Profanity

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Christine Neylon Obrien - One of the best experts on this subject based on the ideXlab platform.

Ashley M Fraser - One of the best experts on this subject based on the ideXlab platform.

  • Profanity in media associated with attitudes and behavior regarding Profanity use and aggression
    Pediatrics, 2011
    Co-Authors: Sarah M Coyne, Laura Stockdale, David A Nelson, Ashley M Fraser
    Abstract:

    We hypothesized that exposure to Profanity in media would be directly related to beliefs and behavior regarding Profanity and indirectly to aggressive behavior. METHODS: We examined these associations among 223 adolescents attending a large Midwestern middle school. Participants completed a number of questionnaires examining their exposure to media, atti- tudes and behavior regarding Profanity, and aggressive behavior. RESULTS: Results revealed a positive association between exposure to Profanity in multiple forms of media and beliefs about Profanity, pro- fanity use, and engagement in physical and relational aggression. Spe- cifically, attitudes toward Profanity use mediated the relationship be- tween exposure to Profanity in media and subsequent behavior involving Profanity use and aggression. CONCLUSIONS: The main hypothesis was confirmed, and implications for the rating industry and research field are discussed. Pediatrics 2011;128:000

L David - One of the best experts on this subject based on the ideXlab platform.

  • anti Profanity laws and the first amendment
    Social Science Research Network, 2017
    Co-Authors: L David
    Abstract:

    The essay first examines several current state laws that prohibit Profanity under certain circumstances. It then details a few recent cases in which individuals were convicted for uttering Profanity. The next section explains how Profanity can be a part of an unprotected category of speech, such as fighting words, true threats, or harassment. Finally, the essay examines whether such laws and cases comport with First Amendment principles.

Shivakant Mishra - One of the best experts on this subject based on the ideXlab platform.

  • Prediction of cyberbullying incidents in a media-based social network
    2016 IEEE ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM), 2016
    Co-Authors: Homa Hosseinmardi, Rahat Ibn Rafiq, Qin Lv, Shivakant Mishra
    Abstract:

    Cyberbullying is a major problem affecting more than half of all American teens. Prior work has largely focused on detecting cyberbullying after the fact. In this paper, we investigate the prediction of cyberbullying incidents in Instagram, a popular media-based social network. The novelty of this work is building a predictor that can anticipate the occurrence of cyberbullying incidents before they happen. The Instagram media-based social network is well-suited to such prediction since there is an initial posting of an image typically with an associated text caption, followed later by the text comments that form the basis of a specific cyberbullying incident. We extract several important features from the initial posting data for automated cyberbullying prediction, including Profanity and linguistic content of the text caption, image content, as well as social graph parameters and temporal content behavior. Evaluations using a real-world Instagram dataset demonstrate that our method achieves high performance in predicting the occurrence of cyberbullying incidents.

  • analyzing labeled cyberbullying incidents on the instagram social network
    Social Informatics, 2015
    Co-Authors: Homa Hosseinmardi, Rahat Ibn Rafiq, Qin Lv, Sabrina Arredondo Mattson, Shivakant Mishra
    Abstract:

    Cyberbullying is a growing problem affecting more than half of all American teens. The main goal of this paper is to study labeled cyberbullying incidents in the Instagram social network. In this work, we have collected a sample data set consisting of Instagram images and their associated comments. We then designed a labeling study and employed human contributors at the crowd-sourced CrowdFlower website to label these media sessions for cyberbullying. A detailed analysis of the labeled data is then presented, including a study of relationships between cyberbullying and a host of features such as cyberaggression, Profanity, social graph features, temporal commenting behavior, linguistic content, and image content.

  • prediction of cyberbullying incidents on the instagram social network
    arXiv: Information Retrieval, 2015
    Co-Authors: Homa Hosseinmardi, Rahat Ibn Rafiq, Qin Lv, Sabrina Arredondo Mattson, Shivakant Mishra
    Abstract:

    Cyberbullying is a growing problem affecting more than half of all American teens. The main goal of this paper is to investigate fundamentally new approaches to understand and automatically detect and predict incidents of cyberbullying in Instagram, a media-based mobile social network. In this work, we have collected a sample data set consisting of Instagram images and their associated comments. We then designed a labeling study and employed human contributors at the crowd-sourced CrowdFlower website to label these media sessions for cyberbullying. A detailed analysis of the labeled data is then presented, including a study of relationships between cyberbullying and a host of features such as cyberaggression, Profanity, social graph features, temporal commenting behavior, linguistic content, and image content. Using the labeled data, we further design and evaluate the performance of classifiers to automatically detect and pre- dict incidents of cyberbullying and cyberaggression.

Mia Consalvo - One of the best experts on this subject based on the ideXlab platform.

  • good clean fun a content analysis of Profanity in video games and its prevalence across game systems and ratings
    Cyberpsychology Behavior and Social Networking, 2009
    Co-Authors: James D Ivory, Dmitri Williams, Nicole Martins, Mia Consalvo
    Abstract:

    Although violent video game content and its effects have been examined extensively by empirical research, verbal aggression in the form of Profanity has received less attention. Building on preliminary findings from previous studies, an extensive content analysis of Profanity in video games was conducted using a sample of the 150 top-selling video games across all popular game platforms (including home consoles, portable consoles, and personal computers). The frequency of Profanity, both in general and across three Profanity categories, was measured and compared to games' ratings, sales, and platforms. Generally, Profanity was found in about one in five games and appeared primarily in games rated for teenagers or above. Games containing Profanity, however, tended to contain it frequently. Profanity was not found to be related to games' sales or platforms.