The Experts below are selected from a list of 125409 Experts worldwide ranked by ideXlab platform
Chia Chun Kao - One of the best experts on this subject based on the ideXlab platform.
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designing kinect2scratch games to help therapists train young adults with cerebral palsy in Special Education School settings
Conference on Computers and Accessibility, 2015Co-Authors: Yaojen Chang, Yashu Kang, Yaosheng Chang, Hunghuan Liu, Chengchieh Wang, Chia Chun KaoAbstract:Children with cerebral palsy (CP) may need to undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized easily and are expensive; consequently, public Special-Education Schools generally cannot afford purchasing these products. This study employs the Microsoft Kinect technology and image recognition technology to create a rehabilitation system which may be applicable for people with CP. To motivate people with CP to engage in exercise training, we gamified the movement training of self-feeding and self-dressing for young adults with CP in Special Education School settings. By leveraging the Scratch language and Kinect2Scratch tool, the physical therapists (PTs) who will use the system may be able to do the customization without technical support. Preliminary results of 5 healthy college students testing the exercise games are presented. The precision and reliability of the Kinect2Scratch Games are 100% and 97.5%.
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ASSETS - Designing Kinect2Scratch Games to Help Therapists Train Young Adults with Cerebral Palsy in Special Education School Settings
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility - ASSETS '15, 2015Co-Authors: Yaojen Chang, Yashu Kang, Yaosheng Chang, Hunghuan Liu, Chengchieh Wang, Chia Chun KaoAbstract:Children with cerebral palsy (CP) may need to undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized easily and are expensive; consequently, public Special-Education Schools generally cannot afford purchasing these products. This study employs the Microsoft Kinect technology and image recognition technology to create a rehabilitation system which may be applicable for people with CP. To motivate people with CP to engage in exercise training, we gamified the movement training of self-feeding and self-dressing for young adults with CP in Special Education School settings. By leveraging the Scratch language and Kinect2Scratch tool, the physical therapists (PTs) who will use the system may be able to do the customization without technical support. Preliminary results of 5 healthy college students testing the exercise games are presented. The precision and reliability of the Kinect2Scratch Games are 100% and 97.5%.
Sarah Butler Jessen - One of the best experts on this subject based on the ideXlab platform.
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Special Education School choice the complex effects of small Schools School choice and public high School policy in new york city
Educational Policy, 2013Co-Authors: Sarah Butler JessenAbstract:This article begins to unpack the complex effects of the policies of both the small Schools and choice on students with Special needs. Drawing on qualitative data collected throughout the 2008-2009...
Yaojen Chang - One of the best experts on this subject based on the ideXlab platform.
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designing kinect2scratch games to help therapists train young adults with cerebral palsy in Special Education School settings
Conference on Computers and Accessibility, 2015Co-Authors: Yaojen Chang, Yashu Kang, Yaosheng Chang, Hunghuan Liu, Chengchieh Wang, Chia Chun KaoAbstract:Children with cerebral palsy (CP) may need to undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized easily and are expensive; consequently, public Special-Education Schools generally cannot afford purchasing these products. This study employs the Microsoft Kinect technology and image recognition technology to create a rehabilitation system which may be applicable for people with CP. To motivate people with CP to engage in exercise training, we gamified the movement training of self-feeding and self-dressing for young adults with CP in Special Education School settings. By leveraging the Scratch language and Kinect2Scratch tool, the physical therapists (PTs) who will use the system may be able to do the customization without technical support. Preliminary results of 5 healthy college students testing the exercise games are presented. The precision and reliability of the Kinect2Scratch Games are 100% and 97.5%.
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ASSETS - Designing Kinect2Scratch Games to Help Therapists Train Young Adults with Cerebral Palsy in Special Education School Settings
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility - ASSETS '15, 2015Co-Authors: Yaojen Chang, Yashu Kang, Yaosheng Chang, Hunghuan Liu, Chengchieh Wang, Chia Chun KaoAbstract:Children with cerebral palsy (CP) may need to undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized easily and are expensive; consequently, public Special-Education Schools generally cannot afford purchasing these products. This study employs the Microsoft Kinect technology and image recognition technology to create a rehabilitation system which may be applicable for people with CP. To motivate people with CP to engage in exercise training, we gamified the movement training of self-feeding and self-dressing for young adults with CP in Special Education School settings. By leveraging the Scratch language and Kinect2Scratch tool, the physical therapists (PTs) who will use the system may be able to do the customization without technical support. Preliminary results of 5 healthy college students testing the exercise games are presented. The precision and reliability of the Kinect2Scratch Games are 100% and 97.5%.
Javier Gueitarodriguez - One of the best experts on this subject based on the ideXlab platform.
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influence of aquatic therapy in children and youth with cerebral palsy a qualitative case study in a Special Education School
International Journal of Environmental Research and Public Health, 2020Co-Authors: Elisa Munozblanco, Javier Merinoandres, Beatriz Aguilarsoto, Yolanda Castillo Garcia, Marta Puentevillalba, Jorge Perezcorrales, Javier GueitarodriguezAbstract:Cerebral palsy results in the progressive loss of motor functions, with a negative impact on daily activities and participation. Despite the well described benefits of aquatic therapy in children, little is known about the effects of the same in School settings. This study aimed to describe the experience of children and youth with cerebral palsy participating in an aquatic therapy program within a Special Education School considering their Educational and therapeutic perspectives. A qualitative descriptive case study with embedded units was developed, comprising 27 participants. This study employed purposeful sampling to include children and youth with cerebral palsy from the Asociacion Ayuda a la Paralisis Cerebral (APACE) Special Education School, together with their parents, the Special Education teachers, and health care professionals. Data were collected via non-participant observation, semi-structured and informal interviews, focus groups, and researcher field notes. A thematic analysis was conducted, revealing the following themes: (a) the connection with the environment; (b) postural improvements and mobility; (c) the opportunity to perform tasks; (d) learning and transfer. A motivating environment leads to physical, cognitive and social benefits, both at School and in the home. Aquatic therapy was viewed as a means for learning and participation. These findings may enhance understanding regarding the potential benefits of implementing multidisciplinary aquatic therapy programs in Specialist School settings.
Javier Merinoandres - One of the best experts on this subject based on the ideXlab platform.
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influence of aquatic therapy in children and youth with cerebral palsy a qualitative case study in a Special Education School
International Journal of Environmental Research and Public Health, 2020Co-Authors: Elisa Munozblanco, Javier Merinoandres, Beatriz Aguilarsoto, Yolanda Castillo Garcia, Marta Puentevillalba, Jorge Perezcorrales, Javier GueitarodriguezAbstract:Cerebral palsy results in the progressive loss of motor functions, with a negative impact on daily activities and participation. Despite the well described benefits of aquatic therapy in children, little is known about the effects of the same in School settings. This study aimed to describe the experience of children and youth with cerebral palsy participating in an aquatic therapy program within a Special Education School considering their Educational and therapeutic perspectives. A qualitative descriptive case study with embedded units was developed, comprising 27 participants. This study employed purposeful sampling to include children and youth with cerebral palsy from the Asociacion Ayuda a la Paralisis Cerebral (APACE) Special Education School, together with their parents, the Special Education teachers, and health care professionals. Data were collected via non-participant observation, semi-structured and informal interviews, focus groups, and researcher field notes. A thematic analysis was conducted, revealing the following themes: (a) the connection with the environment; (b) postural improvements and mobility; (c) the opportunity to perform tasks; (d) learning and transfer. A motivating environment leads to physical, cognitive and social benefits, both at School and in the home. Aquatic therapy was viewed as a means for learning and participation. These findings may enhance understanding regarding the potential benefits of implementing multidisciplinary aquatic therapy programs in Specialist School settings.