Collaborative Activity

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Kyle Johnsen - One of the best experts on this subject based on the ideXlab platform.

  • ubiquitous Collaborative Activity virtual environments
    Conference on Computer Supported Cooperative Work, 2012
    Co-Authors: Aryabrata Basu, Andrew Raij, Kyle Johnsen
    Abstract:

    We introduce a new paradigm of Collaborative computing called the Ubiquitous Collaborative Activity Virtual Environment (UCAVE). UCAVEs are portable immersive virtual environments that leverage mobile communication platforms, motion trackers and displays to facilitate ad-hoc virtual collaboration. We discuss design criteria and research challenges for UCAVEs, as well as a prototype hardware configuration that enables UCAVE interactions using modern smart phones and head mounted displays.

  • CSCW - Ubiquitous Collaborative Activity virtual environments
    Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work - CSCW '12, 2012
    Co-Authors: Aryabrata Basu, Andrew Raij, Kyle Johnsen
    Abstract:

    We introduce a new paradigm of Collaborative computing called the Ubiquitous Collaborative Activity Virtual Environment (UCAVE). UCAVEs are portable immersive virtual environments that leverage mobile communication platforms, motion trackers and displays to facilitate ad-hoc virtual collaboration. We discuss design criteria and research challenges for UCAVEs, as well as a prototype hardware configuration that enables UCAVE interactions using modern smart phones and head mounted displays.

Neil Mercer - One of the best experts on this subject based on the ideXlab platform.

  • can the interactive whiteboard help to provide dialogic space for children s Collaborative Activity
    Language and Education, 2010
    Co-Authors: Neil Mercer, Paul Warwick, Ruth Kershner, Judith Kleine Staarman
    Abstract:

    This paper is based on a project investigating the use of interactive whiteboards (IWBs) as tools for children's group-based learning in primary science. A series of science activities were designed with participating teachers, in which groups of three or four children used the IWB to access information, consider options, plan actions and make joint decisions. Of particular interest in this paper is whether the IWB helps to provide a shared ‘dialogic space’ for reasoned discussion, within which children are able to jointly access relevant information, share different points of view and achieve collective solutions to science-based problems. Our analysis is framed by notions of ‘dialogic teaching’, in which the relationship between the guiding role of the teacher and children's active involvement in their own learning is highlighted. We offer some conclusions about the value of IWB technology for supporting children's talk and Collaborative Activity, which may assist its use and development.

  • methods for studying the processes of interaction and Collaborative Activity in computer based educational activities
    Technology Pedagogy and Education, 2004
    Co-Authors: Neil Mercer, Karen Littleton, Rupert Wegerif
    Abstract:

    Drawing on the work of researchers in several disciplines, this article describes and discusses methods which can be used for analysing joint Activity during computer-based, side-by-side, Collaborative Activity in educational settings. It is argued that the choice of methods in any particular study should take into account the range of well-founded methods which are available, rather than being guided only by researchers' established affinities for particular methods and paradigms. The positive and negative features of qualitative and quantitative methods are discussed. The complementary use of different types of methods is also discussed and exemplified.

  • the quality of talk in children s Collaborative Activity in the classroom
    Learning and Instruction, 1996
    Co-Authors: Neil Mercer
    Abstract:

    Abstract This paper describes research based on observational data of the talk of children working together on educational activities in primary school classrooms. It offers an analysis of the quality of observed talk, an analysis which emerges from a sociocultural perspective on the process of teaching and learning. The paper is organized around four main themes: (a) the role of oral language and joint Activity in the construction of knowledge; (b) education in schools as a cultural and linguistic Activity; (c) the role of a teacher in fostering certain kinds of discourse; and (d) the need for applied educational research to be based on close working relationships between teachers and researchers.

Aryabrata Basu - One of the best experts on this subject based on the ideXlab platform.

  • ubiquitous Collaborative Activity virtual environments
    Conference on Computer Supported Cooperative Work, 2012
    Co-Authors: Aryabrata Basu, Andrew Raij, Kyle Johnsen
    Abstract:

    We introduce a new paradigm of Collaborative computing called the Ubiquitous Collaborative Activity Virtual Environment (UCAVE). UCAVEs are portable immersive virtual environments that leverage mobile communication platforms, motion trackers and displays to facilitate ad-hoc virtual collaboration. We discuss design criteria and research challenges for UCAVEs, as well as a prototype hardware configuration that enables UCAVE interactions using modern smart phones and head mounted displays.

  • CSCW - Ubiquitous Collaborative Activity virtual environments
    Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work - CSCW '12, 2012
    Co-Authors: Aryabrata Basu, Andrew Raij, Kyle Johnsen
    Abstract:

    We introduce a new paradigm of Collaborative computing called the Ubiquitous Collaborative Activity Virtual Environment (UCAVE). UCAVEs are portable immersive virtual environments that leverage mobile communication platforms, motion trackers and displays to facilitate ad-hoc virtual collaboration. We discuss design criteria and research challenges for UCAVEs, as well as a prototype hardware configuration that enables UCAVE interactions using modern smart phones and head mounted displays.

Paul Luff - One of the best experts on this subject based on the ideXlab platform.

  • reconsidering the virtual workplace flexible support for Collaborative Activity
    European Conference on Computer Supported Cooperative Work, 1995
    Co-Authors: Christian Heath, Paul Luff, Abigail Sellen
    Abstract:

    Despite the substantial corpus of research concerned with the design and development of media space, the virtual workplace has failed to achieve its early promise. In this paper, we suggest that a number of problems which have arisen with the design and deployment of media space, derive from their impoverished concept of Collaborative work. Drawing from our own studies of video connectivity, coupled with analyses of work and interaction in real-world settings, we consider ways in which we might reconfigure media space in order to provide more satisfactory support for collaboration in organisational environments.

  • tasks in interaction paper and screen based documentation in Collaborative Activity
    Conference on Computer Supported Cooperative Work, 1992
    Co-Authors: Paul Luff, Christian Heath, David Greatbatch
    Abstract:

    Drawing on field studies of three, real world, organisational environments, namely an architectural practice, a medical centre and the Control Rooms on London LJnderground, this paper explores the ways in which personnel use paper and screen based documentation to support synchronous and asynchronous Collaborative Activity. It discusses how collaboration involves a complex configuration of coparticipation by personnel in a range of activities, ranging from seemingly individual tasks to mutually focussed, real time cooperation. By addressing the ways in which personnel manage collaboration and interactionally organise a range of activities, we discuss the ways in which paper and screen based media provide rather distinctive support for cooperation. These observations form the basis for some suggestions concerning requirements for CSCW systems. INTRODUCTION In relation to the concern for uncovering the details of Collaborative work there has recently been a growing interest in undertaking naturalistic studies of technologically mediated Collaborative Activity in ‘real world’ organisational environments. These studies have focussed on a variety of activities including ship navigation, piloting helicopters, airport ground control air traffic control, and traffic management in an urban railway network (i.e. Hutchins [14], Linde [16], Suchman [19], Goodwin and Goodwin [7], Harper et al. [10], Heath and Luff [12]). and they have begun to delineate a range of practices and reasoning utilised by organisational personnel in using a variety of tools and systems tcl coordinate reaitime tasks and activities. As yet however, these studies Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing MachinerV. To COPV otherwise, or to republish, requires a fee and/or spacific permission. 01992 ACM 0-89791 -543 -7/92/0010 /0163 ...$1 .50 have not been primarily concerned with the ways in which their observations and findings might inform the design of tools and technologies to support co-present or physically distributed Collaborative Activity in the settings in question or the development of more generic requirements for

  • CSCW - Tasks-in-interaction: paper and screen based documentation in Collaborative Activity
    Proceedings of the 1992 ACM conference on Computer-supported cooperative work - CSCW '92, 1992
    Co-Authors: Paul Luff, Christian Heath, David Greatbatch
    Abstract:

    Drawing on field studies of three, real world, organisational environments, namely an architectural practice, a medical centre and the Control Rooms on London LJnderground, this paper explores the ways in which personnel use paper and screen based documentation to support synchronous and asynchronous Collaborative Activity. It discusses how collaboration involves a complex configuration of coparticipation by personnel in a range of activities, ranging from seemingly individual tasks to mutually focussed, real time cooperation. By addressing the ways in which personnel manage collaboration and interactionally organise a range of activities, we discuss the ways in which paper and screen based media provide rather distinctive support for cooperation. These observations form the basis for some suggestions concerning requirements for CSCW systems. INTRODUCTION In relation to the concern for uncovering the details of Collaborative work there has recently been a growing interest in undertaking naturalistic studies of technologically mediated Collaborative Activity in ‘real world’ organisational environments. These studies have focussed on a variety of activities including ship navigation, piloting helicopters, airport ground control air traffic control, and traffic management in an urban railway network (i.e. Hutchins [14], Linde [16], Suchman [19], Goodwin and Goodwin [7], Harper et al. [10], Heath and Luff [12]). and they have begun to delineate a range of practices and reasoning utilised by organisational personnel in using a variety of tools and systems tcl coordinate reaitime tasks and activities. As yet however, these studies Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing MachinerV. To COPV otherwise, or to republish, requires a fee and/or spacific permission. 01992 ACM 0-89791 -543 -7/92/0010 /0163 ...$1 .50 have not been primarily concerned with the ways in which their observations and findings might inform the design of tools and technologies to support co-present or physically distributed Collaborative Activity in the settings in question or the development of more generic requirements for

  • Collaborative Activity and technological design task coordination in london underground control rooms
    European Conference on Computer Supported Cooperative Work, 1991
    Co-Authors: Christian Heath, Paul Luff
    Abstract:

    Despite technical advances in CSCW over the past few years we still have relatively little understanding of the organisation of Collaborative Activity in real world, technologically supported, work environments. Indeed, it has been suggested that the failure of various technological applications may derive from its relative insensitivity to ordinary work practice and situated conduct. In this paper we discuss the possibility of utilising recent developments within social science, and in particular the naturalistic analysis of organisational conduct and interpersonal communication, as a basis for the design and development of tools and technologies to support Collaborative work. Focussing on the Line Control Rooms on London Underground, a complex multimedia environment in transition, we begin to explicate the informal work practices and procedures whereby personnel systematically communicate information and coordinate a disparate collection of tasks and activities. These empirical investigations form the foundation to the design of new tools to support Collaborative work in Line Control Rooms; technologies which will be sensitive to the ordinary conduct and practical skills of organisational personnel in the London Underground.

Christian Heath - One of the best experts on this subject based on the ideXlab platform.

  • reconsidering the virtual workplace flexible support for Collaborative Activity
    European Conference on Computer Supported Cooperative Work, 1995
    Co-Authors: Christian Heath, Paul Luff, Abigail Sellen
    Abstract:

    Despite the substantial corpus of research concerned with the design and development of media space, the virtual workplace has failed to achieve its early promise. In this paper, we suggest that a number of problems which have arisen with the design and deployment of media space, derive from their impoverished concept of Collaborative work. Drawing from our own studies of video connectivity, coupled with analyses of work and interaction in real-world settings, we consider ways in which we might reconfigure media space in order to provide more satisfactory support for collaboration in organisational environments.

  • tasks in interaction paper and screen based documentation in Collaborative Activity
    Conference on Computer Supported Cooperative Work, 1992
    Co-Authors: Paul Luff, Christian Heath, David Greatbatch
    Abstract:

    Drawing on field studies of three, real world, organisational environments, namely an architectural practice, a medical centre and the Control Rooms on London LJnderground, this paper explores the ways in which personnel use paper and screen based documentation to support synchronous and asynchronous Collaborative Activity. It discusses how collaboration involves a complex configuration of coparticipation by personnel in a range of activities, ranging from seemingly individual tasks to mutually focussed, real time cooperation. By addressing the ways in which personnel manage collaboration and interactionally organise a range of activities, we discuss the ways in which paper and screen based media provide rather distinctive support for cooperation. These observations form the basis for some suggestions concerning requirements for CSCW systems. INTRODUCTION In relation to the concern for uncovering the details of Collaborative work there has recently been a growing interest in undertaking naturalistic studies of technologically mediated Collaborative Activity in ‘real world’ organisational environments. These studies have focussed on a variety of activities including ship navigation, piloting helicopters, airport ground control air traffic control, and traffic management in an urban railway network (i.e. Hutchins [14], Linde [16], Suchman [19], Goodwin and Goodwin [7], Harper et al. [10], Heath and Luff [12]). and they have begun to delineate a range of practices and reasoning utilised by organisational personnel in using a variety of tools and systems tcl coordinate reaitime tasks and activities. As yet however, these studies Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing MachinerV. To COPV otherwise, or to republish, requires a fee and/or spacific permission. 01992 ACM 0-89791 -543 -7/92/0010 /0163 ...$1 .50 have not been primarily concerned with the ways in which their observations and findings might inform the design of tools and technologies to support co-present or physically distributed Collaborative Activity in the settings in question or the development of more generic requirements for

  • CSCW - Tasks-in-interaction: paper and screen based documentation in Collaborative Activity
    Proceedings of the 1992 ACM conference on Computer-supported cooperative work - CSCW '92, 1992
    Co-Authors: Paul Luff, Christian Heath, David Greatbatch
    Abstract:

    Drawing on field studies of three, real world, organisational environments, namely an architectural practice, a medical centre and the Control Rooms on London LJnderground, this paper explores the ways in which personnel use paper and screen based documentation to support synchronous and asynchronous Collaborative Activity. It discusses how collaboration involves a complex configuration of coparticipation by personnel in a range of activities, ranging from seemingly individual tasks to mutually focussed, real time cooperation. By addressing the ways in which personnel manage collaboration and interactionally organise a range of activities, we discuss the ways in which paper and screen based media provide rather distinctive support for cooperation. These observations form the basis for some suggestions concerning requirements for CSCW systems. INTRODUCTION In relation to the concern for uncovering the details of Collaborative work there has recently been a growing interest in undertaking naturalistic studies of technologically mediated Collaborative Activity in ‘real world’ organisational environments. These studies have focussed on a variety of activities including ship navigation, piloting helicopters, airport ground control air traffic control, and traffic management in an urban railway network (i.e. Hutchins [14], Linde [16], Suchman [19], Goodwin and Goodwin [7], Harper et al. [10], Heath and Luff [12]). and they have begun to delineate a range of practices and reasoning utilised by organisational personnel in using a variety of tools and systems tcl coordinate reaitime tasks and activities. As yet however, these studies Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing MachinerV. To COPV otherwise, or to republish, requires a fee and/or spacific permission. 01992 ACM 0-89791 -543 -7/92/0010 /0163 ...$1 .50 have not been primarily concerned with the ways in which their observations and findings might inform the design of tools and technologies to support co-present or physically distributed Collaborative Activity in the settings in question or the development of more generic requirements for

  • Collaborative Activity and technological design task coordination in london underground control rooms
    European Conference on Computer Supported Cooperative Work, 1991
    Co-Authors: Christian Heath, Paul Luff
    Abstract:

    Despite technical advances in CSCW over the past few years we still have relatively little understanding of the organisation of Collaborative Activity in real world, technologically supported, work environments. Indeed, it has been suggested that the failure of various technological applications may derive from its relative insensitivity to ordinary work practice and situated conduct. In this paper we discuss the possibility of utilising recent developments within social science, and in particular the naturalistic analysis of organisational conduct and interpersonal communication, as a basis for the design and development of tools and technologies to support Collaborative work. Focussing on the Line Control Rooms on London Underground, a complex multimedia environment in transition, we begin to explicate the informal work practices and procedures whereby personnel systematically communicate information and coordinate a disparate collection of tasks and activities. These empirical investigations form the foundation to the design of new tools to support Collaborative work in Line Control Rooms; technologies which will be sensitive to the ordinary conduct and practical skills of organisational personnel in the London Underground.