Virtual Reality Application

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Romero Tori - One of the best experts on this subject based on the ideXlab platform.

  • Service-oriented platform for Virtual Reality Application development
    2014 9th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE), 2014
    Co-Authors: Evandro César Freiberger, Ricardo Nakamura, Romero Tori
    Abstract:

    An important contemporary fact is the advent of Web 2.0, mainly characterized by the possibility of content being produced collaboratively, empowering and enabling the concept of collective intelligence. Another important feature is the popularity of Virtual communities, which allow people around the world to exchange information and experiences. In order to increase the potential for reuse and sharing of interactive content, this paper proposes an architectural model for a software platform that enables the online production and execution of Virtual Reality Applications as well as sharing of interactive content. The remote online environment, associated with the capacity to represent and store 3D interactive content, enables the sharing and reuse of such content in the production of Virtual Reality Applications. The paper we present the description of the main elements of the proposed architectural model and results of the research. The results point to the feasibility of the proposed model.

  • ENASE - Service-oriented platform for Virtual Reality Application development
    2014
    Co-Authors: Evandro César Freiberger, Ricardo Nakamura, Romero Tori
    Abstract:

    An important contemporary fact is the advent of Web 2.0, mainly characterized by the possibility of content being produced collaboratively, empowering and enabling the concept of collective intelligence. Another important feature is the popularity of Virtual communities, which allow people around the world to exchange information and experiences. In order to increase the potential for reuse and sharing of interactive content, this paper proposes an architectural model for a software platform that enables the online production and execution of Virtual Reality Applications as well as sharing of interactive content. The remote online environment, associated with the capacity to represent and store 3D interactive content, enables the sharing and reuse of such content in the production of Virtual Reality Applications. The paper we present the description of the main elements of the proposed architectural model and results of the research. The results point to the feasibility of the proposed model.

J. Carroll - One of the best experts on this subject based on the ideXlab platform.

  • A Virtual Reality Application for stroke patient rehabilitation
    IEEE International Conference Mechatronics and Automation 2005, 2005
    Co-Authors: D. White, K. Burdick, G. Fulk, J. Searleman, J. Carroll
    Abstract:

    Virtual Reality (VR) has shown promise as an intervention technique to improve motor function in individuals with stroke and neurological disorders. VR can provide a powerful human-computer interface that allows clients to interact with a Virtual environment (VE) and experience a simulated world comparable to the real world (Gallichio and Kluding, 2004). One can manipulate objects in a VE using various VR peripherals, e.g., motion capture, data gloves, etc. The VE can be structured to provide stimulating audiovisual feedback that promotes motor learning and enhances participation in a rehabilitation process. VR based interventions permit rehabilitation professionals to shape target tasks according to the abilities of an individual client. VE's offer the potential of greater engagement of a client in treatment sessions and thus increase sensory feedback to enhance motor learning. In addition, the ability to gather real-time motion capture data allows therapists to quantitatively document change and assist in the diagnosis of movement dysfunction. This paper describes a software Application under development that permits the delivery of customized physical therapy interventions via a variety of display types. The design and implementation of a Virtual kitchen used to practice common daily-living activities is described. Joint angle data is captured as clients complete specified daily-living tasks within the VE, e.g., making a Virtual cup of coffee. Client motion is visualized using a Virtual "arm" that provides patient feedback within the VE. Associated motion capture data can be used to quantitatively assess the effectiveness of the VR-based physical therapy intervention within the developed software Application.

Ana Filipa Barata - One of the best experts on this subject based on the ideXlab platform.

  • Cognitive training on stroke patients via Virtual Reality-based serious games
    Disability and Rehabilitation, 2017
    Co-Authors: Pedro Gamito, Carla Coelho, Paulo Lopes, Diogo Morais, Fábio Soares, Nuno Santos, José Pacheco, Jorge Oliveira, Rodrigo Brito, Ana Filipa Barata
    Abstract:

    Purpose: Use of Virtual Reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a Virtual Reality Application for neuropsychological rehabilitation, a cognitive training program using Virtual Reality was applied to stroke patients. Methods: A Virtual Reality-based serious games Application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. Results: The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Conclusions: Overall findings provide further support for the use of VR cognitive training Applications in neuropsychological rehabilitation.

Evandro César Freiberger - One of the best experts on this subject based on the ideXlab platform.

  • Service-oriented platform for Virtual Reality Application development
    2014 9th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE), 2014
    Co-Authors: Evandro César Freiberger, Ricardo Nakamura, Romero Tori
    Abstract:

    An important contemporary fact is the advent of Web 2.0, mainly characterized by the possibility of content being produced collaboratively, empowering and enabling the concept of collective intelligence. Another important feature is the popularity of Virtual communities, which allow people around the world to exchange information and experiences. In order to increase the potential for reuse and sharing of interactive content, this paper proposes an architectural model for a software platform that enables the online production and execution of Virtual Reality Applications as well as sharing of interactive content. The remote online environment, associated with the capacity to represent and store 3D interactive content, enables the sharing and reuse of such content in the production of Virtual Reality Applications. The paper we present the description of the main elements of the proposed architectural model and results of the research. The results point to the feasibility of the proposed model.

  • ENASE - Service-oriented platform for Virtual Reality Application development
    2014
    Co-Authors: Evandro César Freiberger, Ricardo Nakamura, Romero Tori
    Abstract:

    An important contemporary fact is the advent of Web 2.0, mainly characterized by the possibility of content being produced collaboratively, empowering and enabling the concept of collective intelligence. Another important feature is the popularity of Virtual communities, which allow people around the world to exchange information and experiences. In order to increase the potential for reuse and sharing of interactive content, this paper proposes an architectural model for a software platform that enables the online production and execution of Virtual Reality Applications as well as sharing of interactive content. The remote online environment, associated with the capacity to represent and store 3D interactive content, enables the sharing and reuse of such content in the production of Virtual Reality Applications. The paper we present the description of the main elements of the proposed architectural model and results of the research. The results point to the feasibility of the proposed model.

Skylar Wurster - One of the best experts on this subject based on the ideXlab platform.

  • the hiatus system Virtual healing spaces low dose mindfulness based stress reduction Virtual Reality Application
    International Conference on Computer Graphics and Interactive Techniques, 2018
    Co-Authors: Kevin J Bruggeman, Skylar Wurster
    Abstract:

    This document explains the design, concept, and purpose behind The Hiatus System. This project aims to identify the possibility of using Virtual Reality to enhance the effectiveness of mindfulness based stress reduction (MBSR) practice on individuals with low cognitive memory. The Hiatus System was developed from the ongoing research at The Ohio State University on Virtual Healing Spaces. Healing Spaces, a phrase coined by Dr. Esther Sternberg, is a space that promotes a stress reductive state. This Virtual experience is designed to attain and maintain user attentions towards the meditative practice. The hypothesis is that the Virtual environment, combined with real time biofeedback of the breath, will create a system that can effectively teach the user how to meditate and reduce stress.