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The Experts below are selected from a list of 42 Experts worldwide ranked by ideXlab platform

Maimuzar Maimuzar - One of the best experts on this subject based on the ideXlab platform.

  • RANCANG BANGUN MESIN AMPLAS DENGAN SISTEM MEKANIS BELT
    'Politeknik Negeri Padang', 2019
    Co-Authors: Ikma Putra Arief, Yetri Yuli, Maimuzar Maimuzar
    Abstract:

    Sanding work is a stage that is carried out before entering the finishing process to remove defects and smooth the surface of the object. The main purpose of making sanding machines with this mechanical belt system is to help and simplify the sanding process. The method for making sanding machines with mechanical belt systems is: needs analysis, problem analysis and specifications, problem statements, concept design, technical analysis, work Drawing and tool testing. The results of the design of the sanding machine with a mechanical belt system are obtained in the form of a design with a Working Drawing of a sanding machine with a mechanical belt system. The sanding machine with a mechanical belt system has specifications that are 500 mm long, 350 mm wide, and 1400 mm high. The source of driving the sanding machine with a mechanical belt system is an electric motor ¼ HP with 2800 rpm rotation. The transmission system uses pulleys. The sanding machine with a mechanical belt consists of several components, namely the engine frame, electric motor, pulleys, tables, belt aplas, and adjustment of the belt strength of the sandpaper. The belt pulley used is from ST 37 with a diameter of 25 mm and pulley rotation of 2800 rpm. Frame construction uses hollow iron measuring 40x40x3 mm from ST 37 material. The table uses 590x150 acrylic material

Rahmatullah Dimastri - One of the best experts on this subject based on the ideXlab platform.

  • RANCANG BANGUN MESIN GERINDA PENYALIN BENTUK DURASI NOKEN AS (CAMSHAFT) UNTUK MOTOR BAKAR 4 LANGKAH
    2019
    Co-Authors: Rahmatullah Dimastri
    Abstract:

    Design and manufacture of Grinding Machines for Copying the Duration of Camshaft. Modify or breathe the camshaft with the aim of increasing or widening the duration of the camshaft and increasing volumetric efficiency and changing the character of a machine so that the engine produces more power and needs. Design and manufacture of Grinding machines Copier Duration The shape of a Camshaft is designed to work with rounds that are tailored to the needs at work. In addition, this engine is designed to no longer use human power as its main driver but with an electric motor. The results of the design produced a Working Drawing design of the Camshaft Duration Grinding machine product including the image of the electric motor holder, the camshaft gripping mount image, and the transmission system image. The source of the engine is an electric motor 1 HP (± 25 watts). Grinding machine duration of Camshaft produced has a strong construction and engine specifications with dimensions of length 500 mm x width 300 mm x height of 450 mm

Cassab-gheta Nicholas - One of the best experts on this subject based on the ideXlab platform.

  • Three-Dimensional Sketching within an Iterative Design Workflow
    2019
    Co-Authors: Cassab-gheta Nicholas
    Abstract:

    Starting in the 15th century, intellectuals and theorists began developing the techniques and visual language necessary to study, understand, review, and communicate spatial concepts through Drawings and models. Drawing and drafting on paper has since remained the generally preferred method of conceptual design exploration, and designers and architects have honed the necessary techniques to explore, understand, and represent three-dimensional space with this two-dimensional medium. Today, design and especially conceptual design, has evolved into a highly iterative process that usually starts with rough doodles, sketches, and other methods for expressive, quick, and inexpensive exploration before moving the work into a more precise and less forgiving environment: the computer. Digital models already have the ability to offer designers more insights through the rapid exploration of variation, even automated iteration, and powerful simulation and validation, as well as the ability to routinely and to easily generate Drawings. Even still, rough physical models and Drawings are widely encouraged by educators and professionals prior to entering the digital realm, and Drawing on paper endures as the de facto method of choice for designers to record and develop their ideas. Our experience and research suggests that the main issues preventing designers from fully embracing digital methods as viable alternatives or even improvements on their traditional mediums, particularly in the early-phases of the design process, are the limitations of the customary input technologies and methodologies as well as the subsequent interaction and representation capabilities available with and of the inputted geometry. Pen and multi-touch technologies have made big leaps in recent years though hardware specifications and costs still remain among the biggest hindrances; most importantly, currently affordable display surface areas are not sufficiently large or of adequate resolution for design type explorations. Our prototype 3-dimensional Drawing platform was developed using a large format Microsoft Surface Hub, which we believe is the closest hardware solution currently available to an ideal high-resolution, multi-touch, drafting board. Moreover, Windows 10’s intrinsic cross-platform characteristics provide a framework for our prototype to also work on more inexpensive personal computers, such as Microsoft’s Surface Book, while the larger format displays remain cost-prohibitive. This thesis recognizes that a viable digital alternative to Drawing on paper must look and feel good and must support pen and multi-touch input. Of course, the full range of possibilities that pens, pencils, markers, and paper mediums offer designers are very difficult to accurately simulate and render digitally, especially when Drawing is considered a personal experience that can vary greatly from designer to designer. While we acknowledge that our platform will not be able to provide the full range of possibilities available in expression through traditional Drawing, we believe that the added benefit of a more integrated workflow will overcome some of the shortcomings in expression and demonstrate a clear path for future research and development. Drawing plays different roles throughout the different stages of the design process and is also used to move ideas and intentions back and forth between those stages; from understanding others’ existing designs, to recording and developing one’s own ideas, to voluntarily misreading and reimagining those ideas. Trace paper or “red-lining” are popular common tools that allow designers and architects to draw and redraw over previous sketches or detailed Drawings as they iterate, reference, and rethink past design decisions. This thesis demonstrates a more integrated and therefore more powerful way of Drawing that recognizes the iterative nature of the design process and the apprehensions preventing designers from embracing digital Drawing. By providing a flexible framework for iterative exploration within a 3-dimensional context, we demonstrate a valuable design solution and workflow that is not currently accessible by designers; one that blurs traditional distinctions between Drawing and modeling. This thesis proposes that Drawing can be more powerful in 3-dimensions, while acknowledging that 3d modeling is not Drawing. We propose a 3d Drawing tool, built over an existing 3d modeling ecosystem, which allows designers to do Drawing, but within a 3d environment. More specifically, we have developed a system that allows 2-dimensional and 3-dimensional sketching to happen within a 3d scene, one that intrinsically provides a basis to transition back and forth more fluidly and intuitively between a hand Drawing and a virtual model. We feel strongly that the best solution is one that works with existing tools that designers already find comfortable and that are an essential part of their workflows and processes. We therefore built our prototype 3d Drawing platform (Cuttlefish 3D) over a popular 3d modeling software ecosystem (Rhinoceros 3D) that has a powerful feature set, a low cost of entry, and a passionate and dedicated user and developer base. In this way, a Working Drawing can directly become a Working digital model and therefore be further and fully explored and developed within powerful 3d modeling software. We further acknowledge that most continued design explorations are part of an iterative process and that any viable solution should therefore provide the designer the ability to then sketch over and within a Working digital 3d model and scene

Gutierrez, Andres Eduardo - One of the best experts on this subject based on the ideXlab platform.

  • Three-Dimensional Sketching within an Iterative Design Workflow
    2019
    Co-Authors: Gutierrez, Andres Eduardo
    Abstract:

    Supplemental file(s) description: Demo of ability to sketch over exisiting 3d geometry, Demo of ability to use traditional CAD techniques like trimming with 3d sketches, Overview of Software Developed, and some examples of results, Demo of ability to easily draw in 3D using perspective cues and object snaps, Demo of ability to leverage sketched geometry within full 3d-modeling environmentStarting in the 15th century, intellectuals and theorists began developing the techniques and visual language necessary to study, understand, review, and communicate spatial concepts through Drawings and models. Drawing and drafting on paper has since remained the generally preferred method of conceptual design exploration, and designers and architects have honed the necessary techniques to explore, understand, and represent three-dimensional space with this two-dimensional medium. Today, design and especially conceptual design, has evolved into a highly iterative process that usually starts with rough doodles, sketches, and other methods for expressive, quick, and inexpensive exploration before moving the work into a more precise and less forgiving environment: the computer. Digital models already have the ability to offer designers more insights through the rapid exploration of variation, even automated iteration, and powerful simulation and validation, as well as the ability to routinely and to easily generate Drawings. Even still, rough physical models and Drawings are widely encouraged by educators and professionals prior to entering the digital realm, and Drawing on paper endures as the de facto method of choice for designers to record and develop their ideas. Our experience and research suggests that the main issues preventing designers from fully embracing digital methods as viable alternatives or even improvements on their traditional mediums, particularly in the early-phases of the design process, are the limitations of the customary input technologies and methodologies as well as the subsequent interaction and representation capabilities available with and of the inputted geometry. Pen and multi-touch technologies have made big leaps in recent years though hardware specifications and costs still remain among the biggest hindrances; most importantly, currently affordable display surface areas are not sufficiently large or of adequate resolution for design type explorations. Our prototype 3-dimensional Drawing platform was developed using a large format Microsoft Surface Hub, which we believe is the closest hardware solution currently available to an ideal high-resolution, multi-touch, drafting board. Moreover, Windows 10’s intrinsic cross-platform characteristics provide a framework for our prototype to also work on more inexpensive personal computers, such as Microsoft’s Surface Book, while the larger format displays remain cost-prohibitive. This thesis recognizes that a viable digital alternative to Drawing on paper must look and feel good and must support pen and multi-touch input. Of course, the full range of possibilities that pens, pencils, markers, and paper mediums offer designers are very difficult to accurately simulate and render digitally, especially when Drawing is considered a personal experience that can vary greatly from designer to designer. While we acknowledge that our platform will not be able to provide the full range of possibilities available in expression through traditional Drawing, we believe that the added benefit of a more integrated workflow will overcome some of the shortcomings in expression and demonstrate a clear path for future research and development. Drawing plays different roles throughout the different stages of the design process and is also used to move ideas and intentions back and forth between those stages; from understanding others’ existing designs, to recording and developing one’s own ideas, to voluntarily misreading and reimagining those ideas. Trace paper or “red-lining” are popular common tools that allow designers and architects to draw and redraw over previous sketches or detailed Drawings as they iterate, reference, and rethink past design decisions. This thesis demonstrates a more integrated and therefore more powerful way of Drawing that recognizes the iterative nature of the design process and the apprehensions preventing designers from embracing digital Drawing. By providing a flexible framework for iterative exploration within a 3-dimensional context, we demonstrate a valuable design solution and workflow that is not currently accessible by designers; one that blurs traditional distinctions between Drawing and modeling. This thesis proposes that Drawing can be more powerful in 3-dimensions, while acknowledging that 3d modeling is not Drawing. We propose a 3d Drawing tool, built over an existing 3d modeling ecosystem, which allows designers to do Drawing, but within a 3d environment. More specifically, we have developed a system that allows 2-dimensional and 3-dimensional sketching to happen within a 3d scene, one that intrinsically provides a basis to transition back and forth more fluidly and intuitively between a hand Drawing and a virtual model. We feel strongly that the best solution is one that works with existing tools that designers already find comfortable and that are an essential part of their workflows and processes. We therefore built our prototype 3d Drawing platform (Cuttlefish 3D) over a popular 3d modeling software ecosystem (Rhinoceros 3D) that has a powerful feature set, a low cost of entry, and a passionate and dedicated user and developer base. In this way, a Working Drawing can directly become a Working digital model and therefore be further and fully explored and developed within powerful 3d modeling software. We further acknowledge that most continued design explorations are part of an iterative process and that any viable solution should therefore provide the designer the ability to then sketch over and within a Working digital 3d model and scene

Ikma Putra Arief - One of the best experts on this subject based on the ideXlab platform.

  • RANCANG BANGUN MESIN AMPLAS DENGAN SISTEM MEKANIS BELT
    'Politeknik Negeri Padang', 2019
    Co-Authors: Ikma Putra Arief, Yetri Yuli, Maimuzar Maimuzar
    Abstract:

    Sanding work is a stage that is carried out before entering the finishing process to remove defects and smooth the surface of the object. The main purpose of making sanding machines with this mechanical belt system is to help and simplify the sanding process. The method for making sanding machines with mechanical belt systems is: needs analysis, problem analysis and specifications, problem statements, concept design, technical analysis, work Drawing and tool testing. The results of the design of the sanding machine with a mechanical belt system are obtained in the form of a design with a Working Drawing of a sanding machine with a mechanical belt system. The sanding machine with a mechanical belt system has specifications that are 500 mm long, 350 mm wide, and 1400 mm high. The source of driving the sanding machine with a mechanical belt system is an electric motor ¼ HP with 2800 rpm rotation. The transmission system uses pulleys. The sanding machine with a mechanical belt consists of several components, namely the engine frame, electric motor, pulleys, tables, belt aplas, and adjustment of the belt strength of the sandpaper. The belt pulley used is from ST 37 with a diameter of 25 mm and pulley rotation of 2800 rpm. Frame construction uses hollow iron measuring 40x40x3 mm from ST 37 material. The table uses 590x150 acrylic material