Animation System - Explore the Science & Experts | ideXlab

Scan Science and Technology

Contact Leading Edge Experts & Companies

Animation System

The Experts below are selected from a list of 26049 Experts worldwide ranked by ideXlab platform

Animation System – Free Register to Access Experts & Abstracts

Pekka A. Uronen – One of the best experts on this subject based on the ideXlab platform.

  • The Jeliot 2000 program Animation System
    Computers & Education, 2003
    Co-Authors: Ronit Ben-bassat Levy, Mordechai Ben-ari, Pekka A. Uronen

    Abstract:

    Jeliot 2000 is a program Animation System intended for teaching introductory computer science to high school students. A program Animation System is a System that displays a dynamic graphical representation of the execution of a program. The goal is to help novices understand basic concepts of algorithms and programming like assignment, I/O and control flow, whose dynamic aspects are not easily grasped just by looking at the static representation of an algorithm in a programming language. The paper describes the design and implementation of Jeliot 2000 and an experiment in its use in a year-long course. The experiment showed that Animation provides a vocabulary and a concrete model that can improve the learning of students who would otherwise have difficulty with abstract computer-science concepts.

Ronit Ben-bassat Levy – One of the best experts on this subject based on the ideXlab platform.

  • A Survey of Research on the Jeliot Program Animation System
    , 2009
    Co-Authors: Ronit Ben-bassat Levy, Mordechai Ben-ari

    Abstract:

    The difficulties of learning to program are well known. One solution that has been suggested is the use of program Animation so that students are presented with a concrete representation of the dynamic execution of a program. The Jeliot program Animation System was designed especially for novices learning introductory programming. This article describes the extensive pedagogical research that has been done on the use of Jeliot in various contexts.

  • The Jeliot 2000 program Animation System
    Computers & Education, 2003
    Co-Authors: Ronit Ben-bassat Levy, Mordechai Ben-ari, Pekka A. Uronen

    Abstract:

    Jeliot 2000 is a program Animation System intended for teaching introductory computer science to high school students. A program Animation System is a System that displays a dynamic graphical representation of the execution of a program. The goal is to help novices understand basic concepts of algorithms and programming like assignment, I/O and control flow, whose dynamic aspects are not easily grasped just by looking at the static representation of an algorithm in a programming language. The paper describes the design and implementation of Jeliot 2000 and an experiment in its use in a year-long course. The experiment showed that Animation provides a vocabulary and a concrete model that can improve the learning of students who would otherwise have difficulty with abstract computer-science concepts.

Mordechai Ben-ari – One of the best experts on this subject based on the ideXlab platform.

  • A Survey of Research on the Jeliot Program Animation System
    , 2009
    Co-Authors: Ronit Ben-bassat Levy, Mordechai Ben-ari

    Abstract:

    The difficulties of learning to program are well known. One solution that has been suggested is the use of program Animation so that students are presented with a concrete representation of the dynamic execution of a program. The Jeliot program Animation System was designed especially for novices learning introductory programming. This article describes the extensive pedagogical research that has been done on the use of Jeliot in various contexts.

  • The Jeliot 2000 program Animation System
    Computers & Education, 2003
    Co-Authors: Ronit Ben-bassat Levy, Mordechai Ben-ari, Pekka A. Uronen

    Abstract:

    Jeliot 2000 is a program Animation System intended for teaching introductory computer science to high school students. A program Animation System is a System that displays a dynamic graphical representation of the execution of a program. The goal is to help novices understand basic concepts of algorithms and programming like assignment, I/O and control flow, whose dynamic aspects are not easily grasped just by looking at the static representation of an algorithm in a programming language. The paper describes the design and implementation of Jeliot 2000 and an experiment in its use in a year-long course. The experiment showed that Animation provides a vocabulary and a concrete model that can improve the learning of students who would otherwise have difficulty with abstract computer-science concepts.