Visualization Technique

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The Experts below are selected from a list of 67422 Experts worldwide ranked by ideXlab platform

Yoshizo Okamoto - One of the best experts on this subject based on the ideXlab platform.

Hiroyuki Toda - One of the best experts on this subject based on the ideXlab platform.

  • grain boundary tracking a four dimensional Visualization Technique for determining grain boundary geometry via local strain mapping
    Acta Materialia, 2013
    Co-Authors: Hiroyuki Toda, Yoshikazu Ohkawa, Takanobu Kamiko, Takuma Naganuma, Kentaro Uesugi, Akihisa Takeuchi, Yoshio Suzuki, Masakazu Kobayashi
    Abstract:

    Abstract A procedure for determining three-dimensional grain boundary geometry and its change under external loading is proposed for evaluating crystallographic deformation behaviours in polycrystalline materials, and the feasibility of this approach is confirmed for an aluminium alloy. X-ray microtomography has been combined with gallium-enhanced microscopy, in which grains are visualized in three dimensions by decorating grain boundaries with liquid gallium. Grain boundary particles are then extracted by comparing tomographic images with and without the gallium application. Three-dimensional reconstruction of grains is achieved using a connection scheme based on triplets of non-aligned points on grain boundaries. The deformation of the closed polygonal grains is visualized by combining the above Technique with a microstructural tracking Technique, in which the paths of particles are reconstructed by matching each pair of particles in consecutive images. This process also enables high-density four-dimensional strain mapping by tracking particles located in grains, providing direct interpretation of localized deformation caused by interaction between neighbouring grains.

Terumi Inagaki - One of the best experts on this subject based on the ideXlab platform.

Masakazu Kobayashi - One of the best experts on this subject based on the ideXlab platform.

  • grain boundary tracking a four dimensional Visualization Technique for determining grain boundary geometry via local strain mapping
    Acta Materialia, 2013
    Co-Authors: Hiroyuki Toda, Yoshikazu Ohkawa, Takanobu Kamiko, Takuma Naganuma, Kentaro Uesugi, Akihisa Takeuchi, Yoshio Suzuki, Masakazu Kobayashi
    Abstract:

    Abstract A procedure for determining three-dimensional grain boundary geometry and its change under external loading is proposed for evaluating crystallographic deformation behaviours in polycrystalline materials, and the feasibility of this approach is confirmed for an aluminium alloy. X-ray microtomography has been combined with gallium-enhanced microscopy, in which grains are visualized in three dimensions by decorating grain boundaries with liquid gallium. Grain boundary particles are then extracted by comparing tomographic images with and without the gallium application. Three-dimensional reconstruction of grains is achieved using a connection scheme based on triplets of non-aligned points on grain boundaries. The deformation of the closed polygonal grains is visualized by combining the above Technique with a microstructural tracking Technique, in which the paths of particles are reconstructed by matching each pair of particles in consecutive images. This process also enables high-density four-dimensional strain mapping by tracking particles located in grains, providing direct interpretation of localized deformation caused by interaction between neighbouring grains.

Sidney Fels - One of the best experts on this subject based on the ideXlab platform.

  • kinect based augmented reality projection with perspective correction
    International Conference on Computer Graphics and Interactive Techniques, 2011
    Co-Authors: Yichen Tang, Billy Lam, Ian Stavness, Sidney Fels
    Abstract:

    This work introduces an augmented reality 3D Visualization Technique combining object surface information detection through Kinect and perspective-corrected rendering and projection. Virtual scene is first altered and rendered with detected surface information, then mapped and projected onto corresponding surfaces of the object. Compared to traditional augmented reality which requires additional screens, our approach better utilized structural information of an object and enabled direct reference from physical objects used as display, therefore demonstrates better augmented reality experience and potential for more intuitive interaction.

  • Techniques for interactive video cubism poster session
    ACM Multimedia, 2000
    Co-Authors: Sidney Fels, Eric Lee, Kenji Mase
    Abstract:

    This paper presents an interactive video Visualization Technique called video cubism. With this Technique, video data is considered to be a block of three dimensional data where frames of video data comprise the third dimension. The user can observe and manipulate a cut plane or cut sphere through the video data. An external real-time video source may also be attached to the video cube. The Visualization leads to images that are aesthetically interesting as well as being useful for image analysis.