Objects, more and more designers seek and apply fabulous metaphors to the attached digital information. However, concerning the foundation of interaction, in this research we tried to take the Object-oriented principles as metaphor for designing interaction between Physical Objects. In addition to the Physical properties of tangible things, digital properties are taken into account to adapt metaphor in virtual space. Presenting by Physical computing, we introduce three basic concepts in Object-oriented language, encapsulation, inheritance, and polymorphism, to the interaction of Physical Objects. To help us understand and think the possibility of redesigning the interaction of these digitally enabled Physical Objects, we demonstrate ObjCube as an example of this paradigm.
Lansade Léa - One of the best experts on this subject based on the ideXlab platform.
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Horses Solve Visible but Not Invisible Displacement Tasks in an Object Permanence Paradigm
'Frontiers Media SA', 2020Co-Authors: Trösch Miléna, Flamand Anna, Chasles Manon, Nowak Raymond, Calandreau Ludovic, Lansade LéaAbstract:International audienceA key question in the field of animal cognition is how animals comprehend their Physical World. Object permanence is one of the fundamental features of Physical cognition. It is the ability to reason about hidden Objects and to mentally reconstruct their invisible displacements. This cognitive skill has been studied in a wide range of species but never directly in the horse (Equus caballus). In this study, we therefore assessed the understanding of visible and invisible displacements in adult Welsh mares in two complementary experiments, using different horses. In experiment 1, visible displacement was investigated using two tasks adapted from the Uzgiris and Hunt scale 1. Invisible displacement was assessed using a transposition task, in which food was first hidden in one of two containers and the location of the containers was then switched. In experiment 2, we further investigated horses' understanding of visible and invisible displacements using an easier procedure designed to avoid potentially confounding factors. In both experiments, horses successfully completed the tasks involving visible displacement with two or three possible hiding places. However, in both experiments, horses failed the transposition tasks, suggesting that they may not be able to track the displacement of an Object that is not directly perceived (i.e., invisible displacement). These results bring new insights into Object permanence in horses and how they represent their Physical World