The Experts below are selected from a list of 3186 Experts worldwide ranked by ideXlab platform
Benjamin Goldstein - One of the best experts on this subject based on the ideXlab platform.
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Above-Real-Time Training (ARTT) Improves Transfer to a Simulated Flight Control Task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:OBJECTIVE: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task. BACKGROUND: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators. METHOD: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed. RESULTS: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training. CONCLUSION: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference. APPLICATION: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. Language: en
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Above-real-time training (ARTT) improves transfer to a simulated flight control task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:Objective: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task.Background: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators.Method: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed.Results: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training.Conclusion: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference.Application: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. © 2012, Human Factors and Ergonomics Society.
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Effects of Screen Resolution and Training Variation on a Simulated Flight Control Task
Vision and Displays for Military and Security Applications, 2010Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:One hundred and four inexperienced observers were trained on a PC-based flight control task in order to measure the effect of two flight simulation variables; Screen Resolution and training speed, on post-training performance. A throttle and joystick controlled the speed, radius and inclination angle of an orbiting F-18 chase aircraft. The control task was to overtake and intercept a target F-18 flying on another orbit with a different radius and inclination. The simulation included a realistic F-18 cockpit for the chase plane, a realistic F-18 target aircraft, textured terrain, a horizon, clouds and sun. The variables of interest were Screen Resolution (768 × 1,024, 960 × 1,280, 1,200 × 1,600 [criterion]) and simulated training speeds of 450, 900 (criterion) or 1,350 knots. Experiment 1 was carried out in a single session at criterion Resolution with 50 observers. It included a pre-test at criterion speed and a training session that presented either 18 training trials at 900 knots, 18 at 1,350 knots, 9 trials at 450 and 9 at 900 knots, or 6 trials at each of 450, 900 and 1,350 knots to different groups of observers. Consistent fast (1,350 knots) training generated the largest training errors but the best post-training (criterion speed) performance. Experiment 2, with 52 observers, used the same task. The three Screen Resolutions were varied between observers while training speeds were varied within observers on three sessions over 3 days. Familiarization and the criterion pre-test were completed on day 1. A single training session and criterion post-test were completed on each of days 2 and 3. All permutations of pairs of 450, 900 and 1,350 knot speeds were used during the training sessions over days 2 and 3. Following the first training session, 1,350-knot training at high (criterion) Resolution and medium Resolution produced the best post-training performance results. Following both training sessions, the best post-training results occurred following high Resolution training at the fast (1,350 knot) training speed in both training sessions. Performance under low-Resolution conditions was significantly worse than under high (criterion) or medium-Resolution training. These results re-emphasize the importance of Screen Resolution during simulator training, and they support earlier findings that greater-than-realistic speed training improves performance on a simulated flight control task carried out at a realistic (criterion) post-test speed.
Ziqian Dong - One of the best experts on this subject based on the ideXlab platform.
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MASS - TETRIS: Smartphone-to-Smartphone Screen-Based Visible Light Communication
2017 IEEE 14th International Conference on Mobile Ad Hoc and Sensor Systems (MASS), 2017Co-Authors: Matthew Stafford, Adriana Rogers, Shela Wu, Charles Carver, N. Sertac Artan, Ziqian DongAbstract:With the extensive use of smartphones, technology improving secure communication between smartphones is a growing field of research. As a form of Visible Light Communication, a color video barcode system creates a smartphone-tosmartphone communication channel. This color video barcode system, effectively an evolved form of QR codes, provides a secure alternative to WiFi, Bluetooth, and Near Field Communication. Recent improvements in smartphone Screen Resolution and camera capabilities allow for data transmission with larger amounts of information. In this paper, we investigate if these hardware changes will allow for improvements in data transmission over a Screen-to-camera color barcode link. Our system, TEtra- TRansmISsion (TETRIS) achieves a communication throughput of 311.22 Kbps with 90% accuracy. We discuss how this could be improved with further work.
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TETRIS: Smartphone-to-Smartphone Screen-Based Visible Light Communication
2017 IEEE 14th International Conference on Mobile Ad Hoc and Sensor Systems (MASS), 2017Co-Authors: Matthew Stafford, Adriana Rogers, Shela Wu, Charles Carver, Sertac N. Artan, Ziqian DongAbstract:With the extensive use of smartphones, technology improving secure communication between smartphones is a growing field of research. As a form of Visible Light Communication, a color video barcode system creates a smartphone-tosmartphone communication channel. This color video barcode system, effectively an evolved form of QR codes, provides a secure alternative to WiFi, Bluetooth, and Near Field Communication. Recent improvements in smartphone Screen Resolution and camera capabilities allow for data transmission with larger amounts of information. In this paper, we investigate if these hardware changes will allow for improvements in data transmission over a Screen-to-camera color barcode link. Our system, TEtra- TRansmISsion (TETRIS) achieves a communication throughput of 311.22 Kbps with 90% accuracy. We discuss how this could be improved with further work.
D. C. Donderi - One of the best experts on this subject based on the ideXlab platform.
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Above-Real-Time Training (ARTT) Improves Transfer to a Simulated Flight Control Task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:OBJECTIVE: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task. BACKGROUND: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators. METHOD: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed. RESULTS: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training. CONCLUSION: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference. APPLICATION: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. Language: en
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Above-real-time training (ARTT) improves transfer to a simulated flight control task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:Objective: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task.Background: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators.Method: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed.Results: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training.Conclusion: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference.Application: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. © 2012, Human Factors and Ergonomics Society.
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Effects of Screen Resolution and Training Variation on a Simulated Flight Control Task
Vision and Displays for Military and Security Applications, 2010Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:One hundred and four inexperienced observers were trained on a PC-based flight control task in order to measure the effect of two flight simulation variables; Screen Resolution and training speed, on post-training performance. A throttle and joystick controlled the speed, radius and inclination angle of an orbiting F-18 chase aircraft. The control task was to overtake and intercept a target F-18 flying on another orbit with a different radius and inclination. The simulation included a realistic F-18 cockpit for the chase plane, a realistic F-18 target aircraft, textured terrain, a horizon, clouds and sun. The variables of interest were Screen Resolution (768 × 1,024, 960 × 1,280, 1,200 × 1,600 [criterion]) and simulated training speeds of 450, 900 (criterion) or 1,350 knots. Experiment 1 was carried out in a single session at criterion Resolution with 50 observers. It included a pre-test at criterion speed and a training session that presented either 18 training trials at 900 knots, 18 at 1,350 knots, 9 trials at 450 and 9 at 900 knots, or 6 trials at each of 450, 900 and 1,350 knots to different groups of observers. Consistent fast (1,350 knots) training generated the largest training errors but the best post-training (criterion speed) performance. Experiment 2, with 52 observers, used the same task. The three Screen Resolutions were varied between observers while training speeds were varied within observers on three sessions over 3 days. Familiarization and the criterion pre-test were completed on day 1. A single training session and criterion post-test were completed on each of days 2 and 3. All permutations of pairs of 450, 900 and 1,350 knot speeds were used during the training sessions over days 2 and 3. Following the first training session, 1,350-knot training at high (criterion) Resolution and medium Resolution produced the best post-training performance results. Following both training sessions, the best post-training results occurred following high Resolution training at the fast (1,350 knot) training speed in both training sessions. Performance under low-Resolution conditions was significantly worse than under high (criterion) or medium-Resolution training. These results re-emphasize the importance of Screen Resolution during simulator training, and they support earlier findings that greater-than-realistic speed training improves performance on a simulated flight control task carried out at a realistic (criterion) post-test speed.
Matthew Stafford - One of the best experts on this subject based on the ideXlab platform.
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MASS - TETRIS: Smartphone-to-Smartphone Screen-Based Visible Light Communication
2017 IEEE 14th International Conference on Mobile Ad Hoc and Sensor Systems (MASS), 2017Co-Authors: Matthew Stafford, Adriana Rogers, Shela Wu, Charles Carver, N. Sertac Artan, Ziqian DongAbstract:With the extensive use of smartphones, technology improving secure communication between smartphones is a growing field of research. As a form of Visible Light Communication, a color video barcode system creates a smartphone-tosmartphone communication channel. This color video barcode system, effectively an evolved form of QR codes, provides a secure alternative to WiFi, Bluetooth, and Near Field Communication. Recent improvements in smartphone Screen Resolution and camera capabilities allow for data transmission with larger amounts of information. In this paper, we investigate if these hardware changes will allow for improvements in data transmission over a Screen-to-camera color barcode link. Our system, TEtra- TRansmISsion (TETRIS) achieves a communication throughput of 311.22 Kbps with 90% accuracy. We discuss how this could be improved with further work.
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TETRIS: Smartphone-to-Smartphone Screen-Based Visible Light Communication
2017 IEEE 14th International Conference on Mobile Ad Hoc and Sensor Systems (MASS), 2017Co-Authors: Matthew Stafford, Adriana Rogers, Shela Wu, Charles Carver, Sertac N. Artan, Ziqian DongAbstract:With the extensive use of smartphones, technology improving secure communication between smartphones is a growing field of research. As a form of Visible Light Communication, a color video barcode system creates a smartphone-tosmartphone communication channel. This color video barcode system, effectively an evolved form of QR codes, provides a secure alternative to WiFi, Bluetooth, and Near Field Communication. Recent improvements in smartphone Screen Resolution and camera capabilities allow for data transmission with larger amounts of information. In this paper, we investigate if these hardware changes will allow for improvements in data transmission over a Screen-to-camera color barcode link. Our system, TEtra- TRansmISsion (TETRIS) achieves a communication throughput of 311.22 Kbps with 90% accuracy. We discuss how this could be improved with further work.
Keith K. Niall - One of the best experts on this subject based on the ideXlab platform.
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Above-Real-Time Training (ARTT) Improves Transfer to a Simulated Flight Control Task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:OBJECTIVE: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task. BACKGROUND: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators. METHOD: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed. RESULTS: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training. CONCLUSION: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference. APPLICATION: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. Language: en
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Above-real-time training (ARTT) improves transfer to a simulated flight control task
Human Factors, 2012Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:Objective: The aim of this study was to measure the effects of above-real-time-training (ARTT) speed and Screen Resolution on a simulated flight control task.Background: ARTT has been shown to improve transfer to the criterion task in some military simulation experiments. We tested training speed and Screen Resolution in a project, sponsored by Defence Research and Development Canada, to develop components for prototype air mission simulators.Method: For this study, 54 participants used a single-Screen PC-based flight simulation program to learn to chase and catch an F-18A fighter jet with another F-18A while controlling the chase aircraft with a throttle and side-stick controller. Screen Resolution was varied between participants, and training speed was varied factorially across two sessions within participants. Pretest and posttest trials were at high Resolution and criterion (900 knots) speed.Results: Posttest performance was best with high Screen Resolution training and when one ARTT training session was followed by a session of criterion speed training.Conclusion: ARTT followed by criterion training improves performance on a visual-motor coordination task. We think that ARTT influences known facilitators of transfer, including similarity to the criterion task and contextual interference.Application: Use high-Screen Resolution, start with ARTT, and finish with criterion speed training when preparing a mission simulation. © 2012, Human Factors and Ergonomics Society.
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Effects of Screen Resolution and Training Variation on a Simulated Flight Control Task
Vision and Displays for Military and Security Applications, 2010Co-Authors: D. C. Donderi, Keith K. Niall, Karyn Fish, Benjamin GoldsteinAbstract:One hundred and four inexperienced observers were trained on a PC-based flight control task in order to measure the effect of two flight simulation variables; Screen Resolution and training speed, on post-training performance. A throttle and joystick controlled the speed, radius and inclination angle of an orbiting F-18 chase aircraft. The control task was to overtake and intercept a target F-18 flying on another orbit with a different radius and inclination. The simulation included a realistic F-18 cockpit for the chase plane, a realistic F-18 target aircraft, textured terrain, a horizon, clouds and sun. The variables of interest were Screen Resolution (768 × 1,024, 960 × 1,280, 1,200 × 1,600 [criterion]) and simulated training speeds of 450, 900 (criterion) or 1,350 knots. Experiment 1 was carried out in a single session at criterion Resolution with 50 observers. It included a pre-test at criterion speed and a training session that presented either 18 training trials at 900 knots, 18 at 1,350 knots, 9 trials at 450 and 9 at 900 knots, or 6 trials at each of 450, 900 and 1,350 knots to different groups of observers. Consistent fast (1,350 knots) training generated the largest training errors but the best post-training (criterion speed) performance. Experiment 2, with 52 observers, used the same task. The three Screen Resolutions were varied between observers while training speeds were varied within observers on three sessions over 3 days. Familiarization and the criterion pre-test were completed on day 1. A single training session and criterion post-test were completed on each of days 2 and 3. All permutations of pairs of 450, 900 and 1,350 knot speeds were used during the training sessions over days 2 and 3. Following the first training session, 1,350-knot training at high (criterion) Resolution and medium Resolution produced the best post-training performance results. Following both training sessions, the best post-training results occurred following high Resolution training at the fast (1,350 knot) training speed in both training sessions. Performance under low-Resolution conditions was significantly worse than under high (criterion) or medium-Resolution training. These results re-emphasize the importance of Screen Resolution during simulator training, and they support earlier findings that greater-than-realistic speed training improves performance on a simulated flight control task carried out at a realistic (criterion) post-test speed.