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Daniel D Suthers - One of the best experts on this subject based on the ideXlab platform.

  • argumentation computer support and the Educational Context of confronting cognitions
    Computer Supported Collaborative Learning, 2003
    Co-Authors: Jerry Andriessen, Michael J Baker, Daniel D Suthers
    Abstract:

    The current period in the history of mankind has been coined as the knowledge age (Brown & Duguid, 2000; Bereiter, 2002). This term serves to distinguish this period from its predecessor, the information age. In contrast to information, knowledge entails a knower, is hard to detach from its owner, and seems to be something that we digest rather than hold. Knowledge lies less in databases than in people, and has to be disclosed by some form of collective activity, and people have to learn how be engaged in collaborative activities that produce new knowledge. In professional Contexts at least, the people who construct knowledge are called ‘knowledge workers’, a term that can be associated with slavery, under those who coordinate them, and who need knowledge for economic reasons. Because knowledge does not really have ownership, it can be turned into economic value by anyone who knows how to do it. Whatever the undertone, currently there is a more than humanitarian interest in collaborative learning, especially in forms of collaboration that allow people to display and develop their knowledge.

Emily M Grossnickle - One of the best experts on this subject based on the ideXlab platform.

  • relational reasoning and its manifestations in the Educational Context a systematic review of the literature
    Educational Psychology Review, 2013
    Co-Authors: Denis Dumas, Patricia A. Alexander, Emily M Grossnickle
    Abstract:

    Relational reasoning, the ability to discern meaningful patterns within otherwise unconnected information, is regarded as central to human learning and cognition and as particularly critical for those functioning in today’s information age. However, the literature on this foundational ability is currently housed within a range of domains of inquiry, where divergent terminology and methodologies are commonplace. This dispersion has made it difficult to harness the power of existing work to inform future research or guide Educational practice. In order to address this lack of consolidation, a systematic review of relational reasoning was undertaken. Specifically, 109 empirical studies dealing with relational reasoning in general or one of four manifestations (i.e., analogy, anomaly, antinomy, and antithesis) were analyzed. Resulting data revealed trends across fields of inquiry, including a degree of conceptual ambiguity, conceptual and operational misalignment, and a lack of ecological validity in certain research paradigms. There were also particular forms and measures of relational reasoning that were more commonly investigated, as well as certain domains that were more often studied. Implications for how future research can examine relational reasoning as a multidimensional construct within Educational Contexts are also discussed.

Pierre Tchounikine - One of the best experts on this subject based on the ideXlab platform.

  • symba a framework to support collective activities in an Educational Context
    International Conference on Computers in Education, 2003
    Co-Authors: Marielaure Betbeder, Pierre Tchounikine
    Abstract:

    Symba is a Web-based framework designed to support collective activities in a learning Context. It has been constructed with a double objective, (1) make students explicitly work out their organization and (2) provide tailorability features to allow the students to decide about the tools and resources they want to be accessible in order to achieve the tasks they have defined. Symba dissociates an “organizational level” and an “activity level”. The organization level allows students to organize their activity as a set of phases, each phase being structured as a plan (sequence of tasks). When expliciting a task, students can define the tools and the resources that should be available at the activity level to achieve it. This allows combining the two objectives: students can benefit from an activity level tailored according to their wishes by explicitly defining their organization.

Anne-maritta Tervakari - One of the best experts on this subject based on the ideXlab platform.

  • evaluating the quality of social media in an Educational Context
    International Journal of Emerging Technologies in Learning (ijet), 2011
    Co-Authors: Kirsi Silius, Meri Kailanto, Anne-maritta Tervakari
    Abstract:

    Social media enhanced learning systems bring new challenges to evaluate learning environments. Many features are common with any web-based services and can be evaluated with common criteria. But with social media services users can also contribute content, change opinions and create communities for different needs, which bring new dimensions to a quality evaluation. This research focused on finding out which are the most important characters and functions in social media enhanced learning system in the Context of higher education. The paper also reports the former research results that were used as a background for this study. Earlier researches were carried out in 2008-2009 and they focused on how to evaluate social media services, what are the studentsâ?? expectations and what motivates them to use social media services in higher Educational Context.

  • Evaluating the quality of social media in an Educational Context
    2011 IEEE Global Engineering Education Conference (EDUCON), 2011
    Co-Authors: Kirsi Silius, Meri Kailanto, Anne-maritta Tervakari
    Abstract:

    Social media enhanced learning systems bring new challenges to evaluate learning environments. Many features are common with any websites and can be evaluated with common criteria. But with social media users can also contribute content, change opinions and create communities for different needs, which bring new dimensions to a quality evaluation. This research focused on finding out which are the most important characters and functions in social media enhanced learning system in the Context of higher education. The paper also reports the former research results that were used as a background for this study. Earlier researches were carried out in 2008-2009 and they focused on how to evaluate social media sites, what are the students' expectations and what motivates them to use social media in higher Educational Context.

S. Wilson - One of the best experts on this subject based on the ideXlab platform.

  • Teaching Engineering Education Using Virtual Worlds and Virtual Learning Environments
    2009 International Conference on Advances in Computing Control and Telecommunication Technologies, 2009
    Co-Authors: M.j. Callaghan, K. Mccusker, Lopez J. Losada, J.g. Harkin, S. Wilson
    Abstract:

    In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. Virtual learning environments' support teaching and learning in an Educational Context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environment's are highly restrictive offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates the suitability of one popular virtual world, Second Life¿ for education and teaching purposes. It discusses its functionality and features and assesses its perceived limitations for use in Educational Context with a particular focus on the ability to link/integrate the virtual world with existing virtual learning environments. A number of demonstrative examples showing how virtual world/virtual learning environments can be integrated will be shown and the potential opportunities that exist in this area discussed.

  • Integrating virtual worlds & virtual learning environments for online education
    2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
    Co-Authors: M.j. Callaghan, K. Mccusker, Lopez J. Losada, J.g. Harkin, S. Wilson
    Abstract:

    In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an Educational Context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environment's are highly restrictive offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates the suitability of one popular virtual world, Second Lifetrade for education and teaching purposes. It discusses its functionality and features and assesses its perceived limitations for use in Educational Context with a particular focus on the ability to link/integrate the virtual world with existing virtual learning environments. A number of demonstrative examples showing how virtual world/virtual learning environments can be integrated and linked will be shown and the potential opportunities that exist in this area discussed while identifying some of the barriers that exist to the widespread adoption of these approaches for everyday use.