Visual Thinking

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Colin Ware - One of the best experts on this subject based on the ideXlab platform.

  • Visual queries, Visual Thinking and data Visualization
    Journal of Computing Sciences in Colleges, 2018
    Co-Authors: Colin Ware
    Abstract:

    The Visual query is a basic component of all analytic seeing and understanding Visual queries is an essential part of the design of information Visualizations. Simply put, a Visual query is a process whereby a problem is addressed through a pattern search. It is an analytic Visual act of seeing. For example, the Visual queries for finding routes on a road map involve discovering connected lines connecting two map locations. A Visual query on a weather map might be as simple as discovering the temperature by matching a color to a temperature key, or as complex as understanding the pattern of winds at a weather front. This talk will give an overview of the way Visual queries fit within the Visual Thinking process as well as a look at the how designs can be optimized with Visual queries in mind.

  • Visual Thinking Processes
    Information Visualization, 2013
    Co-Authors: Colin Ware
    Abstract:

    This chapter begins by outlining the cognitive system involved in Thinking with Visualizations. The second half of the chapter describes ten common Visual Thinking algorithms that are widely applicable in interactive Visualization. These are processes that occur partly in a computer and partly in the Visual brain of the user. The output of the computer is a series of Visual images that are processed through the Visual system of the user. The output of the user is a set of epistemic actions, such as clicking on an object or moving a slider, which result in the Visualization being modified in some way by the computer.

  • DMS - Visual Thinking Design Patterns.
    2013
    Co-Authors: Colin Ware, William Wright, Nicholas J. Pioch
    Abstract:

    In Visual analytics, interactive data Visualizations provide a bridge between analytic computations, often involving “big data”, and computations in the brain of the user. Visualization provides a high bandwidth channel from the computer to the user by means of the Visual display, with interactions including brushing, dynamic queries, and generalized fisheye views designed to select and control what is shown. In this paper we introduce Visual Thinking Design Patterns (VTDPs) as part of a methodology for producing cognitively efficient designs. We describe their main components, including epistemic actions (actions to seek knowledge) and Visual queries (pattern searches that provide a whole or partial solution to a problem). We summarize the set of 20 VTDPs we have identified so far and show how they can be used in a design methodology. Keywords—design patterns, Visual Thinking, data Visualization, Visual analytics.

  • Visual Thinking: For Design
    2008
    Co-Authors: Colin Ware
    Abstract:

    Increasingly, designers need to present information in ways that aid their audience's Thinking process. Fortunately, results from the relatively new science of human Visual perception provide valuable guidance. In Visual Thinking for Design, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition - extensions of the viewer's brain in much the same way that a hammer is an extension of the user's hand. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them. . Presents Visual Thinking as a complex process that can be supported in every stage using specific design techniques.. Provides practical, task-oriented information for designers and software developers charged with design responsibilities.. Includes hundreds of examples, many in the form of integrated text and full-color diagrams.. Steeped in the principles of "active vision," which views graphic designs as cognitive tools.

Yen Te Liu - One of the best experts on this subject based on the ideXlab platform.

  • Effects of various sketching tools on Visual Thinking in idea development
    International Journal of Technology and Design Education, 2017
    Co-Authors: Po Ying Chu, Hsiu Yen Hung, Yen Te Liu
    Abstract:

    Due to the wide application of digital tools and the improvement in interactive technologies, design Thinking might change in digital world comparing to that in traditional design process. This study aims to explore the difference of design Thinking between three kinds of sketching tools, i.e. hand-sketch, tablet, and pen-input display, by means of conducting 27 sessions of design trials. Totally, nine industrial design students as the participants were recruited to develop the concept sketches. Each participant has to undertake three sessions, and use one of the three kinds of sketching tool in one session for about 40 min. With a retrospective interview survey to all the participants followed by a protocol analysis to the transcriptions of the interview, a coding framework including six Visual think behavior codes (i.e. transform, manipulate, concretize, abstract, modify and timescan) and four Visual Thinking strategy codes (Thinking, feeling watching/listening, and other) were developed, and used to analyze the difference of occurrence frequency of the Visual Thinking behaviors and strategies. Furthermore, a one-way ANOVA and stepwise regression analysis were applied to inspect the correlation of behaviors and strategies of design Visual Thinking. The results show the different roles of sketching tools in affecting the occurrences frequency of various Visual Thinking behaviors and strategies, and the correlation between Visual Thinking strategies and behaviors. The conclusion was made by proposing the approach facilitating the design concept development in design education within digital world as well as the suggestion to future research work.

Ron Wakkary - One of the best experts on this subject based on the ideXlab platform.

  • Visual Thinking digital imagery
    Human Factors in Computing Systems, 2012
    Co-Authors: Eli Blevis, Elizabeth F Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary
    Abstract:

    This workshop focuses on exploring the centrality of Visual literacy and Visual Thinking to HCI. Drawing on emerging critical perspectives, the workshop will address Visual literacy and Visual Thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of Visual Thinking. Imagery - "which subsumes digital imagery - "goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for Visual Thinking and imagery in HCI can play a role in raising the Visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.

  • CHI Extended Abstracts - Visual Thinking & digital imagery
    Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12, 2012
    Co-Authors: Eli Blevis, Elizabeth F Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary
    Abstract:

    This workshop focuses on exploring the centrality of Visual literacy and Visual Thinking to HCI. Drawing on emerging critical perspectives, the workshop will address Visual literacy and Visual Thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of Visual Thinking. Imagery - "which subsumes digital imagery - "goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for Visual Thinking and imagery in HCI can play a role in raising the Visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.

Ummu Sholihah - One of the best experts on this subject based on the ideXlab platform.

  • Students’ Visual Thinking ability in solving the integral problem
    JRAMathEdu (Journal of Research and Advances in Mathematics Education), 2020
    Co-Authors: Ummu Sholihah, Maryono Maryono
    Abstract:

    Visual Thinking plays an essential role in solving problems and in learning mathematics. Many students do not understand how to graphically or geometrically represent problems and solve algebra problems. Visual Thinking is the ability, process, and results of creating, interpreting, using, and imagining images and diagrams on paper or with technological tools, describing and communicating information and ideas, developing ideas, and understanding improvement. This research describes students’ Visual Thinking ability to solve integral problems. The approach used in this study was descriptive qualitative. The subjects in this study were three students from the Department of Mathematics Education at the State Islamic Institute of Tulungagung. The data were collected by using tests and interviews. The steps to analyze the data were categorization, reduction, exposure, interpretation, and conclusion. Based on the analysis of students’ Visual Thinking skills in solving integral problems, there were three levels of Visual Thinking: semi-local Visual, local Visual, and global Visual. At the semi-local Visual level, students could only understand algebraically, and they have not shown it graphically at all. Meanwhile, at the local Visual level, they have already understood geometry as an alternative language and been able graphically represented problems or concepts, even though it was not perfectly done yet. While on a global Visual level, they could perfectly Visualize Visual Thinking indicators, understand algebra and geometry as alternative languages for problem-solving, extract specific information from diagrams, graph problems, and use them to solve problems perfectly.

  • The ability of students’ Visual Thinking in solving integral problems
    Journal of Physics: Conference Series, 2019
    Co-Authors: Ummu Sholihah, Toto Nusantara, Cholis Sa’dijah, Hery Susanto
    Abstract:

    Problem-solving is a high-level mental activity Visualization has been an area of interest in a number of researchers concerned with mathematics education. Visual Thinking is an important part of mathematical Thinking. The purpose of this study will describe the ability of students' Visual Thinking in solving integral problems. This research uses a descriptive qualitative method by using purposive sampling technique. The results of this study show that there are three levels of Visual ability. The first, the student in a non-Visual is unable to representing and interpreting problems (concepts) graphically, however, be able algebraically but incomplete. The Second, the student in a local-Visual is able to generate specific information on diagrams, however unable to drawing and using diagrams in problem-solving. The third, the student in global-Visuals able to understand algebra and geometry as an alternative language and they indicate complete competence in problem-solving.

  • The Assessment of Visual Thinking of the Concept of Mat1hematics
    2016
    Co-Authors: Ummu Sholihah, Toto Nusantara, Cholis Sa’dijah, Hery Susanto
    Abstract:

    The learning of calculus movement emphasizes the use of multiple representations in the presentation of concepts, that concepts should be represented numerically, algebraically, graphically and verbally wherever possible, so that students understand connections between different representations and develop deeper and more robust understanding of the concepts. Visualization is a critical aspect of mathematical Thinking, understanding and reasoning. Therefore, it is necessary to consider assessment instrument to support the process of Visual Thinking. The purpose of this study is to describing assessment characteristics to support student’s Visual Thinking of mathematics, especially the concept of integral. Data sources of this study are student teachers at the fifth semester. The data are in the form of test and interview result. The finding of this study show that there are three characteristics of assessment that can support Visual Thinking, which are (1) non-Visual (NV) means that the assessment tool should make the student inability solve the problem using algebra and geometry, inability to represent and interpret the problem graphically (2) local-Visual (LV) means that the assessment tool should be able to measure the ability of students to learn algebra and geometry as an alternative language, capable of drawing and using diagrams in solving the problem (3) global-Visual (GV) means an assessment instrument must contain the student is able to understand the interrelationships between representations of concepts learned by the students.

Eli Blevis - One of the best experts on this subject based on the ideXlab platform.

  • Visual Thinking digital imagery
    Human Factors in Computing Systems, 2012
    Co-Authors: Eli Blevis, Elizabeth F Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary
    Abstract:

    This workshop focuses on exploring the centrality of Visual literacy and Visual Thinking to HCI. Drawing on emerging critical perspectives, the workshop will address Visual literacy and Visual Thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of Visual Thinking. Imagery - "which subsumes digital imagery - "goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for Visual Thinking and imagery in HCI can play a role in raising the Visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.

  • Workshop Extended Abstract: Visual Thinking & Digital Imagery
    2012
    Co-Authors: Eli Blevis, James Pierce
    Abstract:

    Abstract This workshop focuses on exploring the centrality of Visual literacy and Visual Thinking to HCI. Drawing on emerging critical perspectives, the workshop will address Visual literacy and Visual Thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of Visual Thinking. Imagery—which subsumes digital imagery—goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for Visual Thinking and imagery in HCI can play a role in raising the Visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.

  • CHI Extended Abstracts - Visual Thinking & digital imagery
    Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12, 2012
    Co-Authors: Eli Blevis, Elizabeth F Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary
    Abstract:

    This workshop focuses on exploring the centrality of Visual literacy and Visual Thinking to HCI. Drawing on emerging critical perspectives, the workshop will address Visual literacy and Visual Thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of Visual Thinking. Imagery - "which subsumes digital imagery - "goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for Visual Thinking and imagery in HCI can play a role in raising the Visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.