The Experts below are selected from a list of 22848 Experts worldwide ranked by ideXlab platform
Stig Ottosson - One of the best experts on this subject based on the ideXlab platform.
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virtual reality in the product development process
Journal of Engineering Design, 2002Co-Authors: Stig OttossonAbstract:Virtual reality (VR) is a rapidly proliferating technology whose usability is constantly on the increase. Some applications of VR technology have already matured, meanwhile others are still in their infancy. VR offers new possibilities in the field of product development by speeding up the pace and improving quality and usability. Three of the main applications of VR that present valuable opportunities for product development in general are: simulation, skills training, and communication with distributed colleagues or third parties (e.g. users, experts, and customers). With VR technology, prototypes and products can be tested 'virtually' (so-called virtual prototyping) before final verification with physical prototypes is performed. Additionally, users can 'virtually' test and train the use of the products before they exist, which can lead to improved usability and better Ergonomic Design. Customers and users can interactively influence the features of a product idea and the layout plans (e.g. for a facto...
Paul K Wright - One of the best experts on this subject based on the ideXlab platform.
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the role of rapid prototyping in the product development process a case study on the Ergonomic factors of handheld video games
Rapid Prototyping Journal, 2002Co-Authors: Samuel M Lopez, Paul K WrightAbstract:The impact rapid prototyping (RP) can have on the Design process and the product development process as a whole is demonstrated in this paper. The speed and flexibility of RP technologies decreased the overall time to complete the new product. This also ensured that the final mechanical enclosure of the new handheld video game incorporated the Ergonomic Design features that users desired.
Mengcheng Wang - One of the best experts on this subject based on the ideXlab platform.
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anthropometric analysis of external acoustic meatus for Ergonomic Design
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020Co-Authors: Mengcheng Wang, Hao Fan, Carisa Harris Adamson, Yihui Ren, Jianjie ChuAbstract:Ear-related wearable products have become ubiquitous and are used daily for instant communication, entertainment, hearing protection (occupational noise) and noise reduction. The proper fit of ear ...
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anthropometric characteristics of chinese auricles for Ergonomic Design
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2019Co-Authors: Mengcheng Wang, Hao Fan, Carisa HarrisAbstract:With the increased demand of auricular measurements for application in Ergonomics, clinical diagnosis and identity recognition, the need for comprehensive and new auricular measurements is rising. ...
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anthropometric characteristics and product categorization of chinese auricles for Ergonomic Design
International Journal of Industrial Ergonomics, 2019Co-Authors: Hao Fan, Mengcheng Wang, Jianjie Chu, Dengkai Chen, Shuai Zhang, Wenzhong Wang, Ning WangAbstract:Abstract The purpose of this study is to provide summarized anthropometric data and Ergonomic characteristics about Chinese auricles and categorization modes of anthropometric measurements and ear-related wearable products. 700 male and female volunteers aged 15–90 were recruited, a new measurement has been proposed and 19 ear measurements were measured in this study. 93% volunteers were right-handed people, 15 linear measurements and 3 angular measurements were taken directly on the auricle, and the angle between tragus and medial concha was measured by scanning. Most measurements increase steadily with age, auricular length has highest correlation with age (0.753, p
Hao Fan - One of the best experts on this subject based on the ideXlab platform.
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anthropometric analysis of external acoustic meatus for Ergonomic Design
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2020Co-Authors: Mengcheng Wang, Hao Fan, Carisa Harris Adamson, Yihui Ren, Jianjie ChuAbstract:Ear-related wearable products have become ubiquitous and are used daily for instant communication, entertainment, hearing protection (occupational noise) and noise reduction. The proper fit of ear ...
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anthropometric characteristics of chinese auricles for Ergonomic Design
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2019Co-Authors: Mengcheng Wang, Hao Fan, Carisa HarrisAbstract:With the increased demand of auricular measurements for application in Ergonomics, clinical diagnosis and identity recognition, the need for comprehensive and new auricular measurements is rising. ...
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anthropometric characteristics and product categorization of chinese auricles for Ergonomic Design
International Journal of Industrial Ergonomics, 2019Co-Authors: Hao Fan, Mengcheng Wang, Jianjie Chu, Dengkai Chen, Shuai Zhang, Wenzhong Wang, Ning WangAbstract:Abstract The purpose of this study is to provide summarized anthropometric data and Ergonomic characteristics about Chinese auricles and categorization modes of anthropometric measurements and ear-related wearable products. 700 male and female volunteers aged 15–90 were recruited, a new measurement has been proposed and 19 ear measurements were measured in this study. 93% volunteers were right-handed people, 15 linear measurements and 3 angular measurements were taken directly on the auricle, and the angle between tragus and medial concha was measured by scanning. Most measurements increase steadily with age, auricular length has highest correlation with age (0.753, p
Samuel M Lopez - One of the best experts on this subject based on the ideXlab platform.
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the role of rapid prototyping in the product development process a case study on the Ergonomic factors of handheld video games
Rapid Prototyping Journal, 2002Co-Authors: Samuel M Lopez, Paul K WrightAbstract:The impact rapid prototyping (RP) can have on the Design process and the product development process as a whole is demonstrated in this paper. The speed and flexibility of RP technologies decreased the overall time to complete the new product. This also ensured that the final mechanical enclosure of the new handheld video game incorporated the Ergonomic Design features that users desired.