The Experts below are selected from a list of 49275 Experts worldwide ranked by ideXlab platform
Andy Hopper - One of the best experts on this subject based on the ideXlab platform.
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capturing and indexing computer based activities with virtual network computing
ACM Symposium on Applied Computing, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.
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SAC (2) - Capturing and indexing computer-based activities with virtual network computing
Proceedings of the 2000 ACM symposium on Applied computing - SAC '00, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.
Sheng Feng Li - One of the best experts on this subject based on the ideXlab platform.
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capturing and indexing computer based activities with virtual network computing
ACM Symposium on Applied Computing, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.
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SAC (2) - Capturing and indexing computer-based activities with virtual network computing
Proceedings of the 2000 ACM symposium on Applied computing - SAC '00, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.
Scott R. Klemmer - One of the best experts on this subject based on the ideXlab platform.
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UIST (Adjunct Volume) - Redprint: integrating API specific "instant example" and "instant documentation" Display Interface in IDEs
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology - UIST '11 Adjunct, 2011Co-Authors: Anant Bhardwaj, Dave Luciano, Scott R. KlemmerAbstract:Software libraries for most of the modern programming languages are numerous, large and complex. Remembering the syntax and usage of APIs is a difficult task for not just novices but also expert programmers. IDEs (Integrated Development Environment) provide capabilities like autocomplete and intellisense to assist programmers; however, programmers still need to visit search engines like Google to find API (Application Program Interface) documentation and samples. This paper evaluates Redprint - a browser based development environment for PHP that integrates API specific "Instant Example" and "Instant Documentation" Display Interfaces. A comparative laboratory study shows that integrating API specific "Instant Example" and "Instant Documentation" Display Interfaces into a development environment significantly reduces the cost of searching and thus significantly reduces the time to develop software.
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Redprint: Integrating API Specific “Instant Example” and “Instant Documentation” Display Interface in IDEs
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology, 2011Co-Authors: Anant Bhardwaj, Dave Luciano, Scott R. KlemmerAbstract:Software libraries for most of the modern programming languages are numerous, large and complex. Remembering the syntax and usage of APIs is a difficult task for not just novices but also expert programmers. IDEs (Integrated Development Environment) provide capabilities like auto- complete and intellisense to assist programmers; however, programmers still need to visit search engines like Google to find API (Application Program Interface) documentation and samples. This paper evaluates Redprint - a browser based development environment for PHP that integrates API specific “Instant Example” and “Instant Documenta- tion” Display Interfaces. A comparative laboratory study shows that integrating API specific “Instant Example” and “Instant Documentation” Display Interfaces into a develop- ment environment significantly reduces the cost of search- ing and thus significantly reduces the time to develop soft- ware.
Vassilis Charissis - One of the best experts on this subject based on the ideXlab platform.
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HCI (3) - Evaluation of collision avoidance prototype head-up Display Interface for older drivers
Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011Co-Authors: Vassilis Charissis, Stylianos Papanastasiou, Lewis M. Mackenzie, Sachi ArafatAbstract:Spatial and situational awareness could be decreased significantly under low visibility and adverse weather conditions. This could affect exponentially the reactions of the older drivers and increase dramatically their collision probability. To this end we developed a novel Head-Up Display Interface that aims to reinstate the drivers' vision which is predominantly hindered under these conditions. In particular the proposed Interface entails symbolic representations of the lead vehicles and crucial road information, which effectively enhances driver's vision. The proposed system was evaluated through a comparative study against the typical instrumentation panel. The evaluation results were overall in favour of the prototype Interface which improved significantly the reaction times of the older drivers and decreased the collision occurrences.
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human machine collaboration through vehicle head up Display Interface
Cognition Technology & Work, 2010Co-Authors: Vassilis Charissis, Stylianos PapanastasiouAbstract:This work introduces a novel design for an automotive full-windshield head-up Display (HUD) Interface which aims to improve the driver’s spatial awareness and response times under low visibility conditions. To fulfil these requirements, we have designed and implemented a working prototype of a human–machine Interface (HMI). Particular emphasis was placed on the prioritisation and effective presentation of information available through vehicular sensors, which would assist, without distracting, the driver in successfully navigating the vehicle under low visibility conditions. The proposed Interface is based on minimalist visual representations of real objects to offer a new form of interactive guidance for motorway environments. Overall, this work discusses the design challenges of such a human–machine system, elaborates on the Interface design philosophy and presents the outcome of user trials that contrasted the effectiveness of our proposed HUD against a typical head-down Display (HDD).
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Human–machine collaboration through vehicle head up Display Interface
Cognition Technology & Work, 2010Co-Authors: Vassilis Charissis, Stylianos PapanastasiouAbstract:This work introduces a novel design for an automotive full-windshield head-up Display (HUD) Interface which aims to improve the driver’s spatial awareness and response times under low visibility conditions. To fulfil these requirements, we have designed and implemented a working prototype of a human–machine Interface (HMI). Particular emphasis was placed on the prioritisation and effective presentation of information available through vehicular sensors, which would assist, without distracting, the driver in successfully navigating the vehicle under low visibility conditions. The proposed Interface is based on minimalist visual representations of real objects to offer a new form of interactive guidance for motorway environments. Overall, this work discusses the design challenges of such a human–machine system, elaborates on the Interface design philosophy and presents the outcome of user trials that contrasted the effectiveness of our proposed HUD against a typical head-down Display (HDD).
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evaluation of prototype automotive head up Display Interface testing driver s focusing ability through a vr simulation
IEEE Intelligent Vehicles Symposium, 2007Co-Authors: Vassilis Charissis, Martin NaefAbstract:Contemporary automotive, navigation and infotainment requirements have evolved the traditional dashboard into a complex device that can often distract the driver. Head-Up Displays (HUDs) have recently attracted the attention in the field of automotive research, promoting the reduction of driver's reaction time and to improve spatial awareness. The aptitude of the proposed HUD Interface lies within the driver's focusing ability to the HUD Interface and the actual traffic. This paper analyses the performance behaviour through user-tests using different focal levels for the projection of a full-windshield HUD Interface. For this purpose, a VR driving simulator has been developed to test the different depths of field configurations of a HUD while driving in various weather and traffic conditions with and without the HUD. Our simulation results reveal the users' preferences regarding the focal point of the superimposed Interface and present a comparative evaluation of the different focal levels and their impact on drivers' behaviour and performance.
Mark Spiteri - One of the best experts on this subject based on the ideXlab platform.
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capturing and indexing computer based activities with virtual network computing
ACM Symposium on Applied Computing, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.
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SAC (2) - Capturing and indexing computer-based activities with virtual network computing
Proceedings of the 2000 ACM symposium on Applied computing - SAC '00, 2000Co-Authors: Sheng Feng Li, Mark Spiteri, John Bates, Andy HopperAbstract:In this paper, we present a new technique to capture and index computer-based activities, without hindering natural humancomputer interactions. This technique is based on the Virtual Network Computing (VNC) technology, which is an ultra-thinclient/server computing model that separates the Display Interface from the application logic in windowing systems. The server executes all the applications and the client simply presents the frame buffer updates to the user and accepts user input. We record the frame buffer updates for work review, and store the user and system events as potential indices into the recording.