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Bogdan Solnica - One of the best experts on this subject based on the ideXlab platform.

  • Analysis article on the performance analysis of the OneTouch UltraVue blood glucose monitoring system.
    Journal of Diabetes Science and Technology, 2009
    Co-Authors: Bogdan Solnica
    Abstract:

    In this issue of Journal of Diabetes Science and Technology, Chang and colleagues present the analytical performance evaluation of the OneTouch® UltraVue™ blood glucose meter. This device is an advanced construction with a color display, used-strip ejector, no-Button Interface, and short assay time. Accuracy studies were performed using a YSI 2300 analyzer, considered the reference. Altogether, 349 pairs of results covering a wide range of blood glucose concentrations were analyzed. Patients with diabetes performed a significant part of the tests. Obtained results indicate good accuracy of OneTouch UltraVue blood glucose monitoring system, satisfying the International Organization for Standardization recommendations and thereby locating >95% of tests within zone A of the error grid. Results of the precision studies indicate good reproducibility of measurements. In conclusion, the evaluation of the OneTouch UltraVue meter revealed good analytical performance together with convenient handling useful for self-monitoring of blood glucose performed by elderly diabetes patients.

Lupe Miller - One of the best experts on this subject based on the ideXlab platform.

  • Performance analysis of the OneTouch UltraVue blood glucose monitoring system.
    Journal of Diabetes Science and Technology, 2009
    Co-Authors: Anna Chang, Alice Orth, Perla Menchavez, Lupe Miller
    Abstract:

    Background:OneTouch® UltraVue™ is a new meter for self-monitoring of blood glucose that includes a color display, used-strip ejector, and no-Button Interface. The system uses an electrochemical biosensor technology based on glucose oxidase chemistry to detect glucose concentrations from 20 to 600 mg/dl (1.1 to 33.3 mmol/liter).Methods:Accuracy and reproducibility were evaluated over a wide range of glucose concentrations according to standard criteria. Clinical accuracy was assessed by health care providers (HCPs) in two studies and by diabetes patients in the second study. Reference glucose levels were determined by a YSI 2300 analyzer. Same-day reproducibility and day-to-day reproducibility were also evaluated.Results:In the accuracy studies, 99.7% and 98.7% of tests by HCPs and 97.0% of tests by patients were within ±15 mg/dl (±0.8 mmol/liter) of the YSI reference for blood glucose

Anna Chang - One of the best experts on this subject based on the ideXlab platform.

  • Performance analysis of the OneTouch UltraVue blood glucose monitoring system.
    Journal of Diabetes Science and Technology, 2009
    Co-Authors: Anna Chang, Alice Orth, Perla Menchavez, Lupe Miller
    Abstract:

    Background:OneTouch® UltraVue™ is a new meter for self-monitoring of blood glucose that includes a color display, used-strip ejector, and no-Button Interface. The system uses an electrochemical biosensor technology based on glucose oxidase chemistry to detect glucose concentrations from 20 to 600 mg/dl (1.1 to 33.3 mmol/liter).Methods:Accuracy and reproducibility were evaluated over a wide range of glucose concentrations according to standard criteria. Clinical accuracy was assessed by health care providers (HCPs) in two studies and by diabetes patients in the second study. Reference glucose levels were determined by a YSI 2300 analyzer. Same-day reproducibility and day-to-day reproducibility were also evaluated.Results:In the accuracy studies, 99.7% and 98.7% of tests by HCPs and 97.0% of tests by patients were within ±15 mg/dl (±0.8 mmol/liter) of the YSI reference for blood glucose

Chin-wei Chen - One of the best experts on this subject based on the ideXlab platform.

  • Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning
    Universal Access in the Information Society, 2019
    Co-Authors: Hsinfu Huang, Chin-wei Chen
    Abstract:

    Innovative Interfaces for the display and control of information constitute an essential topic for interactive experiential learning. In this study, an interactive three-dimensional (3D) holographic projection system was developed. This system was used in a physiology-based experiential learning experiment. Learners used noncontact somatosensory methods to manipulate 3D learning objects (targets) and learned the characteristics of physiological structures in a 3D holographic projection environment. The learners did not require a physical Button Interface. Embodied gesture recognition was implemented in this interactive system. Furthermore, this study explored the system’s usability factors to improve the human–computer interaction and availability of the system. A total of 60 participants (30 female and 30 male) participated in a usability experiment for this 3D interactive holographic projection learning system. The participants were required to complete an interactive experiential learning task concerning the physiological structures of human organs. At the end of the task, each participant was asked to complete a questionnaire featuring 5-point Likert scales. Four crucial system usability factors were proposed through principal component analysis. These factors included ‘labelling’, ‘continuity’, ‘backlash’, and ‘ambiences’. Gender had no significant effect on any of these factors ( p  > 0.05). Further, the learner’s experiential learning characteristics and human–computer interaction modality are described based on the results of the usability study.

  • HCI (24) - Factors Affecting Usability of Interactive 3D Holographic Projection System for Experiential Learning
    Learning and Collaboration Technologies. Design Development and Technological Innovation, 2018
    Co-Authors: Hsinfu Huang, Chin-wei Chen, Yuan-wei Hsieh
    Abstract:

    Innovative information display/control Interface is an important issue for interactive experiential learning. In this study, an interactive 3D holographic projection system was developed. And it is used in a physiologically-based experiential learning. Learners can manipulate three-dimensional learning objects (targets) through the non-touch way of somatosensory and learn the characteristics of physiological structure in 3D holographic projection environment. The learners do not need any physical Button Interface. The embodied function of Gesture recognition is designed in this interactive system. Further, this study explored the system’s usability factors to improve the human-computer interaction and availability of this system. A total of sixty subjects (30 females and 30 males) participated in this usability experiment for the 3D interactive holographic projection learning system. These Subjects must complete an interactive experiential learning task about the physiological structure of the human organ. At the end of the task, the subject was asked to fill in the questionnaire of the five-point scale. Four important system usability factors are proposed through Principal Component Analysis (PCA). These factors include “Labeling”, “Continuity”, “Backlash”, and “Ambiences”. In addition, gender has no significant effect in each of these factors (p > 0.05).

Hsinfu Huang - One of the best experts on this subject based on the ideXlab platform.

  • Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning
    Universal Access in the Information Society, 2019
    Co-Authors: Hsinfu Huang, Chin-wei Chen
    Abstract:

    Innovative Interfaces for the display and control of information constitute an essential topic for interactive experiential learning. In this study, an interactive three-dimensional (3D) holographic projection system was developed. This system was used in a physiology-based experiential learning experiment. Learners used noncontact somatosensory methods to manipulate 3D learning objects (targets) and learned the characteristics of physiological structures in a 3D holographic projection environment. The learners did not require a physical Button Interface. Embodied gesture recognition was implemented in this interactive system. Furthermore, this study explored the system’s usability factors to improve the human–computer interaction and availability of the system. A total of 60 participants (30 female and 30 male) participated in a usability experiment for this 3D interactive holographic projection learning system. The participants were required to complete an interactive experiential learning task concerning the physiological structures of human organs. At the end of the task, each participant was asked to complete a questionnaire featuring 5-point Likert scales. Four crucial system usability factors were proposed through principal component analysis. These factors included ‘labelling’, ‘continuity’, ‘backlash’, and ‘ambiences’. Gender had no significant effect on any of these factors ( p  > 0.05). Further, the learner’s experiential learning characteristics and human–computer interaction modality are described based on the results of the usability study.

  • HCI (24) - Factors Affecting Usability of Interactive 3D Holographic Projection System for Experiential Learning
    Learning and Collaboration Technologies. Design Development and Technological Innovation, 2018
    Co-Authors: Hsinfu Huang, Chin-wei Chen, Yuan-wei Hsieh
    Abstract:

    Innovative information display/control Interface is an important issue for interactive experiential learning. In this study, an interactive 3D holographic projection system was developed. And it is used in a physiologically-based experiential learning. Learners can manipulate three-dimensional learning objects (targets) through the non-touch way of somatosensory and learn the characteristics of physiological structure in 3D holographic projection environment. The learners do not need any physical Button Interface. The embodied function of Gesture recognition is designed in this interactive system. Further, this study explored the system’s usability factors to improve the human-computer interaction and availability of this system. A total of sixty subjects (30 females and 30 males) participated in this usability experiment for the 3D interactive holographic projection learning system. These Subjects must complete an interactive experiential learning task about the physiological structure of the human organ. At the end of the task, the subject was asked to fill in the questionnaire of the five-point scale. Four important system usability factors are proposed through Principal Component Analysis (PCA). These factors include “Labeling”, “Continuity”, “Backlash”, and “Ambiences”. In addition, gender has no significant effect in each of these factors (p > 0.05).