Authoring Tool

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Luis Fernando Maia - One of the best experts on this subject based on the ideXlab platform.

  • lagarto a location based games Authoring Tool enhanced with augmented reality features
    Entertainment Computing, 2017
    Co-Authors: Luis Fernando Maia, Carleandro Noleto, Messias Lima, Cristiane Ferreira, C R F Marinho, Windson Viana, Fernando Trinta
    Abstract:

    Abstract Pervasive games represent a new age for both entertainment and interaction by extending the gaming experience out to the physical domain. Nevertheless, developing pervasive games presents challenging issues, since programmers have to cope with high turnover, cheating, heterogeneity of devices and platforms. In this paper, we present LAGARTO, an Authoring Tool for building location-based mobile games enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay progresses according to the location of players. From a literature review and Focus Groups meetings, we have elicited requirements for designing the LAGARTO software architecture. The Tool is composed of a web-based application where games are created and managed, and a mobile application in charge of tracking the players. The main objective of our work is to provide a software solution to enable non-programmers users to design, build, and run location-based mobile games. We evaluated the usability of our Authoring Tool with 28 users (14 software developers and 14 volunteers with no programming skills). This evaluation revealed a good acceptance in terms of easy to use of our solution. Additionally, all users were able to build games, and there was no significant difference between their performance using the Tool.

  • an Authoring Tool for location based mobile games with augmented reality features
    Computer Games, 2015
    Co-Authors: Carleandro Noleto, Luis Fernando Maia, Messias Lima, Windson Viana, Fernando Trinta
    Abstract:

    This paper presents an Authoring Tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on Authoring Tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of Authoring Tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our Authoring Tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our Tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.

Fernando Trinta - One of the best experts on this subject based on the ideXlab platform.

  • lagarto a location based games Authoring Tool enhanced with augmented reality features
    Entertainment Computing, 2017
    Co-Authors: Luis Fernando Maia, Carleandro Noleto, Messias Lima, Cristiane Ferreira, C R F Marinho, Windson Viana, Fernando Trinta
    Abstract:

    Abstract Pervasive games represent a new age for both entertainment and interaction by extending the gaming experience out to the physical domain. Nevertheless, developing pervasive games presents challenging issues, since programmers have to cope with high turnover, cheating, heterogeneity of devices and platforms. In this paper, we present LAGARTO, an Authoring Tool for building location-based mobile games enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay progresses according to the location of players. From a literature review and Focus Groups meetings, we have elicited requirements for designing the LAGARTO software architecture. The Tool is composed of a web-based application where games are created and managed, and a mobile application in charge of tracking the players. The main objective of our work is to provide a software solution to enable non-programmers users to design, build, and run location-based mobile games. We evaluated the usability of our Authoring Tool with 28 users (14 software developers and 14 volunteers with no programming skills). This evaluation revealed a good acceptance in terms of easy to use of our solution. Additionally, all users were able to build games, and there was no significant difference between their performance using the Tool.

  • an Authoring Tool for location based mobile games with augmented reality features
    Computer Games, 2015
    Co-Authors: Carleandro Noleto, Luis Fernando Maia, Messias Lima, Windson Viana, Fernando Trinta
    Abstract:

    This paper presents an Authoring Tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on Authoring Tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of Authoring Tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our Authoring Tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our Tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.

Carleandro Noleto - One of the best experts on this subject based on the ideXlab platform.

  • lagarto a location based games Authoring Tool enhanced with augmented reality features
    Entertainment Computing, 2017
    Co-Authors: Luis Fernando Maia, Carleandro Noleto, Messias Lima, Cristiane Ferreira, C R F Marinho, Windson Viana, Fernando Trinta
    Abstract:

    Abstract Pervasive games represent a new age for both entertainment and interaction by extending the gaming experience out to the physical domain. Nevertheless, developing pervasive games presents challenging issues, since programmers have to cope with high turnover, cheating, heterogeneity of devices and platforms. In this paper, we present LAGARTO, an Authoring Tool for building location-based mobile games enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay progresses according to the location of players. From a literature review and Focus Groups meetings, we have elicited requirements for designing the LAGARTO software architecture. The Tool is composed of a web-based application where games are created and managed, and a mobile application in charge of tracking the players. The main objective of our work is to provide a software solution to enable non-programmers users to design, build, and run location-based mobile games. We evaluated the usability of our Authoring Tool with 28 users (14 software developers and 14 volunteers with no programming skills). This evaluation revealed a good acceptance in terms of easy to use of our solution. Additionally, all users were able to build games, and there was no significant difference between their performance using the Tool.

  • an Authoring Tool for location based mobile games with augmented reality features
    Computer Games, 2015
    Co-Authors: Carleandro Noleto, Luis Fernando Maia, Messias Lima, Windson Viana, Fernando Trinta
    Abstract:

    This paper presents an Authoring Tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on Authoring Tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of Authoring Tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our Authoring Tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our Tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.

Tack-don Han - One of the best experts on this subject based on the ideXlab platform.

  • Mobile Augmented Reality Authoring Tool
    2016 IEEE Tenth International Conference on Semantic Computing (ICSC), 2016
    Co-Authors: Yoonsik Yang, Jiwook Shim, Seungho Chae, Tack-don Han
    Abstract:

    This paper propose a mobile Augmented Reality Authoring Tool interface that allows users to easily create Augmented Reality (AR) content with marker based and touch based interactions. It is possible to generate a simplified form of marker based AR content with the user interface. As for marker based interaction methods, there is one employing two markers and another using marker occlusion. This suggesting AR Authoring Tool system is providing another interaction method which is touch based interaction. This mobile AR Authoring Tool system recognizes user rotate, transfer, zoom-in and zoom-out gestures for virtual object. We seek to provide approaches for the user to actively interact with augmented reality content and ascertain the positive results of this study from the user evaluation of an Authoring Tool system and interaction.

  • interactive features based augmented reality Authoring Tool
    International Conference on Consumer Electronics, 2014
    Co-Authors: Jinwook Shim, Yoonsik Yang, Minje Kong, Jonghoon Seo, Tack-don Han
    Abstract:

    This paper intends to propose an Authoring Tool system that allows users to easily create augmented reality content with the application of marker based and gesture interactions. It is possible to generate a simplified form of marker based augmented reality content with the user interface by using Kinect that enables gesture interaction. We seek to provide methods for the user to actively interact with augmented reality content. The interaction method we put forth in this study is a gesture interaction approach capable of Transfer, Rotate, Enlarge, and Shrink an object by recognizing and tracking the user's bare hand. As for marker based interaction methods, there is one employing two markers and another using marker occlusion. We ascertain the positive results of this study from the user evaluation of an Authoring Tool system and marker based and gesture interactions.

  • augmented reality Authoring Tool with marker gesture interactive features
    Journal of Korea Multimedia Society, 2013
    Co-Authors: Jinwook Shim, Seungho Chae, Minje Kong, Jonghoon Seo, Hayoung Kim, Kyungho Jeong, Tack-don Han
    Abstract:

    In this paper, we suggest an augmented reality Authoring Tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality Authoring Tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user`s bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about Authoring Tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

Robert West - One of the best experts on this subject based on the ideXlab platform.

  • an online paper Authoring Tool pat to improve reporting of and synthesis of evidence from trials in behavioral sciences
    Health Psychology, 2020
    Co-Authors: Robert West
    Abstract:

    The Science of Behavior Change project represents a major advance in the way we approach the study of behavior and behavior change; the protocols in this special issue reflect the innovative approach to intervention development. Digital technology is transforming the way we conduct science and can greatly assist with developing protocols, reporting studies, and evidence synthesis. The journal Addiction has developed an online Paper Authoring Tool (PAT) for reporting full-scale randomized controlled trials that could also be used for reporting protocols and early phase trials. PAT aims to help authors ensure that they include all the required information and present it in a way that is clear and consistent in terms of language and phrasing. It also generates a computer-readable record that should greatly facilitate automation of evidence synthesis. PAT is intended to represent the first step in creation of a supportive ecosystem for the conduct of science, linking grant applications, study protocols, study reports, measures, reviews and study data in a coordinated online knowledge base. (PsycInfo Database Record (c) 2020 APA, all rights reserved).

  • addiction paper Authoring Tool pat a guide
    Qeios, 2020
    Co-Authors: Robert West
    Abstract:

    The Addiction Paper Authoring Tool (PAT) is an online application designed to improve the writing of research reports in the field of addiction. It is currently restricted to 2-arm randomised controlled trials but will be extended to cover other major types of study design. It prompts authors for information required, based on an underlying ontology of the field, and provides guidance and structure to ensure that the information provided is clear, consistent, comprehensive and coherent. It outputs a Word version of the paper that can then be edited for style. Equally importantly, it outputs a machine-readable record that can provide a basis for automated searching and evidence synthesis.