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Guerra Cecília - One of the best experts on this subject based on the ideXlab platform.

  • Sustainability of research in education: from conception to implementation of a framework
    'Universidade Estadual do Sudoeste da Bahia Edicoes UESB', 2021
    Co-Authors: Guerra Cecília
    Abstract:

    Este artículo pretende presentar parte del proceso metodológico relacionado con el desarrollo de un punto de referencia para la promoción de la sostenibilidad de la investigación en educación. Este producto es el resultado de un estudio de investigación y desarrollo (I+D), que implica la colaboración con varios agentes clave de la educación superior portuguesa (investigadores y universitarios) en el diseño, la aplicación y la evaluación de la calidad de las estrategias e instrumentos que promueven la sostenibilidad de las innovaciones educativas resultantes de la investigación. Los datos se recogieron mediante cuestionarios, entrevistas y observación participante por parte del investigador del proyecto. El análisis de contenido de los documentos producidos por los participantes (por ejemplo, los artículos científicos producidos) y el análisis de los registros de observación del trabajo desarrollado en la red (observación participante del investigador del estudio) es un proceso continuo, con ciclos de reflexión-acción que ayudan a identificar los potenciales, las limitaciones y a definir las mejoras para producir la segunda versión del punto de referencia. Se pretende, por último, informar (y dirigir) la sostenibilidad de las innovaciones educativas desarrolladas a partir de la investigación educativa financiada.Este artigo pretende apresentar um recorte do processo metodológico referente ao desenvolvimento de um referencial para a promoção da sustentabilidade de investigação em educação. Este produto decorre de um estudo de investigação e desenvolvimento (I&D), envolvendo a colaboração com diversos agentes-chave do ensino superior português (investigadores e docentes universitários) no desenho, implementação e avaliação da qualidade de estratégias e instrumentos promotoras da sustentabilidade de inovações educativas resultantes da investigação. Os dados foram recolhidos através da aplicação de questionários, realização de entrevistas e observação participante da investigadora do projeto. A análise de conteúdo dos documentos produzidos pelos participantes (ex. artigos científicos produzidos) e a análise dos registos de observação do trabalho desenvolvido na rede (observação participante da investigadora do estudo) é um processo contínuo, com ciclos de reflexão-ação para ajudar a identificar as potencialidades, constrangimentos e definir melhorias para produzir a segunda versão do referencial. Pretende-se, por fim, informar (e direcionar) a sustentabilidade de inovações educativas desenvolvidas a partir de investigação educacional financiada.This article aims to present part of the methodological process related to the development of a benchmark for the promotion of sustainability of research in education. This product derives from a research and development (R&D) study, involving collaboration with several key agents of Portuguese higher education (Researchers and university lecturers) in the design, implementation and quality assessment of strategies and instruments promoting the sustainability of educational innovations resulting from research. Data were collected through the application of questionnaires, interviews and participant observation by the Project Researcher. The content analysis of the documents produced by the participants (e.g. scientific articles produced) and the analysis of the observation records of the work developed in the network (participant observation by the study Researcher) is an ongoing process, with cycles of reflection-action to help identify potentials, constraints and define improvements to produce the second version of the referential. It is intended, finally, to inform (and direct) the sustainability of educational innovations developed from funded educational research.

Lee Byung Gook - One of the best experts on this subject based on the ideXlab platform.

  • arkanoid development of 3d game and handheld augmented reality
    2012
    Co-Authors: Markus Santoso, Lee Byung Gook
    Abstract:

    In this paper, Researcher presents ARkanoid, a 3D Handheld Augmented Reality game. Through this Project, Researcher tried to remake the old 2D game and brought it into something new. This time, Researcher chooses an Arkanoid game which was first introduced in 1986 and became very famous together with the raise of video game era on that moment. Not only makes it in the 3D version, but also Researcher combines it with an Augmented Reality (AR) technology. And finally, this AR Project is finalized through handheld devices so that it can be commercialized to the real world in the future. This paper discusses the technical aspect of the game, the design and development process and the result of user study. The goal of this research is to explore the affordances and constraints of handheld AR interfaces for 3D games. This Project showed some promising results of handheld AR application in game. User feels that the game presentation with 3D and AR technology is more interesting than general 2D game, the immersion of virtual object in real world also brings unique game ambient and touch-screen gameplay makes the player becomes more engaged to the game. Researcher hopes this research can be the milestone and will inspire the further research of respected field. Researcher also hopes this Arkanoid AR game can educate the user of handheld device who mostly grew up in previous era of Arkanoid game, that they can easily get familiar with AR technology applications.

Markus Santoso - One of the best experts on this subject based on the ideXlab platform.

  • arkanoid development of 3d game and handheld augmented reality
    2012
    Co-Authors: Markus Santoso, Lee Byung Gook
    Abstract:

    In this paper, Researcher presents ARkanoid, a 3D Handheld Augmented Reality game. Through this Project, Researcher tried to remake the old 2D game and brought it into something new. This time, Researcher chooses an Arkanoid game which was first introduced in 1986 and became very famous together with the raise of video game era on that moment. Not only makes it in the 3D version, but also Researcher combines it with an Augmented Reality (AR) technology. And finally, this AR Project is finalized through handheld devices so that it can be commercialized to the real world in the future. This paper discusses the technical aspect of the game, the design and development process and the result of user study. The goal of this research is to explore the affordances and constraints of handheld AR interfaces for 3D games. This Project showed some promising results of handheld AR application in game. User feels that the game presentation with 3D and AR technology is more interesting than general 2D game, the immersion of virtual object in real world also brings unique game ambient and touch-screen gameplay makes the player becomes more engaged to the game. Researcher hopes this research can be the milestone and will inspire the further research of respected field. Researcher also hopes this Arkanoid AR game can educate the user of handheld device who mostly grew up in previous era of Arkanoid game, that they can easily get familiar with AR technology applications.